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I'll have these ready by Friday:
Lasir, Silrael, Agathin, Vislot, Jhem, Ivor, Aeris, Sailin, Shalliana.
Lasir, Silrael, Agathin, Vislot, Jhem, Ivor, Aeris, Sailin, Shalliana.
New here? I'm Roha — want a quick tour?
I'll have these done by Friday:
Lasir Silrael Agathin Vislot Gem Ivor Aeris Sailin Shalliana
Here are a couple of icons.
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Here are a couple of icons.
Another one, wearing a turban)))
You used pre-made models and created the turban yourself?! You need to add feathers to make it look like the icon!
P.S. Here's a free and decent image hosting site without registration and other unnecessary stuff - https://kvotka.ru/
I switched to 3d max and maya ))) So now it's not that difficult. The Academy will be made in a completely different style than the Rangers)))
Yes, feathers need to be added, it's not difficult.
psatkha, I have a question... Probably it's for you. Basically, the problem is that it takes a lot of time... Here's the situation: in Maya, I insert a new sword directly into the character's hand. Then, I delete the object, save the sword, and export it to the game. I apply the sword effect... But it ends up floating nearby, and I have to manually adjust its coordinates, which takes a lot of time. How can I simplify this? I read somewhere that it can be done in the map editor, but I've searched the entire editor and couldn't find where that function is...
It's simpler – you need to use GrannyViewer to see the direction of the axes of the bone to which you attach the sword effect, etc.; the Z-axis is not always pointing upwards (the standard orientation for a head or helmet)! Then, in Maya, you need to center the model; for a sword, this is the center of the sword's hilt, but the orientation along the axes must be done taking into account the orientation of the axes observed in GrannyViewer!
Horses of different breeds for the Academy
Has anyone been working on a version compatible with MMH5.5? Taking into account the classes and other features from that game?