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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#3388
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Very cool! But the horse's mane looks a bit strange, almost like it's wet... Could you make the angles less sharp?
 

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In reply to Роман RRR
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#3389
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Roman RRR
Let it be! Okay. I would rework some of the rangers myself right now... But I actually liked Ossir!) I'll only agree that the model might be too bright, it should be made darker. Let's have two versions then!)))

The final version of Maahir.
The turban has been reworked, now it looks more like it. The sword has been replaced with "Rakshasin".
Feathers have been added.
Tonight I'll try to finalize the other four on horseback and post a screenshot.
What about the animation? Does the necromantic horse not fly out from under the rider?
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
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#3390
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fktifzobr@mail.ru
How about movement? Does the Necromancer's mount not detach from the rider?

And why should it detach?! If the rider is correctly attached to the bone of another horse as an effect, then nothing will detach! :smile13:
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3391
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psatkha
But why should it fly out?! If you correctly attach the rider as an effect to the bone of another creature's mount, then nothing will fly out! :smile13:
In NHF, there are some buggy heroes (version 3.1, licensed, no third-party maps or mods were used during testing).
Sometimes there's a bug with the weapon, sometimes some parts of the heroes disappear during movement and reappear when they stop (there are no bugs in combat - only on the strategic map during movement), and there are several such buggy heroes - probably that's why fktifzobr@mail.ru asked about it.

Added 9 minutes later
Roman RRR
Let it be! Okay. I would rework some of the rangers myself now... But I actually like Ossir!) I'll only agree that he might be too bright, the model should be made darker. Let there be two versions then!)))
I suggest we discuss who will create which heroes, so that we don't do the same thing over and over again.
I'll finish the Light Elf heroes and start working on the Tower heroes. There are standard Orc heroes (8 of them), but I didn't create them - I found a very high-quality mod. There are also standard Dwarf heroes (8 of them), and they also have female models - they simply removed the beard from the standard dwarf model and drew a face - it turned out quite well - unfortunately, I don't know the author. We need to create Inferno heroes and finish the Necropolis heroes; I only have Belket (I extracted the model from another mod and added my icon and textures - I already posted Belket in the thread) and there are also standard Necropolis heroes.
Roman RRR

The final version of Maahir.
The mage looks very beautiful, I don't know what's wrong with the animations, but he looks great:smile20:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3392
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SRD
In NHF, there are some problematic heroes (version 3.1, licensed, no third-party maps or mods were used during testing).
Sometimes there's a glitch with the weapon, and sometimes some parts of the heroes disappear while they're moving and reappear when they stop (there are no glitches in combat - only on the strategic map during movement), and there's more than one problematic hero - that's probably why fktifzobr@mail.ru asked about it.

Well, it's because of the computers being slow; I saw the same thing on my old, now defunct laptop - a desynchronization of the main model and effects! The solution is to use a more powerful graphics card! :smile13:

Added 4 minutes later
SRD
I suggest we discuss who will be creating which heroes so that we don't end up doing the same ones over and over again.
I'll finish the Elven heroes and start working on the Tower heroes. There are standard Orcs (8 of them) - I didn't create them; I found a very high-quality mod. There are also standard Gnomes (8 of them), and they even have female models - they simply removed the beard from the standard Gnome model and drew a face - it turned out quite well, but unfortunately, I don't know the author. We need to create Inferno and finish Necropolis. I only have Belquet (I extracted the model from another mod and added my own icon and textures - I already posted Belquet earlier in the thread), and there are also standard Necromancer heroes.

