and then, bam, for every lost unit, morale decreases for EVERYONE.
In general, I understand your opinion, although I don’t agree with it. Regarding the calculation in the turn-based system, for example, I find all these sequences and positioning too simple to enjoy. Although I agree that in the fifth game, with the discarding based on the initiative scale (without it, it’s quite normal), it’s a bit too difficult. Nevertheless, if you have a calculator in your head, everything can be calculated; you just need to put in the effort. And most importantly, as I said, such a system doesn’t take anything away, but instead provides several new tactics and gameplay opportunities, which is worth a lot.
PS: admins, what about a poll?