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Posts from War machines in Heroes V.

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In reply to De'Light
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#197
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De'Light
And if you also find the Ring of Kinship with machines, the machines will become incredibly powerful! :) But it's rare... :(
Ring of Kinship with machines + fire arrows + luck + a hero who specializes in machines, like Deleb, or an enchanted elven ballista + a higher attack stat for the hero = a super-ballista.
aka Sir Holmes aka David Jones.
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#199
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In Heroes V, the "War Machines" skill is not a priority; moreover, it is rarely developed, with players preferring to focus on skills like Luck, Attack, Defense, Magic, etc. This skill is essentially weak compared to others.
Question: Is it possible to enhance it in a way that would make it interesting to develop?

Specifically (as an example):

Basic War Machine Control: basic + 1 unit of health to all units, + 1 unit of attack, + 1% to initiative
Advanced War Machine Control: basic + 2 units of health to all units, + 1 unit of attack, + 1 unit of defense, + 2% to initiative
Expert War Machine Control: basic + 4 units of health, + 1 unit of attack, + 1 unit of defense, + 4% to initiative

The numbers can be different. I just provided an example. I would like to hear your opinion. Suggest your own options.
http://www.might-and-magic.ru/articles/_ ... machines">http://www.might-and-magic.ru/articles/_ ... machines
In reply to De'Light
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#200
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De'Light
And if you also find the Ring of Kinship with machines, the machines will become incredibly powerful! :) But it's rare... :(

Yes, that's true. It's a pity that there is only 1 artifact for combat machines:
Ring of Kinship with Machines
which is extremely rare.
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#201
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There is also an artifact from the Dragon Set:
Dragon Talon Crown
Gives +10% to the Initiative of combat units in the hero's army
but it is also quite rare and expensive.

Added 2 minutes ago
Mark
Yes! The catapult only appears during a siege and only attacks walls, and I didn't understand the purpose of the ammunition cart.

The ammunition cart gives infinite shots to all ranged units in the squad (until it is destroyed)
and also increases the attack of ranged units by +1, +2, +3 depending on the skill level


Added 1 minute ago
celt
Without skills, only the catapult and the cart are useful!

well, the ballista and the tent are also very useful units

Added 5 minutes ago
Silovik
I also develop combat units with Kaspar, but there is a reason for that, but for a hero who specializes in something else, it is not necessary, and it loses its uniqueness.

That's right, it's not always worth developing this skill

Added 5 minutes ago
Silovik
if you already have the combat units skill, you can improve it, there is a reason to do so, but for the rest, it's definitely not worth it, the game is not worth the candle.

Yes, I agree. Machines are certainly useful, but the ballista, tent, and cart in a single copy!!! They are very vulnerable to the enemy. You can develop the ballista for a long time, for example, but a squad of archers can destroy it at the beginning of the battle, and thus negate all the advantages. The same applies to the tent and the ammunition cart!


Added 2 minutes ago
MoZeS
Changes have been made to the combat units skill:
http://www.forum.heroesworld.ru/show...&postcount=129

Unfortunately, the link is not working

Added 4 minutes ago
Imp
If your army consists only of creature stacks, then any stack of 1000 archers will destroy the catapult with the first shot.
The advantage was given by walls and towers))

That's why it is necessary to add hit points to the catapult, as well as increase its defense

Added 2 minutes ago
Darth Saruman
In my opinion, Heroes lacks the combat machines Ram and siege tower!:D

I agree, but it is impossible to create them without the source code. Unless some wise modder is found, and even then, it is unlikely...

Added 5 minutes ago
**AnGeL**
If I choose combat units, I only take two things: the ballista and the first aid tent. The ballista is good in helping heroes, it is well developed in attack and damage. The Knight faction has a hero named Vittorio, he is a siege engineer of machines, for every 2 levels, the attack of the ballista increases by 1, and the ballista can make up to 3 shots at a time.

I agree, if you play as Vittorio, then it makes sense to develop the combat units skill to the expert level.