I have two unfinished female Gnomes - a standard Gnome with a female head (model), several Tower heroes, and several mages... in principle, they can be added to version 86! :smile13:

Otherwise, we're falling very far behind schedule because of me! :smile39:
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3393
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psatkha

I have two unfinished gnome units – a standard gnome with a female head (model), several archers, and several mages... in principle, they can be added to version 86! :smile13:

Otherwise, we're falling behind schedule because of me! :smile39:
We definitely need to add them!!! - Based on these models, we can create something else. I think I'll make an archer unit using the Tralsaya model if I have time in the next few days.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3394
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We've received a lot of feedback today...
Ment
That's really cool! But the horse's mane looks a bit strange, almost like it's wet... Could you make the angles less sharp?
I'll try. But unfortunately, the developers skimped on the textures... They made the tail and mane with the same UV coordinates. So, if you adjust the mane, the tail gets smaller... ((( And making a long mane like the Necromancer's looks terrible.
fktifzobr@mail.ru
What about the movement? Does the Necromancer's horse clip through the rider?
As the respected psatkha already answered, if you apply an effect to the rider, it won't clip through. But for now, I've left the horse with an effect and matched the speeds. The movement looks great; it only slightly clips through the rider when stopping, but not always, about 50/50. I'm not sure what it depends on. I actually like it this way. But I'll do it however the majority wants.
SRD

I suggest we discuss who will be working on which heroes, so we don't end up doing the same thing over and over again.
I'll finish the Elemental faction and then start on the Tower faction. There are standard Orcs (8 of them), but I didn't make them; I found a very high-quality mod. There are also standard Dwarves (8 of them), and they even have female models – they simply removed the beard from the standard Dwarf model and drew a face – it turned out quite well, but unfortunately, I don't know the author. We need to work on Inferno and finish Necropolis. I only have Belquet (I extracted the model from another mod and added my own icon and textures – I already posted Belquet earlier in the thread), and there are also standard Necromancer heroes.

The Mage looks very beautiful; I don't know about the animations, but he looks great externally:smile20:
It's time to divide the tasks! Please, focus on the Tower faction; I'll take on Inferno afterward. I'd also like to finish the Dwarves, but I need to be realistic. In my case, May and summer are coming up, and I won't have any time... ((( So, for now, I'll only focus on finishing the Academy and Inferno. I hope I'll manage it. We'll see what happens. ;)

Hafiz with accessories from a popular game...)))

I'll replace the sword with a curved one. It's left over from a previous hero.
In reply to SRD
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#3396
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SRD
they definitely need to be added!!! - these models can be used as a basis for creating something else. I think I'll create some kind of Town Enhancement on the Tralsay model in the next few days, if I have time.

By the way, I haven't created anyone based on it!
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Гусь
#3397
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Goose
Why do all the mages have Duncan's medallions? Is it some kind of order?
I'll tell you more, they not only have the medallion, but everything is Duncan's:)
Don't you want to create a new model with animation for each character?
You see, there's already a lot of stuff hanging on them, there's just no room for a medallion... And simply replacing the texture won't give anything remarkable; it's small, and there's not much room to work with. Most of the texture is the antlers of a deer. There's only the face left for creativity, but I tried drawing a crystal, for example, a ruby, and it's simply not visible on the model. So, let's leave everything as it is.
And there's no guarantee that if we introduce a new model of this "medallion," it won't disappear later. It's also important to attach it properly, as Duncan's chest is animated; he breathes, and this "medallion" might simply disappear periodically...
In reply to Роман RRR
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#3398
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Roman RRR
Let me tell you, they not only have the medallion, but also everything from Duncan.
Don't you want to create a new model with animation for each character?
You see, there's already a lot of stuff attached, it's just not up to the medallion... And simply replacing the texture won't give anything remarkable; it's small, and there's not much room to work with. Most of the texture is the deer antlers. What remains is the face for creativity; I tried drawing a crystal, for example, but it's practically invisible on the model. So, let's leave everything as it is.
Besides, it's not a given that if we introduce a new model for this "medallion," it won't disappear. It's also important to attach it properly, as Duncan's chest is animated; he breathes, and this "medallion" might simply disappear periodically...

