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Posts from Satellite Tournament #1 for CIS 2017, Volgograd.

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Good day to all forum members!
We present to your attention the "satellite" tournament, with the main prize being a paid package for a trip to Volgograd to participate in CIS 2017.
The above-mentioned package includes:
Accommodation: from 05/06/2017 to 05/13/2017 in a standard room, 15,000 rubles (breakfast included)
Festive banquet: 2,500 rubles
Contribution to the prize pool: 3,000 rubles

Total cost of the package: 20,500 rubles

Detailed information about the CIS 2017 tournament:
/topic/12277/
/topic/12281/

Attention:
This package cannot be transferred to third parties or converted into cash. If the winner of this tournament refuses to travel, the buy-in is returned to the winner, and the value of the package is added to the prize pool.

TOURNAMENT #1 OLD SCHOOL STYLE



I suggest that we all remember our youth together; the tournament will take place on FIXED MAPS!!! According to the rules for fixed maps.
Only hardcore, only OLD SCHOOL)))


The regulations and rules will be added later.

Registration will open on 03/02/2017

Time limit for each game: 3 days!!!

Number of participants: 16 people


PARTICIPATION FEE: 1,300 rubles


List of participants:
1. =Lizard= Buy-in not paid
2. Horn Buy-in not paid
3. Toganash Buy-in not paid

You must register in this thread, indicating your nickname and Skype.

Payment of the entry fee is accepted only by transferring funds to a Sberbank card.

Please transfer the buy-in to my SBERBANK card No. 5336 6900 4915 3705, Kulakov Alexander Alexandrovich; please indicate who made the payment in the comments.

Don't miss your chance to get to the main Heroes event of the year for just 1,300 rubles!!!
Приглашаю всех сыграть Hearthstone: Heroes of Warcraft, мой батлтэг Alexxl#2103, кидайте приглашение, рад буду перекинуться в картишки))
In reply to Diabler
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maps, I'll think about it (preferably Desert War, Desert War, and... Desert War).
In reply to StickyFingaz
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StickyFingaz
Tell me about the maps, and I'll consider them (preferably Desert War, Desert War, and... Desert War).

Desert War is not ruled out ;)


In reply to KobRa_RR
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1) What is the minimum number of participants? (I see the question is answered – it's 16, which seems to be both the minimum and maximum, essentially a constant). 2) What is the registration deadline? 3) Please share the maps (if Horn is to be believed, they are new, so Desert War is likely excluded). 4) What version of the game is being used, and what rules apply? (Ideally, if it includes fixes, it's not even WoG but rather TE from 2006-2008, with Warrior, Sage, and DD in the air (for maps like The Labyrinth), etc.).

I can't promise to participate, but these questions are relevant to everyone, and I'd like to see what the maps are like. If they're interesting (and if I can manage to connect and find the right version), I might join.
In reply to EXPERT
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Well, it's definitely time to share the card pools. It's a bit strange to remember the fixes now, but they simply can't be played without a certain level of dedication.
In those maps, players would rush from the very beginning, following a predetermined path with almost pinpoint accuracy.
Some maps were played exactly like that, with precision down to the last cell, until they broke through the Gate of the Month.
https://www.twitch.tv/grando__
In reply to Grando
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Al Feyn
Well, it's definitely time to share some map layouts. It's a bit strange to remember fixes now, but you simply can't play them without being a hardcore player.
In those maps, everyone rushes from the very beginning, almost for a week, strictly in a predetermined direction, with accuracy down to the cell.
Some maps were played exactly like that, with accuracy down to the cell to break through the Guardian Order.

These are myths from ancient Greece that I heard from random players back at the beginning of the millennium. In fixes, the winner isn't the biggest hardcore player, but the person who comes up with the most clever plan and manages to implement it in the current situation. The only thing that requires calculation is the movement, which is necessary to reach a certain point on time. And even then, you can't always calculate them in advance because you don't know if you'll get a Log, a Potion of Swiftness, Boots, what kind of speed boost you'll have, and so on. Therefore, these calculations are always done during the game, while the opponent is taking their turn (and sometimes you even have to spend your own time on it).

P.S.: Guardian Order in fixes is generally a joke; besides Immortal and Guardian, I can't even immediately recall where it exists. And even on the mentioned maps, it's not always necessary to break through the Guardian Order to meet the opponent. There are ways around it
In reply to Grando
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Al Feyn
Well, it's time to present the card pool.
After discussing the card pool, Sasha turned to me. I looked at what cards we have and think we should choose a few, keeping it simple and not too complicated, so that the older generation can play without getting overwhelmed, and the younger generation won't be turned off. Therefore, I suggest the following pool:

Boomerang
Desert War
The Challenge or Divided Loyalties (if we can find a good version.)

The game version must be strictly SOD.
In reply to EXPERT
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EXPERT
These are myths from ancient Greece that I heard from random players back at the beginning of the millennium. In fixed-map games, it's not the biggest hardcore player who wins, but the person who comes up with the most well-thought-out plan and manages to implement it in the current situation...
You're talking to someone who was in the top 100 in the world in fixed-map games back in the day. When the number of active players was still measured in the thousands. This wasn't top 1 like Antal or Flam, but it was still a decent level.
And as someone with experience, I'm telling you that some maps were played so meticulously that every single tile was optimized, right down to reaching the opponent. I don't remember the names, it was about 15 years ago. I remember one where you had to get in a boat and sail across the water to take a hidden resource. Everything was strictly planned down to the tile for the dungeon.
And in a tournament in St. Petersburg against Matrosov, I personally implemented a plan that wasn't just "in the current situation," but a specific, rigid pre-planned strategy, where a mage goes to the opponent's base from day one with a light hero, leveling up in all the houses along the way, picking up chests, and killing the light hero in the beginning of the second week. And to hell with the current situation.
And on the Desert map, with the relic (+6 to everything, I think), the game is played with almost tile-by-tile precision (well, with some small variations for less skilled players). And all of this is prepared before the game begins.
This is what always annoyed me about tournament fixed-map games. :D
https://www.twitch.tv/grando__
In reply to Dirty_Player
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Regarding the card pool, Sasha turned to me. I looked at the available cards and believe we should choose a few cards that are simple and not too complicated, so that it wouldn't be too challenging for the older generation to play, but also wouldn't discourage the current generation. Therefore, I suggest the following pool:

Boomerang Desert War The Challenge or Divided Loyalties (if we can find a good version).

The game version should strictly be fixed (SOD).

This setup definitely won't be too challenging for the older generation. Even Horn wouldn't find it interesting.

Added 3 minutes later
Al Feyn
You're talking to someone who was in the top 100 in the world on fixed maps back in the day, when the number of active players was still measured in the thousands. Of course, it wasn't top 1 like Antal or Flam, but it was still a decent level. And I'm telling you, as someone with experience, that some maps were played to the point of exhaustion, right down to the last tile, to the point of reaching the opponent. I don't remember the names, it was about 15 years ago. I remember one where you had to get in a boat and sail across the water to take a hidden treasure. Everything was strictly planned down to the last tile for the dungeon. And in the tournament in St. Petersburg against Matrosov, I personally implemented a plan that wasn't based on the "current situation," but rather on a specific, well-prepared strategy, where the mage goes to the opponent's base from the first day, leveling up in all the houses for magic and picking up chests, and kills the light creature in the early second week. And I don't care about the current situation. And on Desert War, with the relic (+6 to everything, I think), the game is played with almost perfect accuracy down to the last tile (well, with some minor variations for the less skilled players). And all of this is prepared before the game starts. This is what always annoyed me about tournament fixed maps. :D

Thank you for enlightening the last (active) champion of St. Petersburg in fixed maps.

