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Posts from "Newcomer - 2017. Winter"

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9 years ago
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Tournament "Novice – 2017. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional "Novice" tournament.
This is the traditional sixteenth tournament for Novices. We hope it will please us with good games and new breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - vysokiy
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - tenyu bezdomnoy
"Novice-2010. Winter" - Satir
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.11.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HW, or at least 5 games with detailed reports in the fan games section on heroesworld (playing and writing reports can be done after signing up).
3. Players who have won prizes or participated in 2 or more tournaments from the Novice series are not allowed to participate.
4. Players with a permanent HW rating of 1700+ at the time of application submission will not be accepted into the tournament.
5. Players with more than 100 official rated games on HW will not be accepted into the tournament.
6. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in consultation with the AC.
7. Players registered on HW before 30.11.2015 will not be accepted into the tournament if they have 30 or more rated games on HW.
8. A participant must be able to play 1 game per week - the priority time for playing is 19-24 Moscow time on weekdays and 12-24 Moscow time on weekends.
9. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament and the materials will be submitted to the AC.

Submit your applications in this thread:

There is a Detailed FAQ17 instruction with pictures on the forum on how to do this.
You need to do the following:
1. Check if your icq number is entered in your profile, add it there if it is missing.
If it is in your profile, a green little daisy - the ICQ symbol - is visible under the avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button, which is located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the host skd (ICQ 593626431) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host and judge - skd (ICQ 593626431), in extreme cases contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament will not be changed after the end of registration or during the tournament.
4. For each played match, participants must submit a detailed report and a detailed confirmation in this thread. Only then will the match be counted. All tournament reports must be written using the automatic report writing system: Detailed FAQ18 instruction with pictures.
- To create a report, click the New Report button, which is located at the top of each page of the thread, and fill in all necessary fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm a report, the second player needs to find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. The tournament winner will receive the right to participate in the Wild card tournament for FB-11.
7. Technical results will be assigned for matches not played within the established timeframe.
8. Saves and files with passwords of all matches must be kept until the end of the tournament and presented upon the first request of the tournament hosts and judges or any AC member. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
9. Disputed issues, if any, please discuss off-forum. To resolve the issue, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The referee's decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the referees are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Group Stage. Playoff Round. Playoffs – Double Elimination.
Group Stage – six groups. Players who take first or second place in their groups advance to the Playoff round.
Players who take third place in their groups and the 2 best fourth-place players by points (by Berger if necessary) advance to the Playoff Round (when comparing results, results of matches against players who took 7th place in groups 4, 5, and 6 will not be considered)
The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head meeting;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) if it is impossible to determine priority using additional indicators a, b, c, a playoff game is played between the players on the Skirmish M 200% template.

Playoff Round – best of 1 game between players who took third place and the 2 best fourth-place players by points (by Berger if necessary) for the right to participate in the playoffs.
Playoffs – upper and lower bracket.
In the upper bracket, games are played best of 2 wins. In the lower bracket, games are played best of 1 win up to the final. The lower bracket final is played best of 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played best of 3 wins. The player advancing through the upper bracket has a 1 map advantage.

Deadlines.

Registration: January 21 – February 3, 2017 (until 20:00 Moscow time)
Draw and group formation: February 3, 2017
Tournament start: February 4, 2017
Group Stage: until March 26, 2017
Playoff Round: March 27 – April 5, 2017
Start of Playoff Round: April 6, 2017

Tournament games must be played within the established deadlines. For violation of game deadlines, at the discretion of the organizers and tournament judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is played on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be played on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default setting options are as follows: 01110.
That is, obelisks ban – disabled, fort-on-hill, cartographer, keymaster tents ban – enabled, permanently built level 2 in town – disabled. Players may agree on different setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, the rules of the HotA section are used.
3. Restarts: 3 days total (111+111+111 or 111+112 or 113).
*For the Skirmish template – 2 days (111+111 or 112).
4. Color choice:
In the group stage – the right to choose color is given to the player marked in red in the group tables.
In the Playoff Round – given to the first player in the pair.
In playoff games – given to the first player in the pair; in each subsequent game, players swap the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players swap starting colors.
5. The starting town is chosen by banning. Players alternately ban 3 towns each, after which the starting town is selected. The player listed second in the pair (marked in blue in the group tables) starts banning towns and selects the starting town first. In playoff games, the right of first town selection changes after each game.
*On the Skirmish template, the starting town, hero, and bonus are random.

Templates.

1. Games of the group stage and Playoff Round are played on the templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a.
2. In the Playoffs, the following templates are added: Mini-Nostalgia and 8mm6a.
3. The template for a game is determined by banning. Players alternately ban one game template each until only one template remains, which will be used for the game.
The player with the right to choose color bans the first template.
4. Information about the templates and recommended settings can be found in the corresponding section.
5. Games are played with a chess timer. The chess timer settings options are increased for a more comfortable game.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is played with the chess timer set by heroesworld rules.