No, it won't disappear (possibly on the global map, as there are a lot of models and other things consuming video subsystem resources on the map... by the way, I saw somewhere that there's a patched .exe (I don't remember exactly where) for using a larger amount of RAM - maybe it won't "disappear" during movement), look at the example of Dugald based on Duncan; I've added a lot of things to him, but again, adding things is very tedious! :smile21:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

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In reply to psatkha
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#3399
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psatkha
take a look at the example of Dugald based on Duncan; I added a lot of things to him, but again, adding things is quite a hassle! :smile21:
Dugald, by the way, works without any issues – the problems with the disappearance of details arose, for example, with Mirobel (a specialist in pirates).

Added 29 minutes later
Damn... I decided to take another look at that mod that changes the appearance of the standard dwarves – the problem is that the models used for Rolf, Wulfsten, and Tolgar don't have a flag at all – they need to be reworked. That is, the models of these three heroes were taken and recolored according to the individual appearance of the hero (based on what is visible in the icon). The textures of the dwarves themselves are good, but there is no flag at all:(
Example - Ingvar
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3400
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We also need to decide where to place Jorgen – in Haven or Dungeon. He is a rather neutral character, but he lived for a long time at the court of the Griffons in human form (even after being exposed, he remained the Duke's advisor), and he also helped Railag in uniting the dark elves.
http://ru.ashan.wikia.com/wiki/Йорген
The design of Jorgen that I suggested above doesn't appeal to me either – it was just a test. There's also a problem with the flag there – the staff has been redrawn to match the team's color, which is absurd.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to psatkha
#3401
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psatkha
Nope - it won't disappear (possibly on the global map - since, besides the hero, there are a lot of models and other things consuming the video subsystem's resources... by the way, I saw somewhere that there is a patched .exe (I don't remember exactly where) to use a larger amount of RAM - maybe it won't "disappear" during movement), look at the example of Dugald based on Duncan, I added a lot of things to him there, but again, adding things is very tedious! :smile21:
Here, I didn't quite mean that! :) I know about this. I was thinking about something else... Well, for example, I added a new medallion, attached it to his neck, and there doesn't seem to be anything else to attach... It might disappear just while he's standing (without moving). He has an animated chest! He breathes! To make it clearer, I'll explain with an example. For example, I recently made Hafiz, he has a turban, and the "tail" of the turban hangs down his body... So, it disappears during breathing. The body textures simply absorb it... Of course, you can solve this by moving the object away from the body by some distance, but if you look at it from the side, there will be a gap between the body and the object. That is, the body will move closer to the object and back, leaving the object hanging in the air.
But again! All of this might not happen if a bone is used. There is no such problem with belts.
I suggest that the Honorable Goose also try to implement this! ;)

Added 4 minutes ago
SRD
Damn... I decided to take another look at that mod that changes the appearance of the standard dwarves - the problem is that the models used for Rolf, Wulfstan, and Tolgar don't have a flag at all - they need to be redone. That is, the models of these three heroes were taken and re-colored according to the individual appearance of the hero (based on what is visible in the icon). The textures of the dwarves themselves are good, but there is no flag at all:(
Example - Ingvar
Yes... And there's no way to insert it. Like with Duncan. It simply doesn't exist in the model's geometry...
Although it could have been combined with Duncan if you remove his sword and add it as an effect. But here... his arms are lowered....
In reply to Роман RRR
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#3402
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Roman RRR
I'll tell you more, they not only have the medallion, but also everything from Duncan:)
Don't you want to create a new model with animation for each character?
You see, there's already a lot of stuff hanging on it, it's just not up to the medallion... And simply replacing the texture won't give anything remarkable; it's small, and there isn't much room to work with. Most of the texture is the deer antlers. What remains is the face for creativity; well, I tried drawing a crystal, for example, but it's practically invisible on the model. So, let's leave everything as it is.
And there's also no guarantee that if we introduce a new model of this "medallion," it won't disappear later. It's also important to attach it properly, as Duncan's chest is animated; he breathes, and it's possible that this "medallion" will simply disappear periodically...
Why not just remove it? The medallion of the Duchy of the Deer doesn't quite fit the image of a mage from another country. Or am I mistaken?