P.S.: Special respect for the victory over Matrosov :smile02: :smile26:
In reply to EXPERT
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Lol. Seriously. How could that be? :smile26: :smile42: Well, surely you can't deny that there were maps that were played obsessively, as I described?
https://www.twitch.tv/grando__
In reply to EXPERT
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EXPERT
This setup definitely won't be too challenging for the older generation to play. Even Horn wouldn't find it interesting.
I chose this pool of heroes so that anyone who hasn't played the fixed versions (and there are 99% of them here) can easily sit down and play. I don't believe there will be a sudden influx of old-timers who will gather a quorum of 16 people.
In reply to Dirty_Player
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Dirty_Player
I chose a pool of cards so that anyone who hasn't played with custom cards (and there are 99% of them here) could easily sit down and play. I don't believe there will be a sudden influx of old-timers who will gather a quorum of 16 people.

From our conversation with Horn:

"Alexander 22:11
Alex knows, but I don't know Alexxl) and why did he decide to organize a satellite tournament with custom cards?

Alexander 22:12 (Horn)
Well, he just wanted to. He drew them himself and even won a card-making contest once, when I was the League's Head of Judges."(c)

And where are these drawn cards? What's the problem with using them, especially from someone who won a card-making contest?

It would be much more interesting for everyone to play something completely new.

Added 5 minutes later
Al Feyn
Lol. Damn. How is that possible? :smile26: :smile42:
Surely you can't deny that there were cards that were overused as I described?
I never overused any card (at most, I played for the first week to figure out the balance, and a couple of times in single-player mode). Sometimes I would study them already at the tournament, an hour or two before the game. And many others did the same, including the aforementioned Antal.
In reply to EXPERT
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EXPERT

I never spent excessive time studying any map (at most, I played it for the first week to understand the layout, and in single-player a couple of times). Sometimes, I would study a map already during a tournament, an hour or two before the game started. And many others did the same, including the aforementioned Antal.
Alexander, you are wrong. You needed to spend 12 years studying them to be able to tell us everything now.
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
-------------------------------------------------------------
На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
Твиттер СНГ
In reply to EXPERT
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EXPERT
I never spent excessive time studying any map (at most, I played it for the first week to understand the layout, and in single-player a couple of times). Sometimes, I would study a map already during a tournament, an hour or two before the game started. And many others did the same, including the aforementioned Antal.
And I actually like this even more. Back in the day, when playing ToH, I would watch replays and see how the top players did the same thing in every game, and it made me feel sad. I had to practice to keep up, but as I already mentioned, this was annoying in the fixed versions. If it doesn't come to that now, I will be very happy.
https://www.twitch.tv/grando__
In reply to Grando
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Don't worry, I'll post everything tomorrow, including the rules and the card pool...

Expert, I only drew one decent map, and you've probably played it;
it's Mysterious_ridge.

The choice of fixes was due to only one thing: to introduce some variety,))) To remember the old days, to remember our youth!!!
All the best, and have a great weekend.
Приглашаю всех сыграть Hearthstone: Heroes of Warcraft, мой батлтэг Alexxl#2103, кидайте приглашение, рад буду перекинуться в картишки))
In reply to Grando
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Al Feyn
Lol. Damn. How could that be. :smile26: :smile42:
Seriously, are you denying that there were maps that were played so obsessively as I described?
There were. But, to put it mildly, these weren't the best maps. On good fixed maps, you play not one, but even two or more opening strategies.
In this sense, I don't understand Kostya's choice. It's like wanting to show a newbie how to play maps and choosing "Drunkard" and "Truth or Dare" as demo games. :smile11: Of course, the reaction will be, "Well, what kind of crap are these fixed maps." :smile10: I'm not suggesting playing Bridge, i.e., LoM, but there are relaxed M and L maps, without too many complexities, but not as simple as Boomerang, which is topologically equivalent to a line. There are so many different versions of DW and DL that you need to see which ones the organizers will offer to judge. But I don't consider these maps particularly interesting either. They are from the standard NWC set, and they were played in the early days, before there were custom maps. Then they deservedly retired.
Wicc has several great maps that were rarely played because he created them at the end of the fixed map championships. And among the regular maps, you can name a bunch - Natural Enemies, Danger Zone, Duel, Guardians, AotD, Universal Commander, Kick thy Neighbor Butt, Enemies of the Round, Jam - in these, at least, there is more than one path between players, in which they are sure to meet.

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