Sylph. Stat distribution: 30:0:50:0|55:125:45:45
Skills:1)One-Handed Weapon I
---Blade Mastery
2)Education III
---Medicine
---Sylph School
---Preparation
3)Fearless and Blameless Knight II
Actions:1)
Sword StrikeAP: 4, range 2 (cannot be changed). Damage: 36-61 (phys); crit 82 (phys)
Inventory:1)
One-Handed Sword (Rank I)AP: 4, range 2 (cannot be changed). Damage: 20-34 (phys); crit 40 (phys)
Block chance: 15% (x2 from ability=30%)
Power requirement: 10
Speed reduction: -10%
Initiative reduction: -10
Durability: 20/20
2)
Sylph Light ArmorHigh-quality and light armor of a sylph knight. In this case, a female knight.
Power requirement: 20
Speed reduction: -20%
Reaction reduction: -15
Damage resistance: 30% physical, 40% fire, 25% other elements.
Durability: 15/15
3)
Medical Supplies4)
Camping KnifeAP: 3, range 1 (cannot be changed). Damage: 5-15 (phys); crit 20 (phys)
Power requirement: 0
Speed reduction: -5%
Initiative reduction: 0
Durability: 10/10
5)Money: 10 silver coins.
Current Stats:Health 200
Evasion: 46%
Block: 30%
Resist: 13% default (+armor)
Crit: 16%
Critical Damage: +14%
AP: 31
Mana: 31
Initiative: 120-10=110
Speed: 120-30%=84 (character spends more AP to cover distance on the battlefield)
Dwarf. Stat distribution: 0:0:40:0|80:0:0:0
Skills:1)Dwarf Technologies IV
2)Technomage III
Actions:1)
Carbine ShotAP: 7, range 12 (can be changed). Damage: 10-100 (phys); crit 120 (phys)
Inventory:1)
Dwarf Simple Self-Loading Carbine (Rank I)AP: 7, range 12 (can be changed). Damage: 5-50 (phys); crit 60 (phys)
Intelligence requirement: 10
Accuracy requirement: 0
Speed reduction: -20%
Initiative reduction: -20
Durability: 10/10
Ammo: 20/20
2)
Fur ClothingPower requirement: 0
Speed reduction: -10%
Reaction reduction: -10
Damage resistance: 10% physical and water
Durability: 10/10
3)
Potion Spraying DeviceDurability: 10/10
4)
Goggles5)
Tool Kit, Mechanisms and Spare Parts6)
Household Technological GadgetsLighters (alcohol and electric), water heater, iron, some others.
7)Journals, manuals, diagrams.
8)Cigars 10/10. +5 to vitality, -10 health after smoking.
9)Money: 10 silver coins.
Current Stats:Health 200
Evasion: 0%
Resist: 0% default (+armor)
Crit: 0%
Critical Damage: +0%
AP: 36
Mana: 36
Initiative: 120-20=100
Speed: 120-30%=84 (character spends more AP to cover distance on the battlefield)
Orc. Stat distribution: 120:0:0:0|120:0:0:0
Skills:1)Incredible Strength IV
2)Two-Handed Weapon II
---Battleaxe Mastery (+50 power when using battleaxes)
---Proper Breathing
Actions:1)
Battleaxe StrikeAP: 5, range 2 (cannot be changed). Damage: 108-135 (phys); crit 162 (phys)
2)
Dual Battleaxe StrikeAP: 9, range 2 (cannot be changed). Damage: 216-270 (phys); crit 324 (phys)
Inventory:1)
Battleaxe (Rank I) x2
AP: 7, range 2 (cannot be changed). Damage: 40-50 (phys); crit 60 (phys)
Power requirement: 30
Speed reduction: -25%
Initiative reduction: -25
Durability: 15/15
2)
Drum made from the skin of a defeated enemyDurability: 20/20
3)
CleaverDurability: 20/20
4)
Arrow x2
5)
Amulet with a raven image6)Money: 10 silver coins.
