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Satellite Tournament #1 for CIS 2017, Volgograd.

#30
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Al Feyn
Lol. Damn. How could that be. :smile26: :smile42:
Seriously, are you denying that there were maps that were played so obsessively as I described?
There were. But, to put it mildly, these weren't the best maps. On good fixed maps, you play not one, but even two or more opening strategies.
In this sense, I don't understand Kostya's choice. It's like wanting to show a newbie how to play maps and choosing "Drunkard" and "Truth or Dare" as demo games. :smile11: Of course, the reaction will be, "Well, what kind of crap are these fixed maps." :smile10: I'm not suggesting playing Bridge, i.e., LoM, but there are relaxed M and L maps, without too many complexities, but not as simple as Boomerang, which is topologically equivalent to a line. There are so many different versions of DW and DL that you need to see which ones the organizers will offer to judge. But I don't consider these maps particularly interesting either. They are from the standard NWC set, and they were played in the early days, before there were custom maps. Then they deservedly retired.
Wicc has several great maps that were rarely played because he created them at the end of the fixed map championships. And among the regular maps, you can name a bunch - Natural Enemies, Danger Zone, Duel, Guardians, AotD, Universal Commander, Kick thy Neighbor Butt, Enemies of the Round, Jam - in these, at least, there is more than one path between players, in which they are sure to meet.