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And if you also find the Ring of Kinship with machines, the machines will become incredibly powerful! :) But it's rare... :(
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And if you also find the Ring of Kinship with machines, the machines will become incredibly powerful! :) But it's rare... :(
And if you also find the Ring of Kinship with machines, the machines will become incredibly powerful! :) But it's rare... :(
Yes! The catapult only appears during a siege and only attacks walls, and I didn't understand the purpose of the ammunition cart.
Without skills, only the catapult and the cart are useful!
I also develop combat units with Kaspar, but there is a reason for that, but for a hero who specializes in something else, it is not necessary, and it loses its uniqueness.
if you already have the combat units skill, you can improve it, there is a reason to do so, but for the rest, it's definitely not worth it, the game is not worth the candle.
Changes have been made to the combat units skill:
http://www.forum.heroesworld.ru/show...&postcount=129
If your army consists only of creature stacks, then any stack of 1000 archers will destroy the catapult with the first shot.
The advantage was given by walls and towers))
In my opinion, Heroes lacks the combat machines Ram and siege tower!:D
If I choose combat units, I only take two things: the ballista and the first aid tent. The ballista is good in helping heroes, it is well developed in attack and damage. The Knight faction has a hero named Vittorio, he is a siege engineer of machines, for every 2 levels, the attack of the ballista increases by 1, and the ballista can make up to 3 shots at a time.
The first aid tent is always indispensable, it restores the health of wounded creatures or those who have died, but the restoration does not exceed 100 units, and the tent acts for a limited time and cannot raise a dead squad, only Archangels and the Resurrection spell can.
The tent, on the other hand, I liked less - for a regular hero, healing 100 units is the limit.
In Heroes V, the combat units skill is not a priority, moreover, it is very rarely developed, preferring to focus on developing luck, attack, defense, magic, etc. This skill is essentially weak compared to the others.
Question: can it be strengthened so that it would be interesting to develop it? I want to hear your opinion. Suggest your options.
In my opinion, all these machines (except for the catapult and the wagon) are only useful in the mid-game or on small maps.
Although, I don't really like developing machines. They require a lot of money, and in the beginning, every gold piece counts, and there are many other, equally useful skills.
What's the point? The ballista will become useless after the first Armageddon and that's it... Consider that you cast Armageddon once (while enchanting).
The catapult, with its unpredictable behavior, "slightly" disappointed me, and after seeing what the earthquake does, I gave up on it. The catapult already exists, and I don't think it's worth upgrading it; it's not very useful, that's what I mean.
Why lose a dozen experience points for what? So that the catapult only does its job after 3 turns, when the earthquake does it at once, the tent revives several units, when raising the dead for the Necromancer and resurrection for everyone restores everyone, I have nothing against the ballista, especially for the Devils and Elves, which I don't play.
In Heroes V, the “Battle Machines” skill is not a priority; moreover, it is rarely developed, with players preferring to focus on developing luck, attack, defense, magic, and so on. This skill is essentially weak compared to others.
Question: Is it possible to enhance it in such a way that it would be interesting to develop?