Current Stats:Health 200
Evasion: 0%
Resist: 0% default (+armor)
Crit: 0%
Critical Damage: +0%
AP: 44
Mana: -
Initiative: 120-25=95
Speed: 120-25%=90 (character spends more AP to cover distance on the battlefield)
Wanderer. Stat distribution: 0:0:110:0|110:70:70:120
Skills:1)Education IV
---Medicine
---Knowledge of Mathematics
---Daskalos School
---Wisdom
2)Hydrology I
---Disinfection (AP: 3, mana 5, range 8 (cannot be changed). Healing: 20-25, removes infection and contamination. Crit: 35)
---Peace of Mind (+30 concentration)
---Buffer (+50 concentration for non-damaging spells)
3)Cleric II
--- Religious Scholar
Actions:1)
DisinfectionAP: 3, mana 5, range 8 (cannot be changed). Healing: 54-68, removes infection and contamination. Crit: 129
Inventory:1)
Medical Kit and MedicationsUp to 5 people can be treated. Or one person five times.
2)
Food, Water3)
Travel StaffSpeed: +10
Initiative: -10
Durability: 10/10
4)
Travel Cloak10% water resistance
5)
Tome of Water Magic+10 intelligence
6)
Enchanted Sapphire Ring+50% mana regeneration per round
7)
Religious BooksIncrease "Cleric" skill by one rank (not higher than III)
Grant "Religious Scholar" ability
8)Money: 10 silver coins.
Current Stats:Health 200
Evasion: 29%
Resist: 19% default (+cloak)
Crit: 38%
Critical Damage: +36%
AP: 42
Mana: 42
Initiative: 110
Speed: 130 (character spends less AP to cover distance on the battlefield)
Goblin. Stat distribution: 0:0:0:60|0:60(+50):20:0
Skills:1)Regeneration IV
2)Fist Fighting II
---Lightweight (+50 speed if no weapons or armor)
---Evasiveness (+50 reaction without weapon)
Actions:1)
PunchAP: 4, range 1 (cannot be changed). Damage: 13-17 (phys); crit 20 (phys)
Inventory:1)
Necklace of Goblin Ears+20 vitality
2)Money: 10 silver coins.
Current Stats:Health 320 (restores 64 per turn)
Evasion: 26% (without weapon 42%)
Resist: 6% default
Crit: 38%
Critical Damage: +36%
AP: 20
Mana: -
Initiative: 120
Speed: 170 (character spends less AP to cover distance on the battlefield)
Yoru. Stat distribution: 40:0:0:35|0:0:0:100
Skills:1)Two-Handed Weapon Proficiency III
---Katana Mastery (+50 initiative when using a katana)
---Enhanced Strike (a strike that costs 50% more AP. +100 power on hit)
2)Martial Arts I
---Fast as Lightning (+20 speed, +20 initiative)
Actions:1)
Katana StrikeAP: 6, range 2 (cannot be changed). Damage: 46-65 (phys); crit 105 (phys)
1)
Enhanced Katana StrikeAP: 9, range 2 (cannot be changed). Damage: 81-115 (phys); crit 185 (phys)
Inventory:1)
Katana (Rank I)AP: 6, range 2 (cannot be changed). Damage: 35-50 (phys); crit 65 (phys)
Power requirement: 15
Speed reduction: 0
Initiative reduction: 0
Durability: 12/12
2)
Light ArmorPower requirement: 10
Speed reduction: -20%
Reaction reduction: -25
Damage resistance: 25% physical, 30% fire, 20% other elements.
Durability: 15/15
3)Money: 10 silver coins.
Current Stats:Health 270
Evasion: 0%
Resist: 0% default (+armor)
Crit: 27%
Critical Damage: +24%
AP: 20
Mana: 20
Initiative: 190
Speed: 112 (character spends less AP to cover distance on the battlefield)
Sylph. Stat distribution: 0:0:40:0|20:70:10:10
Skills:1)Alchemy II
---Precise Mixing
---Potion of Cold (freeze: each turn deprives the enemy of 4 AP and 4 mana)
---Potion of Burn (damage 50-100, ignite: 20 damage per turn)
---Elemental Potions
2)Education I
---Wisdom
Actions:1)
Mix Potion of ColdRequires: water, salt, frost birch sap
2)
Mix Potion of BurnRequires: alcohol, cropper-grass, blackberry thorns, potassium
3)
Mix Fire Elemental PotionRequires: water, antimony, sulfur
4)
Mix Earth Elemental PotionRequires: alcohol, iodine, salt
5)
Mix Air Elemental PotionRequires: water, boron, ozone
6)
Mix Water Elemental PotionRequires: water, silver, phosphorus
7)
Throw PotionAP: 5, range: 8
Inventory:1)
Potion Brewing EquipmentMortar, portable moonshine apparatus, beakers and measuring cups, special cup with a press.
