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3.7 (12 ratings)
In reply to sergeyh2
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9 years ago
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sergeyh2
Also, the description promised chain lightning; in my case, it was just regular lightning that struck all enemy troops at the beginning of the battle with a 100% chance.

In this context, chain lightning = a chain of lightning. If you use chain lightning as a spell, it can hit your own units. This is more likely to harm than help. ;)

Added 6 minutes later
I've uploaded a new version 2.0.0 (I really hope this is the last one). Changes:

1) Urkrass's specialization has been changed. Now, instead of inspiring troops during the battle, he inspires 2 to 7 units at the beginning, depending on his level.
2) Elva's specialization has been changed. Now, she only attacks at the beginning of the battle, hitting 2 to 7 enemy units, depending on her level. Her magic power increases by 1 for every 3 levels, instead of 4.
3) An error with level 1 dwellings has been fixed.
4) The AI's development speed has been slowed down even more.
In reply to MasteR
9 years ago
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While reviewing a saved game featuring a Necromancer, I noticed that Dexter doesn't have the "Raise Dead" spell. What's the reason for this exclusion? All standard Necromancer heroes know this spell from the start. Dexter can only maintain "Vampirism" on zombies. And another question: if he has "Eagle Eye," can Dexter learn "Vampirism" on himself?
In reply to 13га
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9 years ago
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13ga
While reviewing a saved game for the Necromancer, I noticed that Dexter doesn't have the "Raise Dead" spell. What's the reason for this exclusion? All standard Necromancer heroes know this spell from the start. Dexter can only use "Vampirism" on zombies. And another question: if he has "Eagle Eye," can Dexter learn "Vampirism" from himself?

I thought it would be a bit too much for him to have this spell from the start. It can be learned in the city, at the altar, or, if necessary, from any other hero; there's a mentor on the map.

Regarding Vampirism, I don't know; I haven't checked.

I found a bug in the script in the latest version (after the meteor shower, the secondary quest is not given for the city). If anyone has encountered this and wants to complete this quest, please send me your save files. I will fix them so you don't have to replay.

P.S. Alternatively, you can fix it yourself if the console is enabled. The necessary lines of code are:

