Skip to content

Posts from Legendary War

5.0 (1 rating)
User Avatar
10 years ago
Auto-translated
Completed! What would I like to say:
firstly, the map was made with passion;
secondly, the resource shortages for each side are well-balanced, which forces players to travel around the islands:)))
thirdly, the map is impressive in its size. In particular, I finished the game on level 38 with my hero, and I didn't use any artifacts that increase experience! I liked the new dwellings. The forts were well-placed. And most importantly, it's the atmosphere of the game - constant battles with varying success! My deepest respect and gratitude to the creator of this masterpiece.

Added 2 minutes later
Is it possible to improve this map in any way? Perhaps not, the only thing is to come up with an original scenario with many main and secondary quests based on this map.
User Avatar
9 years ago
Auto-translated
High-quality, dynamic, and balanced multiplayer. There is an opportunity to level up a Hero to level 39. I liked the Dungeon. I was surprised that, even though the map is large, enemy Heroes move very quickly. Also, the rumors feature is originally implemented. Defending the islands deserves respect!
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
User Avatar
6 years ago
Auto-translated
"Legendary War" is the first map I created, and it has always remained relevant to me. For several years, I would occasionally find time to play with friends, and as a rule, we would play on this map because it has a very well-balanced gameplay, many opportunities for development, and you can level up to level 40 and assemble a formidable army if you wish.
The map is constantly being improved and continues to be improved. After another improvement, I decided to upload the new version here (WorldWar_fight_arena). Features of the new version and the map in general:

Map Features:
1. The ability to play as any faction. The terrain for each faction is appropriate.
Each faction has 4 islands. A starting island with a castle, two mines, and dwellings of levels 2-4. Another island with two mines of rare resources, the most popular for the current faction's city, a dwelling of level 2, and other buildings. Another island with dwellings of levels 1, 3, and 6, an abandoned mine, and other buildings. Another island with two other mines of rare resources, a gold mine, and dwellings of levels 1, 5, and 7. The islands are connected by a network of portals with strong guards.
2. There is a central island with utopias and many other bonuses.
3. There are 12 Silanna trees evenly distributed across the map, allowing you to level up a hero to the maximum level.

Features of the new version:
4. Creature weeks are disabled. All monsters have a hostile disposition to reduce the likelihood of joining through diplomacy.
5. Overall, the logistics have been improved. You can reach the shipyard from the castle in 1 turn, several dead ends have been removed, and stables have been added.
6. Near each castle, there is a mentor and a portal to a special arena (convenient to use for agreements, such as "1 (2, 3...) months of development and a battle").
7. Orcs have an additional "empty" city instead of a gold mine, where you can get war chants. The same situation applies to the Elves (an empty city with a built crystal).
8. The central area has been reworked. Stacks of 40,000 peasants have been removed, and water temples have been added.
9. Other changes.

Notes:

1. This map is NOT for playing against the computer. You can try, but it is unlikely that it will provide any competition.
2. This map is NOT about beautiful landscapes (mountains, beaches, waterfalls, etc.). The design of the very first version has been largely preserved.

Enjoy the game.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
5 years ago
Auto-translated
MasteR
How do you like it? Do you have any thoughts yet?
Dude, this is an amazing map! Seriously! I mean it.
In reply to Dougal-2
User Avatar
5 years ago
Auto-translated
Dougal-2
Dude, this is an awesome map! Seriously! I mean it.
Thanks, I'm glad you liked it.
5 years ago
Auto-translated
Could you please tell me which ZIP file to download, or do I need to download all of them? And if it's not too much trouble, could you also tell me how to install them? 😶
In reply to Savoron
User Avatar
5 years ago
Auto-translated

Savoron
Could you please tell me which ZIP file to download, or do I need to download all of them?
And if it's not too much trouble, how do I install it? 😶

There are 3 different versions available in the header. You can download any of them using the hyperlink, but it's best to download the latest one.
You need to extract the contents of the archive into the Maps folder, which is located inside the game's directory.

