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NAF – New artifacts with unique properties.

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#82
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Ment
Hmm... Write a script that removes certain artifacts from the enemy (and friendly) hero before battle? But at the same time, it adds stats from various dragon sets? Well, generally speaking, it's okay, but I find it somewhat overpowered. The opponent will definitely equip such artifacts, and we can save a lot of slots by knowing that they are not needed... This is like the red orb in Heroes 3, which many people understandably dislike.

I think the opponent should assess the risks when equipping the Staff of Underworld, Ring of Swiftness, and a bunch of other dragon artifacts all at once.

However, of course, such an artifact can make mages extremely powerful in the late game, so if you remove initiative effects from regular artifacts, then also remove them from mini-artifacts.
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