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Posts from War machines in Heroes V.

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#92
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The ballista costs 1500, which seems to be its normal price, while 4500 is the price in a non-specialized Castle.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to DeniusM
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#93
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DeniusM;41402
It's a pity that Necropolis cannot imbue ballistae with poison, or at least a poison cloud. After all, Inferno can launch such projectiles...
However, for the beginning of the game, the ballista is quite expensive (4500 gold), and by the end, other ranged units overshadow it... Of course, an additional attack would be good...
Maybe introduce a limit on the number of ballistae? At the beginning, 1 would be enough, and by the end, 40 would be operating. Then there wouldn't be such a power imbalance between units and the ballista. And make the increase, for example, every other week... It would be a dream come true!

In Heroes of Might and Magic, there is such a mode!:cool: There, I accumulated 100-200 ballistae... Complete imbalance! They destroyed black dragons by the dozens, and even azure dragons no longer felt like the kings of the map!:(
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#94
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In my opinion, all these machines (except for the catapult and wagon) are only useful in the mid-game—or on small maps—but they are incredibly effective in those cases! The ballista, especially when upgraded, particularly with Delab :D, tears through everyone like a hot knife through butter, and the tent with its resurrection is also very cool. The plague tent is great too, especially with that... Casper, maybe? As for the wagon that boosts shooters' attack and the catapult—those are always great.
Although generally, I don't really like developing machines. They require a ton of money, and in the beginning, every gold coin counts, not to mention there are many other equally useful skills. But the elven ballista is rulez, and Delab, I repeat, totally rocks :D
Another good hero regarding machines is that mage who starts with gremlins. He has all three machines from the start
In reply to Sergh
#96
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By the way, for those who don't know, the Iron Maiden (Daleb) ability has been nerfed: now the bonus from the fireball applies for every 5 levels, rounded down, instead of every 4 levels, rounded up!
In reply to MoZeS
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#97
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MoZeS;41824
By the way, for those who don't know, the Iron Maiden's (Daleb) ability has been nerfed:
now the bonus for the fireball is granted for every 5 levels, rounded down, instead of every 4 levels, rounded up!

Those Nival Interactive guys are jerks!:mad: :D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#99
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It's interesting why the controlled catapult sometimes shoots in the wrong direction, or in different directions, or at the same spot, and in general, why destroy walls when towers and gates are the main obstacles.
In reply to Silovik
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#100
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Silovik;42721
It's interesting why a controlled catapult sometimes doesn't hit the target, or shoots in different directions, or always hits the same spot, and why destroy walls when towers and gates are the main obstacles.

It's just that the catapult has a certain chance of hitting a wall or tower!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#101
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Darth Saruman;42779
A catapult simply has a certain chance to hit a wall or a tower!
What's the point of controlling it then, it hits randomly anyway. I used to always upgrade combat machines, but now I only do it for heroes who already have them by default.
#102
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On expert difficulty, the catapult hits its target with a 50% probability. Don't like the probability? - Then take Vittorio! (-:
And you can also upgrade Sulfur Rain by playing as a Demon. Then the catapult will fire 3 times. At least it will hit once for sure.
But usually, it hits 2 times out of 3 for sure. :D
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#103
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Yes, I'm talking about something else. What's the point of attacking the same tower three times when a fully upgraded catapult can destroy any obstacle in one shot? But an un-upgraded catapult either misses the target or shoots in random directions without destroying the first target. In that case, you might think that an earthquake spell would be more effective.
In reply to Silovik
#104
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Want an uber-catapult? – Take a Sylvan elf, upgrade the rapid-fire ballista (you'll have to upgrade the enchanted ballista along the way), expert summoning magic, and learn earthquake. During the castle siege, enchant the arrow with earthquake and enjoy! How do you like this list of necessary actions? But then you'll have a mega-catapult!
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#105
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Basically, I wanted to say that upgrading combat units isn't very effective, meaning it's unnecessary. Earthquake is the best spell, and it's more efficient to resurrect Necromancers with it than with a Tent. As for Elves, I don't play as them; their special ability is unsettling.
In reply to Silovik
#106
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Silovik;42907
I just wanted to say that upgrading combat units isn't very effective, meaning it's unnecessary. Earthquake is the best spell, and it's also more efficient to resurrect Necromancers than to use a tent. As for Elves, I don't play as them; their professional ability seems risky.
And by the way, EARTHQUAKE DOESN'T DESTROY TOWERS! Of course, Necromancers have a great professional ability, but Elves aren't bad either! Especially when there are 2 players on the map.