Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
There is also an artifact from the Dragon Set: Dragon Talon Crown Gives +10% to the Initiative of combat units in the hero's army but it is also quite rare and expensive.
Added 2 minutes ago Mark
Yes! The catapult only appears during a siege and only attacks walls, and I didn't understand the purpose of the ammunition cart.
The ammunition cart gives infinite shots to all ranged units in the squad (until it is destroyed) and also increases the attack of ranged units by +1, +2, +3 depending on the skill level
Added 1 minute ago celt
Without skills, only the catapult and the cart are useful!
well, the ballista and the tent are also very useful units
Added 5 minutes ago Silovik
I also develop combat units with Kaspar, but there is a reason for that, but for a hero who specializes in something else, it is not necessary, and it loses its uniqueness.
That's right, it's not always worth developing this skill
Added 5 minutes ago Silovik
if you already have the combat units skill, you can improve it, there is a reason to do so, but for the rest, it's definitely not worth it, the game is not worth the candle.
Yes, I agree. Machines are certainly useful, but the ballista, tent, and cart in a single copy!!! They are very vulnerable to the enemy. You can develop the ballista for a long time, for example, but a squad of archers can destroy it at the beginning of the battle, and thus negate all the advantages. The same applies to the tent and the ammunition cart!
If your army consists only of creature stacks, then any stack of 1000 archers will destroy the catapult with the first shot. The advantage was given by walls and towers))
That's why it is necessary to add hit points to the catapult, as well as increase its defense
Added 2 minutes ago Darth Saruman
In my opinion, Heroes lacks the combat machines Ram and siege tower!:D
I agree, but it is impossible to create them without the source code. Unless some wise modder is found, and even then, it is unlikely...
Added 5 minutes ago **AnGeL**
If I choose combat units, I only take two things: the ballista and the first aid tent. The ballista is good in helping heroes, it is well developed in attack and damage. The Knight faction has a hero named Vittorio, he is a siege engineer of machines, for every 2 levels, the attack of the ballista increases by 1, and the ballista can make up to 3 shots at a time.
I agree, if you play as Vittorio, then it makes sense to develop the combat units skill to the expert level.
**AnGeL**
The first aid tent is always indispensable, it restores the health of wounded creatures or those who have died, but the restoration does not exceed 100 units, and the tent acts for a limited time and cannot raise a dead squad, only Archangels and the Resurrection spell can.
Unfortunately, the tent does not heal as effectively as Archangels and the Resurrection spell
Added 7 minutes ago Победитель
The tent, on the other hand, I liked less - for a regular hero, healing 100 units is the limit.
So maybe it's worth increasing the healing power of the tent to 200 units? By the way, in the RTA version 1.3 (Random Tactical Arena), http://heroesportal.net/tavern/?id=317516
the mechanics of combat units have been changed, namely:
- The number of hit points of the Ballista has been increased to 550 (original - 250). - The number of hit points of the Ballista has been increased accordingly when using the Expert combat units skill and the "Ballista" ability – 1700 (original - 1100).
Added 4 minutes ago atlant108
In Heroes V, the combat units skill is not a priority, moreover, it is very rarely developed, preferring to focus on developing luck, attack, defense, magic, etc. This skill is essentially weak compared to the others. Question: can it be strengthened so that it would be interesting to develop it? I want to hear your opinion. Suggest your options.
If machines are to be strengthened, then first of all, it should be done by adding defense and increasing hit points. It is also possible to increase the healing power of the tent by 2 times. And, of course, it is possible to come up with several artifacts for machines + 1 set