@SetObjectiveState("Sec1", 2, 1);
@SetObjectiveVisible("Sec1", true, 1);
@SetRegionBlocked("Shabash", nil, 1);
@SetRegionBlocked("BlockShabash", nil, 1);
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9 years ago
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13ga
And another question: if Dexter has "Eagle Eye," can he learn "Vampirism" from himself?
No, he doesn't want to learn it from himself. However, if zombies could cast Vampirism on themselves, the hero would be able to learn it.
9 years ago
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I played on Veteran difficulty with the Humans in version 1.0.2 and completed the game in 162 days. After two weeks of development, the enemy started attacking, and I struggled to defend myself for about a month and a half. Then, they gave up on attacking me and started fighting each other. Meanwhile, I gathered my strength, explored the map, and found the mentor. It was extremely frustrating to lose significant forces against him (I encountered 150 Titan Archers), but after visiting him, I felt much more confident. In the last couple of months, I chased down the Dark Elf heroes (who had defeated everyone else by that time) and captured their castles. Overall, I enjoyed the map, and I thank the author for it. I will try playing with a different hero in version 2.0.
In reply to Antik
9 years ago
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I'm still playing the map in version 2.0.0 with the Necromancers. I'll share my impressions when I reach the end.
For now, I'll talk about the suggested main hero, Dexter. On this map, he seems weaker than any standard Necromancer hero. I tried playing with him in versions 1.0.2 and 2.0.0 across two restarts – it was all very sluggish. There are several factors. First, there's no "Raise Dead" spell. In the early days, the main force of the Necromancers is skeletons; if you manage to raise ghosts, it's even better. Zombies, due to their low initiative, are just a meat shield. The AI isn't that bad; it takes out the skeletons in a few turns, and then, when the "Vampirism" effect ends (remember, this is the beginning of the game, and the spell lasts for 3-4 turns), it starts targeting the zombies. As a result, from battle to battle, the actual strength of the Necromancer's army doesn't increase because only zombies remain. If you play with skeleton archers, the AI effectively breaks through the zombie shield and deals damage in return. Then, it eliminates the skeletons. The archers are weak, and the neutral creatures on the map are strong – they won't inflict critical damage. Even a battle with Harpooners looks bleak. Dexter is still somewhat usable if he learns "Slow." Despite the fact that there are many altars, I only got it 2 out of 5 times. (All spells are randomized, and they often repeat). The second point is that, with a good "Darkness" skill, you can try your luck in the magic tower. Resources are scarce, but you can manage to reach level 4 (in a couple of weeks – after that, all the opponents will arrive), but you'll have almost no army. It seems feasible, but the Necromancer (in my case) arrives first, and the battle is based solely on the size of the army, and "Vampirism" on zombies and "Berserk" – it's all in vain.
Dexter is somehow associated with the Barbarians. This is another problem – it's difficult to find your own heroes in the tavern. When, during another restart, Lucretia appeared in the tavern, I took her (I wanted to use her to learn "Raise Dead"), started developing her, and was surprised at how easy it was: she develops quickly, and the opponents aren't scary at all (they're not chasing my main hero, but she's chasing them). And Dexter wanders from shelter to shelter with zombies: fetch and carry.
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9 years ago
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13th game
Dextor is playing under the Barbarian faction for some reason. This is another problem – it's hard to find your own heroes in the tavern.
You probably didn't set the Necromancer faction in the game creation menu, leaving it as random. The starting faction determines the heroes available in the tavern.
In reply to 13га
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9 years ago
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13ga
I'm still playing the map in version 2.0.0 with the same Necromancers. I'll share my impressions when I reach the end.
For now, I'll say something about the suggested main hero, Dexter. On this map, he seems weaker than any standard Necromancer hero. I tried playing with him in versions 1.0.2 and 2.0.0 – two restarts each – and it was very slow. There are several factors here. First, there's no "Raise Dead" skill. In the early days, the main force of the Necromancers is skeletons; if you manage to raise ghosts, it's even better. Zombies, due to their low initiative, are just a shield. The AI isn't that bad; it eliminates the skeletons in a few turns, and then, when the "Vampirism" effect ends (remember, this is the beginning of the game, and the spell lasts for 3-4 turns), it starts attacking the zombies. As a result, from battle to battle, the actual strength of the Necromancer's army doesn't increase because only zombies remain. If you play with skeleton archers, the AI effectively breaks through the zombie shield and retaliates. Then it eliminates the skeletons. The archers are weak, and the neutral creatures on the map are strong – they won't inflict critical damage on them. Even a battle with Harpooners looks bleak. Dexter is still somewhat useful if he learns "Slow." Despite the fact that there are many altars, it only appeared 2 out of 5 times for me. (All spells are randomized and often repeat). The second point: having a good "Darkness" skill, you can try your luck in the Magic Tower. There are few resources, but you can manage 4 levels (in a couple of weeks – after that, all the opponents will arrive), but you won't have much of an army. It seems feasible, but the Necromancer arrives first (in my case), and the battle is based only on the number of troops, and "Vampirism" on zombies and "Berserk" – it's all in vain.
Dexter somehow ends up under the Barbarian flag. This is another problem – in the tavern, it's difficult to find your own heroes. When, for the next restart, Lucretia appeared in the tavern, I took her (I wanted to use her to learn "Raise Dead"), started developing her, and was surprised at how easy it was: she develops quickly, and the opponents aren't scary at all (it's not them chasing my main hero, but she's chasing them). And Dexter walks from shelter to shelter with zombies: bring this, fetch that.

I can agree that Dexter looks weaker than all the other new heroes on the strategy map. I'll add "Raise Dead" to him when the opportunity arises.