I wish all participants to gain as much useful gaming experience as possible and enjoy the tournament competition!
The tournament winner will be awarded the "Tournament Winner 'Novice'" medal under their avatar:
In reply to StarWarsFan
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9 years ago
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:smile18: On the very first day, I lost a key stack of Marksmen while capturing an external dwelling of Horses and Yomanmorale from those same Horses. :smile45:
I suffered a terrible morale penalty from that moment on and was already thinking of writing GG, but that wasn’t the case. :smile45:
The rich template Jobus Cross gave me no small amount of headaches. But we managed. And here’s how it went:
After losing the Marksmen, I found an external dwelling of Knights and got an army:
8 Knights, 6 Marksmen, and 2 Horses — I cleared 2 external dwellings of Horses. Then super chains of 3 and 4.
23 Champions (found a Stables in the J map) took the Griffin Conservatory level 3, and not entirely pleased with myself, I went on day 124 to smash the Fae’s face in. As it turned out, they smashed my face instead — and there were 4 of them… Well, never mind. After picking up some stats in the center, I realized the road led to the opponent’s respawn, and breaking his GG was not the right move… So I went to pummel Gigasi with GS… Somehow, despite the lack of roads, the hot lads on black horses (Nomads from Refugio) guided me.
After capturing 2 Dragon Fly Hives, I thought about accelerating, but then decided that on day 126 it was still worth waiting for the opponent in the center. And he attacked me. (The turn before, I had received the entire 4th tier from the Corpse, which saved me :eek:). A won final fight, a ton of sweat, an incredible amount of emotions and game experience.
Huge thanks to Opp for the game!!!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
127 days
Game Date
3/2/2017
Reported
3/2/2017 12:36 AM
Rating Impact Archived
Fas1kTV 1490 1506 +16 ↑
Nickolos393 1510 1494 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/2/2017 9:16 PM

In reply to StarWarsFan
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9 years ago
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Half of the respawn is blocked, there is an external dwelling of freak stacks on the respawn. On 117, I couldn't place the freak stacks due to a shortage of 3 wood. I got a negative morale hit.
In the adjacent zone with a caravan, I took a 2nd-tier Griffin Conservatory, then another 2nd-tier one. The opponent surrendered.
Grecha leveled up like a god, the chains were crooked, pure luck.
Thank you to the Opp for the game!!!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
125 days
Game Date
2/18/2017
Reported
3/2/2017 12:48 AM
Rating Impact Archived
Fas1kTV 1475 1485 +10 ↑
kabzonn 1356 1346 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/2/2017 5:40 AM

