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Regarding the rules, I've had this idea for a while, and I think many others do too: let's put to a vote the question of banning the red orb.
It's more of a nuisance than an artifact in the game. You spend time leveling up your hero, building a guild of mages, sometimes even more than one, hoping for magic to be effective, but then an opponent shows up with a red orb, and that's it – game over. And if a defense specialist like Tazar shows up, it's practically impossible to defeat a well-leveled hero. We then wonder why mages aren't dominant? Warriors are. It's become a stereotype that everyone has subconsciously accepted. I also want to point out the poor design of faction buildings with a red orb. On one side, a tank; on the other, you. There's no creativity.
I'm confident that this wouldn't diminish the game in any way but would only add more variety to it.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того