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First Impressions

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#60
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and then, bam, for every lost unit, morale decreases for EVERYONE.
And that’s right, overly obvious tactics should be penalized. At the same time, it’s still applicable, and not completely removed, so now the player will think about whether to use it or not.
In general, I understand your opinion, although I don’t agree with it. Regarding the calculation in the turn-based system, for example, I find all these sequences and positioning too simple to enjoy. Although I agree that in the fifth game, with the discarding based on the initiative scale (without it, it’s quite normal), it’s a bit too difficult. Nevertheless, if you have a calculator in your head, everything can be calculated; you just need to put in the effort. And most importantly, as I said, such a system doesn’t take anything away, but instead provides several new tactics and gameplay opportunities, which is worth a lot.
PS: admins, what about a poll?
Do you want to create a poll about which system is better? Please do. Just a small request: choose a topic and section that fits well.
 

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