2)
Potion IngredientsWater x5
Alcohol x5
Salt x5
Frost birch sap x1
Cropper-grass x1
Blackberry thorns x1
Potassium x1
Antimony x1
Sulfur x1
Iodine x1
Boron x1
Silver x1
Phosphorus x1
3)
PotionsBurn x3
Cold x3
Regeneration x3
Poison x1
Water Element x1
4)
Book with ingredient names and recipes5)
Special Dagger (Rank I)6)Money: 10 silver coins.
Current Stats:Health 200
Evasion: 30%
Resist: 3% default
Crit: 4%
Critical Damage: +3%
AP: 24
Mana: 24
Initiative: 120
Speed: 120 (character spends less AP to cover distance on the battlefield)
Creat. Stat distribution: 0:10:60:0|20:40:0:0
Skills:1)Creat Technologies III
2)Explosives III
3)Technology Proficiency I
---Explosives Mastery (+50% explosive damage)
Actions:1)
Pistol ShotAP: 4, range 12 (can be changed). Damage: 19-38 (phys); crit 50 (phys)
Inventory:1)
Single-Shot Pistol (Rank I)AP: 4, range 12 (can be changed). Damage: 15-30 (phys); crit 40 (phys)
Accuracy requirement: 10
Intelligence requirement: 10
Speed reduction: 0
Initiative reduction: 0
Durability: 10/10
Ammo: 10/10
2)
Amy (Creat Technology Rank II)Stinger damage: 10-15 (phys), range 1
Very agile, easily climbs various surfaces.
Durability: 5/5
3)
Explosive Devices (Creat Technology Rank II)4)
Explosive Substance5)
Spare Parts and Tools6)
Creat Alcohol Lighter (Rank I)7)
Water Flask8)
Technical Alcohol Flask9)
Tobacco and Paper6 puffs. +5 to vitality, -10 health after smoking.
10)Money: 10 silver coins.
Current Stats:Health 200
Evasion: 18%
Resist: 0% default
Crit: 0%
Critical Damage: +0%
AP: 24
Mana: 24
Initiative: 120
Speed: 120 (character spends less AP to cover distance on the battlefield)
Daskalos. Stat distribution: 0:0:130:0|25:145:25:25
Skills:1)Air Mage IV
2)Aerology III
---Air Vibrations
---Air Strike (AP: 3, mana: 5, range 9, damage: 20-30 (air), crit: 40 (air), hits in a line 3 cells long perpendicular to the attack line)
---Sonic Boom (AP: 4, mana: 10, range 25, damage: 30-40 (air), crit: 50 (air), all enemies)
---Flight (AP: 2, mana: 15, mana per turn: 10, effect: caster gains the ability to fly)
3)Education II
---Daskalos School
Actions:1)
Air StrikeAP: 3, mana: 3, range 9, damage: 42-63, crit 87, hits in a line 3 cells long perpendicular to the attack line
2)
Sonic BoomAP: 4, mana: 5, range 25, damage: 63-84, crit 108, all enemies
Inventory:1)
Energy Staff+4 mana
2)
Magical Notes on Air Magic+10 intelligence
3)
Supplies4)
Elemental Amulet+0/+20/+40 to spiritual stat depending on the mage's location.
+0/+20%/+40% mana regeneration speed depending on the mage's location.
5)Money: 10 silver coins.
Current Stats:Health 200
Evasion: 51%
Resist: 7% default
Crit: 9%
Critical Damage: +8%
AP: 22
Mana: 26
Initiative: 120
Speed: 120 (character spends less AP to cover distance on the battlefield)