Regarding the heroes in the tavern – before starting the map, it's better to remove the random castle and set the one for which you will play; otherwise, heroes from the initially generated castle will appear in the tavern. It's a kind of game bug.
In reply to MasteR
9 years ago
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MasteR
Regarding the heroes in the tavern – before starting the map, it’s best to remove the random castle and set it to the one you’ll be playing as; otherwise, heroes from the initially generated castle will appear in the tavern. It’s a kind of gameplay bug.
RedHeavenHero
You probably didn’t set the Necromancer faction in the game creation menu and left it as random. The heroes in the tavern depend on the starting faction.
Thank you for the tip. The castle is indeed set to random at the start of the map. Seeing the option to choose the main hero, I didn’t pay attention to the starting option.
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9 years ago
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During the latest AI strength test, an error was discovered in the code, which caused an entire module for enhancing the AI in the mid and late game stages to malfunction. For those who enjoy a bit of hardcore gameplay, I've released version 2.0.1:smile51:, which, in addition to enabling additional capabilities for computer players, includes another small change (the Necromancer Dexter is given the "Raise Dead" spell at the start).
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9 years ago
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just good)))
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9 years ago
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simply super good)))
In reply to ozz
9 years ago
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I finished playing the map in 2.0.0, Necropolis, "hero" - 110 days. I liked the map. The action develops quickly and dynamically. Battles with the AI are interesting. There is a lot of room for different strategic and tactical options for developing both the hero and the castle. I was impressed by the map design - it is larger than it appears. All objects are clearly and thoughtfully placed. As a purely personal preference, I have some wishes. I would like to see a shop for exchanging resources located very close to the castle, and a dwelling of the 3rd level, also moved closer to the castle. I had to travel a long way to reach it, and then, after capturing it, it kept changing hands. The building is located right on the path, and the AI doesn't hesitate to capture it. Thank you for the quality work. I found the situation with artifacts when the AI hero is defeated to be somewhat unclear. Secondary artifacts drop, but no artifacts specific to that faction do.
P.S. The first time a meteor shower occurred in the game on "hero" difficulty, it was like a complete Hiroshima. I had to replay for a week. It would be good to show a little more leniency towards the players.
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9 years ago
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Yeah, this map is definitely not for beginners. There’s a shortage of both wood and ore at the beginning, as well as rare resources. I started with a hero and quickly got crushed at the end of the second week :D I didn’t want to lower the difficulty, and I don’t particularly like playing as Necropolis, so after trying different options, I switched to a strong defensive strategy with Dwarves. There was a chest near the starting point – I kept restarting until I got the basic skills for controlling machines. Rapid-firing ballista, rune machines, a battle to the last – in general, the intermediate result at the end of month 2, week 4, day 7 is this: .
P.S. Once, I thought I could meet the enemy at the outskirts, weaken them with minimal losses, and then retreat to the tavern – but it didn’t work. The hero Steinar doesn’t appear in the tavern.
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In reply to 13га
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9 years ago
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13ga
I finished playing the map in 2.0.0, Necropolis, "hero" - 110 days. I liked the map. The action develops briskly and energetically. Battles with the AI are interesting. There is a lot of room for strategic and tactical development options, both for the hero and for the Castle. I was impressed by the map design - it is larger than it looks. All objects are clearly and thoughtfully arranged. As a purely personal preference, I have some wishes. I would like to see a shop for exchanging resources located very close to the Castle, and a 3rd-level dwelling also, moved closer to the Castle. I had to reach it for a long time, and then when I captured it, it constantly changed flags. The building is located right on the passage, and the AI does not hesitate to capture it. Thank you for the quality work. The situation with artifacts when the AI hero is defeated was somewhat unclear to me. Secondary artifacts drop, but no artifacts specific to that faction drop.
P.S. The first time the meteor shower occurred in the game for the "hero" - it was a complete Hiroshima. I had to replay for a week. It would be good to show a little more humanity to the players.

Well, I will think about the comments, thank you for the information.)

This time, by the time the AI came for the first time, the difference was not so significant?

Added 1 minute ago
MerlKori
Yes, the map is clearly not for beginners.

Beginners don't start on the "hero" mode ;)

I will check about the tavern

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