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Doesn't luck bother you? After all, it also doesn't allow you to accurately calculate the turn (even in "Heroes 3"). I'm hearing for the first time that someone says that the ATB scale prolongs battles.
Luck? Hmm... what's wrong with it? Maybe you mean morale? Although, whether it's luck or morale, it's acceptable and good randomness (experienced players usually defend against morale), without it, it would be very boring. But the ATB scale is not designed for such battles; maybe some people don't know, but all this "amazing, cool" ATB stuff came from games like Final Fantasy, where two squads stand opposite each other and beat each other up, which is quite acceptable for FF, but not for Heroes with its interesting and complex battles. That's why there are so many videos and guides for "Heroes 3" on how to clear out castles, crypts, etc. But I don't know if there's anything similar for "Heroes 5"? And in general, why didn't this "genius" scale catch on in parts 6 and 7? In short, if you don't like calculating and prefer to play "for fun," then the ATB scale is perfect; it immediately shows who goes next, and you don't have to calculate or memorize anything... it's casual gaming.