In reply to Fas1kTV
9 years ago
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Fas1kTV
Half the respawn is blocked, the creatures' external dwelling is on the respawn. On 117 I couldn't place creatures due to a shortage of 3 wood. I got a negative morale.
In the adjacent zone with a delivery I took a level 2 Griffin Conservatory, then another level 2. The opponent surrendered.
Grecha trained like a god, the chains were crooked, pure luck.
Thanks to the Opp for the game!!!
Thanks for the game.
In reply to Fas1kTV
9 years ago
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Fas1kTV
:smile18: On the very first day, I lost my main marksman stack when taking an external dwelling of horses and Yoman morale from those same horses.:smile45:
I suffered terrible negative morale from that point on, and was already thinking about calling gg, but it was not to be.:smile45:
The rich Jebus Cross template gave me no small amount of headaches. But we managed. And this is how it went:
After losing the marksmen, I found an external Knight dwelling, getting an army:
8 knights, 6 marksmen, and 2 horses — I cleared 2 external horse dwellings. Then super chains on levels 3 and 4.
23 champions (I found a stable on the surface map) took a level 3 Griffin Conservatory, and not very pleased with myself, I went on day 124 to beat up Faeries. As it turned out, they beat me up instead, and there were 4 of them... Oh well, after getting stats in the center I realized — the road leads to the enemy's respawn, and breaking through to his go would be wrong... I went to bash Gigasi with advanced cold ray... somehow, through no road, the Hot Ladies on black horses (Nomads from refuge) guided me.
After taking 2 Dragon Fly Hives, I thought about speeding up, but then decided that on day 126 it was still worth waiting for the enemy in the center. And he attacked me. (The turn before, I had received all of level 4 from the corpse cart, which saved me:eek: ). A won final fight, lots of sweat, an incredible amount of emotions and experience from the game.
Many thanks to the Opponent for the game!!!
We played a return match for luck. Everything seemed to be going fine, but Tazar just wouldn't get Earth magic. 2 external Wyvern dwellings, an external cow dwelling + 15 units dropped from Pandora's Box, I managed to take 2 Dragon Fly Hives and a level 2 Griffin Conservatory. And then on day 124 I see the opponent near the go, I was planning to exit on day 126 after picking up more Dragon Fly Hives + the external Wyvern dwelling). I speed up and exit on day 125, but through a different exit, hoping to find artifacts there. But there were only Pandora's Boxes, and heavily guarded ones at that; the only nice thing was an external Red Dragon dwelling. On day 127 I find the opponent before an Utopia, and I realize it's either now or never — plus I happened to have chains for just such a case. But magic did its job, even though in terms of army it showed me as stronger (Thieves' Guild).
An interesting and tense game! Many thanks to the opponent for the enjoyment and the game!
In reply to Fas1kTV
9 years ago
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The start was weak, with a small army that quickly melted away while clearing resources on the respawn. Not much gold on the respawn, two large Griffin Conservatories for the long term, and a Dragon Fly Hive. A road of 6k Lizardmen... The only positive moment was that Crag Hack took the Log right away. I had to clear everything on the respawn and sell everything down to zero to build the Bear (Behemoth) and break through. In the end, I break through on turn 116. One way is a one-way portal, the other way has 6k ranged units. Eventually, I reach the Orange computer player, picking up a single Griffin Conservatory along the way. And then on turn 124, the opponent appears in practically the only direction. He doesn't engage, and neither do I. In the end, I have to gather what I can from what has been revealed, which is two Dragon Fly Hives in the adjacent zone and my home two Griffin Conservatories and one Dragon Fly Hive, and clear the two revealed Dragon Utopias in hopes of gaining Control or something to go after the opponent. Luckily, on the way to Orange, I cleared a Sword +6 and found two Arenas, so before the Dragon Utopia, Crag Hack has 20+ Attack. On turn 135, I clear a level 3 Dragon Utopia containing a Chalice, 4 Angels, and an Armor of the Damned. Now Crag has Battle stats of 35 and 15, and I boldly go first into the adjacent zone, then through the one-way portal into my super-weak zone, and there on the surface I immediately find a KZ.
Next, I get the entire level 5 from a Pandora's Box and start capturing all the towns and snowballing. The opponent, out of desperation, attacks me in my Castle, but the stat advantage is overwhelming.
The opponent ended up having a road to the exit monolith, even though he was playing as Red)
Thanks for the game
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
222 days
Game Date
3/2/2017
Reported
3/2/2017 11:30 PM
Rating Impact Archived
Georg_ 1462 1479 +17 ↑
Xocenk 1520 1503 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/3/2017 6:16 AM

In reply to Georg_
9 years ago
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Georg_
The start was weak, army was small and it quickly got wasted on breaking resource picks at the respawn. Not much gold at the respawn, two Griffin Conservatories large for the future, Dragon Fly Hives. A road of 6k lizards... The only positive moment, Crag Hack took a Log from the start. Had to clear everything at the respawn and swap to zero to build the Bear (Behemoth) and break through. In the end I break through on 116. One side is a one-way, the other is shooter 6k. Eventually I move to the orange AI, grabbing a single Griffin Conservatory along the way. And then on 124, essentially along the only direction, an opponent appears. He does not go for contact, neither do I. In the end I have to gather what is scouted, which is two Dragon Fly Hives in the adjacent zone and the home two Griffin Conservatories and a Dragon Fly Hive, and break the scouted two Dragon Utopias hoping for control or something to go at the opponent. Good thing along the way to the orange I cleared a sword +6 and found two Arenas, so before the Dragon Utopia Crag Hack has 20+ Attack. On 135 I break a level 3 Dragon Utopia — in it a Chalice, 4 Azure Dragons, and an Angel Feather Cape. Now Crag Hack has combat stats 35 15 and I boldly go first into the adjacent zone, then through the one-way into my super three-way, and there right on the ground I find КЗ.
After that I get the entire fifth level in a Pandora's Box and start capturing all towns and fattening up. The opponent, out of desperation, attacks me in the Castle, but the stat advantage is overwhelming.
It turned out the opponent had a road to the Monolith exit, even though he played as Red)
Thanks for the game
I confirm. The roads gave out awesome ones. The nearest Dragon Utopias as well.
Thanks for the game!
In reply to Fas1kTV
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9 years ago
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
136 days
Game Date
3/6/2017
Reported
3/6/2017 11:24 PM
Rating Impact Archived
Godofwrcrft 1476 1492 +16 ↑
easywtf 1496 1480 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/6/2017 11:26 PM