User Avatar
1 year ago
Auto-translated
I decided to post a separate version of the map with random cities (WorldWar_fight_arena_full_random.h5m). How to install: download and place it in the Maps folder. What distinguishes it from other versions of the map: 1. Now, any race can be chosen in any territory (the type of all dwellings within one zone is tied to the type of city). 2. Near each city, there are boots that remove the movement penalty on rough terrain (so that the main hero doesn't have penalties if you decide to play in the desert, Dungeon, or somewhere other than grass). 3. The size of the Dungeon zones has been reduced (in previous versions, the Dungeon was unreasonably large, which caused players to lose tempo compared to opponents on the surface). 4. The garrison guards have been weakened, which provides more opportunities for a fast-paced game. Also, features of the map: 5. This map is not about visual beauty. It was not created for admiring landscapes, but for an interesting and balanced game with a person (or a group of people). 6. Don't expect miracles from the AI (see point 5). Playing against the AI is valuable only as a good, replayable training for clearing neutrals and leveling up a hero. 7. The possibility of diplomacy is minimized - 99% of the stacks on the map do not join, and monster weeks are disabled. 8. Near each castle, there is a teleport to the arena (useful if you and a friend have an agreement of this kind: "Let's develop for 2 months, and then fight"). You can move from the castle to the arena and fight there, without wasting time running and swimming to each other. Also, near each castle, there is a mentor. 9. All starting zones are balanced, but each contains its own small features. 10. There are many upgrade locations and the ability to level up a hero to the maximum level, but without going overboard (you won't find 100500 arenas to level up attack to 200; in a late-game, the hero's stats rarely exceed 40-50, even considering artifacts). 11. High variability in strategy and tactics.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
1 year ago
Auto-translated
We want to play with friends, three of us, can you suggest the best way to position the starting locations of the heroes so that everyone has equal conditions and is equally far from each other? (We're talking about a full random map).
In reply to PaperDol'
User Avatar
1 year ago
Auto-translated
PaperDol
We want to play with friends, three of us. Can you suggest the best way to position the starting locations of the heroes so that everyone has equal conditions and is equally far from each other? (We're talking about a full random map).
Good afternoon. There are two options: 1) Assign players to Blue, Green, and Yellow. However, there are some nuances. Blue and Green have grassy territories, while Yellow has a desert. There will be no penalty for the main heroes due to the terrain, as there are green boots near each castle, but secondary heroes of Yellow will receive a movement penalty if the desert is not their native territory. However, Yellow has a richer territory in terms of resources. 2) Assign players to Red, Orange, and Turquoise. Red has the Inferno land, Orange has the taiga, and Turquoise has the Necropolis land. In all cases, there is a 25% movement penalty for secondary heroes if the land is not native to the faction. In both options, everyone will be equidistant from each other.
In reply to Kastom
User Avatar
1 year ago
Auto-translated
Kastom
The map is good, I liked it! I'm playing it as Sylvan! My hero is already level 33, and regular creatures don't even stand a chance, although there are some regular creatures that can deal significant damage! The only downside is that I'm getting tired of the crashes when loading a save. Only in this map, when I decide to load a save in the game, it either gets to the middle of the loading process and freezes, or it immediately gives an error! And it happens 50/50. I only have this problem with this map. Otherwise, everything is great!

Added 2 minutes ago
Typo* There are neutral units, like 100 black dragons, from which I suffer huge losses, despite my very strong forces!
The game always behaves this way when loading large maps. These are problems with the game engine, not your PC or this map.

Added 8 minutes ago
MasteR

6. Don't expect miracles from the AI here (see point 5). Playing against the AI is only valuable as a good, replayable training for clearing neutrals and leveling up the hero.
.
I don't know if this is feasible, but why not give the AI some kind of boost, in contrast to the player? For example, an increase in stats or artifacts. Just don't trap the player with an impenetrable barrier, forcing him to accumulate resources. I've never delved into the game editor or scripts, but I think it's feasible, right? I have no one to play with . A friend tried a couple of times, gave up, and said he doesn't want to play against me because it's too easy .
And am I right in understanding that LWar.zip is a light version?

P.S. The Mentor appeared in the lower right corner, near the starting island of the Elves. There's also a Fort on a hill nearby... the game gave me a helping hand.
Всегда играю на Г.
In reply to raspisnoy
User Avatar
1 year ago
Auto-translated

raspisnoy

I don't know if this is feasible, but why not give the AI some kind of boost, unlike the player? For example, an increase in resources or artifacts. Just don't trap the player with an impenetrable barrier, forcing them to accumulate resources. I've never delved into the game's editor or scripts, but I think it's feasible, right? I have no one to play with a friend tried a couple of times, gave up, and said he doesn't want to play against me because it's too one-sided .
And am I right in understanding that LWar.zip is a light version?

P.S. A Mentor appeared near my starting island of Elves, in the lower right corner. There's also a Fort on a hill nearby... the game gave me a helping hand with cheats.

It's feasible, but I created the map for playing with friends, and I didn't have that task in mind. LWar.zip is one of the older versions, not a light version.
A Mentor is located near each Castle.

In reply to MasteR
User Avatar
1 year ago
Auto-translated
MasteR


It's feasible, but I created the map for playing with friends, and I didn't have that task in mind. LWar.zip is one of the older versions, not the light version.
There's a Mentor near each castle.

I understand. The map doesn't resemble your other works at all. After the second neighboring island, it became too easy and uninteresting. I understand it's for multiplayer, but I've played multiplayer games that were much more challenging – this one seems to be for beginner players; there's no challenge at all.
Всегда играю на Г.
In reply to raspisnoy
User Avatar
1 year ago
Auto-translated
raspisnoy
I understand. The map doesn't resemble your previous works at all. After the second neighboring island, it became too easy and uninteresting. I understand it's for multiplayer, but I've played multiplayer games that were much more challenging – this one seems to be for beginner players; there's no challenge at all.

The map configuration is too complex for the AI; it can't compete. So yes, it's not interesting without playing against a human.

Statistics

Welcome our newest member: recijeb