**AnGeL**
The first aid tent is always indispensable, it restores the health of wounded creatures or those who have died, but the restoration does not exceed 100 units, and the tent acts for a limited time and cannot raise a dead squad, only Archangels and the Resurrection spell can.

Unfortunately, the tent does not heal as effectively as Archangels and the Resurrection spell

Added 7 minutes ago
Победитель
The tent, on the other hand, I liked less - for a regular hero, healing 100 units is the limit.

So maybe it's worth increasing the healing power of the tent to 200 units?
By the way, in the RTA version 1.3 (Random Tactical Arena), http://heroesportal.net/tavern/?id=317516

the mechanics of combat units have been changed, namely:

- The number of hit points of the Ballista has been increased to 550 (original - 250).
- The number of hit points of the Ballista has been increased accordingly when using the Expert combat units skill and the "Ballista" ability – 1700 (original - 1100).

Added 4 minutes ago
atlant108
In Heroes V, the combat units skill is not a priority, moreover, it is very rarely developed, preferring to focus on developing luck, attack, defense, magic, etc. This skill is essentially weak compared to the others.
Question: can it be strengthened so that it would be interesting to develop it? I want to hear your opinion. Suggest your options.

If machines are to be strengthened, then first of all, it should be done by adding defense and increasing hit points. It is also possible to increase the healing power of the tent by 2 times. And, of course, it is possible to come up with several artifacts for machines + 1 set
In reply to Silvanis
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#202
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Silvanis
In my opinion, all these machines (except for the catapult and the wagon) are only useful in the mid-game or on small maps.

The longer the game lasts and the higher the hero's level, the less important combat machines become.
Silvanis
Although, I don't really like developing machines. They require a lot of money, and in the beginning, every gold piece counts, and there are many other, equally useful skills.

Unfortunately, you are right. They cost a lot of money.

Added 2 minutes ago
Roleplayer
What's the point? The ballista will become useless after the first Armageddon and that's it... Consider that you cast Armageddon once (while enchanting).

Perhaps, it would be worth increasing the ballista's hit points?

Added 2 minutes ago
Silovik
The catapult, with its unpredictable behavior, "slightly" disappointed me, and after seeing what the earthquake does, I gave up on it. The catapult already exists, and I don't think it's worth upgrading it; it's not very useful, that's what I mean.

It makes sense to upgrade it if your hero is a machinist, or if you need to capture many cities.

Added 7 minutes ago
Silovik
Why lose a dozen experience points for what? So that the catapult only does its job after 3 turns, when the earthquake does it at once, the tent revives several units, when raising the dead for the Necromancer and resurrection for everyone restores everyone, I have nothing against the ballista, especially for the Devils and Elves, which I don't play.

Yes, I agree with you. It doesn't make sense if you're not a machinist. However, in some cases, you need to upgrade machines to get a Super ability
In reply to atlant108
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#203
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atlant108
In Heroes V, the “Battle Machines” skill is not a priority; moreover, it is rarely developed, with players preferring to focus on developing luck, attack, defense, magic, and so on. This skill is essentially weak compared to others.
Question: Is it possible to enhance it in such a way that it would be interesting to develop?
I know of at least two mods that affect battle machines:

1 - LBE - minimal changes towards balance for HeroesV 3.1 
/topic/11956/

Changes to battle machines:
- The base number of hit points for ballista has been reduced by half;
- The base number of hit points for the tent has been increased by half;

2- UNIT - Creature Balance + visual changes
/topic/11902/
The author of this mod significantly enhanced battle machines, specifically:

-Ballista. Base price: 2000. Increased bonus to damage and health depending on the hero's characteristics and the level of the "Battle Machines" skill, as well as an increase in their base value.
-First Aid Tent. Base price: 1500.
Now, the number of uses of the "Healing"/"Plague Tent" ability is 10 times.
Increased bonus to health depending on the hero's characteristics and the level of the "Battle Machines" skill, as well as an increase in the base health value.
-Ammunition Cart. Base price: 1000.
Increased bonus to health depending on the hero's characteristics and the level of the "Battle Machines" skill, as well as an increase in the base health value.
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