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#46
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13ga
I finished playing the map in 2.0.0, Necropolis, "hero" - 110 days. I liked the map. The action develops briskly and energetically. Battles with the AI are interesting. There is a lot of room for strategic and tactical development options, both for the hero and for the Castle. I was impressed by the map design - it is larger than it looks. All objects are clearly and thoughtfully arranged. As a purely personal preference, I have some wishes. I would like to see a shop for exchanging resources located very close to the Castle, and a 3rd-level dwelling also, moved closer to the Castle. I had to reach it for a long time, and then when I captured it, it constantly changed flags. The building is located right on the passage, and the AI does not hesitate to capture it. Thank you for the quality work. The situation with artifacts when the AI hero is defeated was somewhat unclear to me. Secondary artifacts drop, but no artifacts specific to that faction drop.
P.S. The first time the meteor shower occurred in the game for the "hero" - it was a complete Hiroshima. I had to replay for a week. It would be good to show a little more humanity to the players.

Well, I will think about the comments, thank you for the information.)

This time, by the time the AI came for the first time, the difference was not so significant?

Added 1 minute ago
MerlKori
Yes, the map is clearly not for beginners.

Beginners don't start on the "hero" mode ;)

I will check about the tavern
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира