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Posts from First Impressions
Did you like Heroes 7?
1. Bring back the ATB scale!!!
And don't tell me "you just haven't figured it out," because I have, as I used to play the browser game Guild Wars a lot, so I have a lot of experience with the ATB scale, but my conclusions are the same.
ATB scale is heresy and unpredictable nonsense that prolongs battles. Honestly, I dislike the fact that I can't accurately predict the turn order, like in Heroes of Might and Magic III.
And don't tell me "you just haven't figured it out," I have, because I used to play the browser game Heroes of Might and Magic Online a lot, so I have a lot of experience with the ATB scale, but my conclusions are the same.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
Honestly, what bothers me is the fact that I can't accurately predict the turn's outcome, like in Heroes of Might and Magic III.
The ATB scale is heresy and unpredictable nonsense that prolongs battles. Honestly, I dislike the fact that I can't accurately predict the turn, like in Heroes 3.
And don't tell me "you just haven't figured it out," because I have, as I used to play the browser game GVD a lot, so I have a lot of experience with the ATB scale, but my conclusions are the same.
But doesn't luck bother you? It also doesn't allow you to accurately predict the turn (even in Heroes 3). This is the first time I've heard someone say that the ATB scale prolongs battles.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
Doesn't luck bother you? After all, it also doesn't allow you to accurately calculate the turn (even in "Heroes 3"). I'm hearing for the first time that someone says that the ATB scale prolongs battles.
but not for heroes with its interesting and complex battles
Why are there so many videos and guides on clearing out castles, crypts, etc. for the third game? But I don't know if there's anything similar for the fifth game?
And in general, why didn't such a "brilliant" scale catch on in the 6th and 7th parts?
In short, if you don't like to calculate and you like to play "for fun" (or just for fun), then of course, the ATB scale is the best, it immediately shows who goes after whom, you don't have to calculate or memorize anything... it's casual.
So, is the problem with the turn-based system in Heroes 5 its non-determinism, or, on the contrary, its excessive determinism? I don't understand... And what can be calculated in a classic turn-based system, like a creature getting a double turn after waiting? :D
Now, let's consider Heroes 5 with its Initiative system. Let's imagine that this "cheat sheet" is removed from Heroes 5. Will the supporters of the brilliant ATB scale be able to calculate the turn? In simple battles, yes, but in more complex ones, probably not.
The scale with turn orders is quite normal and convenient, but the initiative system itself is applicable, as in Final Fantasy, but not for the Heroes series. Traditions, or whatever you want to call it, is like a new Master of Orion from Wargaming, where they took and replaced the turn-based combat with real-time, and fans are outraged, while newcomers claim that there is nothing wrong with real-time. Here, the situation is the same: the Heroes series has always been about turn-based combat. What was in Heroes 5 was not a great idea, but simply not a very successful experiment, in my opinion, and I think that if Heroes 5 had a classic turn-based system, it would have many more fans now, although there are problems in it that are not only related to the combat.
What can be calculated in a turn-based system?
For example, the correct order of "waiting," splitting stacks, and positioning to remove retaliations. Heroes 7 is not a good example here, because for me, there was a slight paradigm shift when I, out of habit, split a stack into single units (yes, to remove retaliations, who needs that in the 21st century), and then, bam, for each lost unit, there's a morale penalty for EVERYONE.
IMHO
and then, bam, for every lost unit, morale decreases for EVERYONE.
In general, I understand your opinion, although I don’t agree with it. Regarding the calculation in the turn-based system, for example, I find all these sequences and positioning too simple to enjoy. Although I agree that in the fifth game, with the discarding based on the initiative scale (without it, it’s quite normal), it’s a bit too difficult. Nevertheless, if you have a calculator in your head, everything can be calculated; you just need to put in the effort. And most importantly, as I said, such a system doesn’t take anything away, but instead provides several new tactics and gameplay opportunities, which is worth a lot.
PS: admins, what about a poll?
if you evaluate all parts of the Heroes series, you get:
first - okay
second - masterpiece
third - masterpiece
fourth - failure
fifth - masterpiece
sixth - failure
seventh - failure
I agree with everything! Couldn't have said it better myself!