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Posts from The story of Zallula.

5.0 (1 rating)
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Okay, fine, without magic, it will be boring.

Added 2 hours and 7 minutes ago
Regarding the battles. As funny as it sounds, all the links to the files are broken or the files have been deleted.

Added 2 hours ago
So, the first test of the 3rd map will be soon. The following will be tested: landscape, traversability, mob strength (increase or decrease), artifacts, and so on.
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Here is the beta version of the map. At this stage, the enemies do not move. For reference: the map is 216x216 in size and features a Dungeon. For now, this map is not included in the campaign. Testing will continue until some of the players' requests are fulfilled.
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1 file attached • Total size: 595.5 KB
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So? Any suggestions for improving the map's quality in terms of landscape, etc.?

Added 56 minutes later
I'll finish the scripts for the third map soon. I'll upload the map tomorrow or the day after.
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The third map is ready! Since no feedback was received, there are some errors. Have a good game!
P.S.: I'm also uploading an updated campaign file. Just put it in the UserCampaigns folder, replacing the old one.
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1 file attached • Total size: 592.1 KB
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Regarding the campaign: could you write down your thoughts on it? The plot idea, the main character, the difficulty level. Thank you very much!
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I see that the campaign is quite popular. Tomorrow I will start working on the 4th map. Sorry for the delay. (Already today)
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The fourth map is already in development. Currently, the scripts are being created. Soon (in 1-3 days), I will upload its beta version. Stay tuned and thank you for your patience.
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Do you think 60 bloodthirsty cyclops in exchange for angel wings is a fair trade?
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In the second mission, I went through the portal located in the desert, and from there, there's nowhere else to go. What should I do next?
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I don't know about you, but everything is beatable for me.
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I'm playing the second mission. It's a bit boring. Without magic, the game feels somewhat limited. You mainly have to win by using brute force. The map isn't very populated. It takes a couple of days to reach a resource or a unit. I wish there was at least some insignificant apprentice mage in your retinue (even if they don't level up, just to run errands). I enjoy playing as Orcs, but here, the hero without spells and a native army feels like a cripple. I've tried playing twice now, and I gave up the first time because it got tedious. Regarding the objectives, there are two minor issues: in the first mission, it's impossible to approach one of Marletto's towers; in the second mission, the only way to approach the archer tower (top left) is to go around the Haven order's outpost (I doubt that was the intention).
In reply to Player100
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Player100
I'm playing the 2nd mission. It's a bit boring. Without magic, the game feels somewhat limited. You mostly have to win by overwhelming the enemy with troops. The map has low density. It takes a couple of days to reach a resource or a unit. I wish there was at least some insignificant mage apprentice in your retinue (even if they don't level up, just to run errands). I enjoy playing as Orcs, but here, a hero without spells and a native army feels like a cripple. I've tried playing twice now – I gave up the first time because it got tedious. Regarding the objectives – two minor issues: 1st mission – it's impossible to approach one of Marletto's towers; 2nd mission – the only way to approach the archer tower (top left) is by going around the Haven order outpost (I doubt that was the intention).


The first map is super buggy; there's no green tent with a key anywhere, and it's impossible to reach Bahia.
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I agree, in the 2nd mission, when teleporting to the desert near the military academy (which is guarded by a legion of assassins), there is no further path; everything is blocked.
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After 5 minutes of gameplay, I quit; the game is terrible and flawed, especially since it features stupid orcs, which I hate (they have strength but no brains).

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