In reply to Godofwrcrft
9 years ago
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Godofwrcrft
Thank you for the game.
Thank you for the game!
In reply to Fas1kTV
9 years ago
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All restarts were used, and I started playing my favorite luck setup! From the start, an external dragon dwelling was visible, and on 112 I found a scouting unit, which revealed another external dwelling next to the first one. Plus two cons, both of which turned out to be level 1. A happy 121, I begin my march towards the ГО, which I haven't found yet due to a block on the way, also from an external dragon dwelling. On 125, I break through the fairies (thanks to the KS on the respawn) and capture the town, having found another cons 2 on the way and also bringing in 1 more dragon. Total: 4 angels, 8 dragons, a few eyes, and about half a hundred troglodytes. On 126, I break through a block of green dragons and see my opponent. I scouted ahead with Gunnar, but there was nothing interesting there. I decide to go for the finale, even though the thieves' den stubbornly stated that I was losing in army strength, but my stats were twice as high, which ultimately decided the outcome of the battle.
It's a real pity that the zones turned out to be adjacent, and the exits were practically at the same point, which prevented any play in the center.
Many thanks to my opponent for an interesting game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
126 days
Game Date
3/5/2017
Reported
3/7/2017 10:38 PM
Rating Impact Archived
Nickolos393 1467 1478 +11 ↑
o1dboy79 1369 1358 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2017 6:12 AM

In reply to Nickolos393
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9 years ago
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Nickolos393
All restarts were used, and I started playing my favorite lucky setup! From the start, I saw a dragon stash, and 112 found a lookout, which found another stash next to the first. + two cons, which turned out to be both level 1. Happy 121, I begin my journey to the Guardian, which I haven't found yet due to a dragon stash blocking the way. 125 breaks through the fairies (thanks to the Kesh on the respawn) and captures the city, before that I found another level 2 con on the way and brought another dragon. In total, 4 angels, 8 dragons, eyes, and half a hundred of troglodytes. On 126, I break through a block of green dragons and see my opponent. Gunar ran further, but there was nothing interesting there. I decided to give the final battle, although the thieves' den stubbornly said that I was losing in terms of army, but my stats were twice as high, which ultimately decided the outcome of the battle.
It's a pity that the zones turned out to be adjacent, and the exits were almost in one point, and because of this, it was not possible to play in the center.
Many thanks to the opponent for the interesting game!

thanks for the game!
In reply to Fas1kTV
9 years ago
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Poor starting spread, but Shakti came with Troglodytes, plus Clavius, double dungeon (already took it on turn 115), Dragon Fly Hive at the respawn, and Griffin Conservatory 3-4 at the neighboring respawn — overall prospects were good, but on turn 116 the opponent surrendered, crushed while trying to take a Pandora's Box. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
6lm10a
Game Length
116 days
Game Date
3/8/2017
Reported
3/8/2017 9:50 PM
Rating Impact Archived
easywtf 1450 1464 +14 ↑
Ca5peR 1420 1406 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2017 9:52 PM

In reply to easywtf
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9 years ago
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easywtf
poor separation, but Shakti came with Troglodytes, plus Clavius, double dungeon (already took it on 115), at the Dragon Fly Hive respawn, and at the neighboring respawn a Griffin Conservatory 3-4, in general the prospects are good, but on 116 opponent surrendered, crashed while trying to take the Pandora's Box. Thanks for the game!
Thanks for the game!
In reply to Ca5peR
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9 years ago
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Group 2
Please, check ICQ, get in touch, and let's play. I haven't been able to reach you for two weeks:eek:
In reply to Fas1kTV
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9 years ago
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111 scouting, I find one crypt, everything useful from it, 112 another 3 crypts and I take the wood and ore mine, 113 I found an utopia, rich in gold, and resources too, 114 with great difficulty I capture the sphere of rain and lose half of my army. 116 I capture the portal of summoning scroll from goblins, 117 I saw the opponent's mine, it was sad, he has mines ( 124 I found a second utopia, also on my respawn, a fairly large respawn for 8mm6a. Also on 124 I find a green computer player, he is practically trapped. 126 I destroy the green computer. 127 the opponent says gg, because the computer caught him on a speedrun, in the end my victory
In reply to Порфустанг
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9 years ago
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Prince
111, scouting, I find one dungeon; it has some useful items. 112, I find three more dungeons and take a wood and stone mine. 113, I find Utopia; it's rich in gold and resources. 114, with great difficulty, I capture the Sphere of Rain and lose half my army. 116, I capture the Scroll of Greater Portal from the goblins. 117, I see my opponent's mine, and I'm sad because he has mines. 124, I find a second Utopia, also on my territory; it's a fairly large territory for 8mm6a. Also, on 124, I find a green compass, which is practically locked. 126, I destroy the green compass. 127, my opponent says "gg" because the computer caught him off guard, and I won.
gg

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