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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Dyrman
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I'll have these ready by Friday:
Lasir, Silrael, Agathin, Vislot, Jhem, Ivor, Aeris, Sailin, Shalliana.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
I'll have these done by Friday:
Lasir Silrael Agathin Vislot Gem Ivor Aeris Sailin Shalliana
Thank you. Perhaps you could upload one or two icons earlier so that psatkha can check if everything is okay with them. I remember there were some small nuances.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Here are a couple of icons.
Attachments 2
2 files attached • Total size: 34.8 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
Here are a couple of icons.
No. I'm talking about the original format, not just the images, for example.
Attachments 1
1 file attached • Total size: 29.2 KB
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Another one, wearing a turban)))
" />
In reply to SRD
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SRD
Here are a couple of icons.

The outlines seem to be of different thicknesses! If you're using PS, hit me up on ICQ! If not, hit me up anyway! :smile25:

Added 3 minutes later
Roman RRR
Another one, wearing a turban)))

Are you using ready-made models and did you create the turban yourself?! You need to add feathers to make it look like the icon!

P.S. Here's a free and decent image hosting site without registration and other nonsense - https://kvotka.ru/
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha


You used pre-made models and created the turban yourself?! You need to add feathers to make it look like the icon!

P.S. Here's a free and decent image hosting site without registration and other unnecessary stuff - https://kvotka.ru/
I've switched to 3d max and maya))) So now it's not so difficult. The Academy will be made in a completely different style than the Rangers)))
Yes, I need to add feathers, it's not difficult.
In reply to Роман RRR
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Roman RRR
I switched to 3d max and maya ))) So now it's not that difficult. The Academy will be made in a completely different style than the Rangers)))
Yes, feathers need to be added, it's not difficult.

That's great – keep it up! :smile25:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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psatkha, I have a question... Probably for you. Basically, the problem is that it takes a lot of time. Here's the situation: in Maya, I insert a new sword directly into the character's hand, for example. Then, I delete the object, save the sword, and export it to the game. I apply the sword effect... But it ends up floating nearby, and I have to manually adjust its coordinates, which takes a lot of time. How can I simplify this? I read somewhere that it can be done in the map editor, but I've searched the entire editor and couldn't find where that function is.
In reply to Роман RRR
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The RRR movie
psatkha, I have a question... Probably it's for you. Basically, the problem is that it takes a lot of time... Here's the situation: in Maya, I insert a new sword directly into the character's hand. Then, I delete the object, save the sword, and export it to the game. I apply the sword effect... But it ends up floating nearby, and I have to manually adjust its coordinates, which takes a lot of time. How can I simplify this? I read somewhere that it can be done in the map editor, but I've searched the entire editor and couldn't find where that function is...

It's simpler than you think - you need to use GrannyViewer to see the direction of the axes of the bone to which you're attaching the sword effect, etc. The Z-axis isn't always pointing upwards (the standard orientation for a head or helmet)! Then, in Maya, you need to center the model; for a sword, this is the center of the sword's handle - but the orientation along the axes should be done taking into account the axis orientation you saw in GrannyViewer!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
It's simpler – you need to use GrannyViewer to see the direction of the axes of the bone to which you attach the sword effect, etc.; the Z-axis is not always pointing upwards (the standard orientation for a head or helmet)! Then, in Maya, you need to center the model; for a sword, this is the center of the sword's hilt, but the orientation along the axes must be done taking into account the orientation of the axes observed in GrannyViewer!
Thank you very much! I do have edges; you can't attach anything without them.... But I didn't think of that.... And yes, I noticed that the axes are always different....
Now things will go faster)))

Added after 14 hours 15 minutes
Different colored horses for the Academy:
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What other colors should I add?)))
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Is anyone working on a version compatible with Heroes of Might and Magic 5.5? Taking into account the classes and other features from that game?
In reply to Роман RRR
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The RRR movie
Horses of different breeds for the Academy

Awesome horses! I hope to see them in the game soon. And can I use them for my mod? :smile13:
In reply to TheEternal
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TheEternal
Has anyone been working on a version compatible with MMH5.5? Taking into account the classes and other features from that game?
No. And there are no plans to do so.
If there are classes, they will be custom-made.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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The problem with classes is that class skills within a faction are still the same. Different stat distributions, in my opinion, don't provide enough variation and blur the lines between factions.
 

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