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NHF – new heroes for Heroes V 3.1.

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#3391
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psatkha
But why should it fly out?! If you correctly attach the rider as an effect to the bone of another creature's mount, then nothing will fly out! :smile13:
In NHF, there are some buggy heroes (version 3.1, licensed, no third-party maps or mods were used during testing).
Sometimes there's a bug with the weapon, sometimes some parts of the heroes disappear during movement and reappear when they stop (there are no bugs in combat - only on the strategic map during movement), and there are several such buggy heroes - probably that's why fktifzobr@mail.ru asked about it.

Added 9 minutes later
Roman RRR
Let it be! Okay. I would rework some of the rangers myself now... But I actually like Ossir!) I'll only agree that he might be too bright, the model should be made darker. Let there be two versions then!)))
I suggest we discuss who will create which heroes, so that we don't do the same thing over and over again.
I'll finish the Light Elf heroes and start working on the Tower heroes. There are standard Orc heroes (8 of them), but I didn't create them - I found a very high-quality mod. There are also standard Dwarf heroes (8 of them), and they also have female models - they simply removed the beard from the standard dwarf model and drew a face - it turned out quite well - unfortunately, I don't know the author. We need to create Inferno heroes and finish the Necropolis heroes; I only have Belket (I extracted the model from another mod and added my icon and textures - I already posted Belket in the thread) and there are also standard Necropolis heroes.
Roman RRR

The final version of Maahir.
The mage looks very beautiful, I don't know what's wrong with the animations, but he looks great:smile20:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...