I can fill anything with anything, I just don't really feel like it.
Posts from Shadowverse
Heh, yeah.
I once read an analysis from a certain user, stating that one or two points of damage from Patches by default can't really make a difference.
Where do we end up when we save the world?
Hearthstone Arena Going To Standard Will Make Drafts Less Awful
Blizzard announced significant changes to Arena mode for its upcoming “Year of the Mammoth” patch, so hopefully players won’t draft so many 0-3 runs.
When the patch goes live “near the end of February,” Arena will switch from a wild format to standard, limiting the cards available to those recently released, the same limited card pool competitive Hearthstone players use. Blizzard will also be tweaking the appearance rates to increase the rarity of cards and include more spells, while decreasing the amount of boring neutral class cards
I remember reading some guys complaining about Arena in Shadowverse; they said something about needing to remove Bahamut, Olivia, Mordecai, Albert, and bad cards from the draft, and also give players the option to always go second if they went first before (lol).
I once read an analysis from some player who claimed that one or two damage points from Patches don't really matter.
You could also make it so that decks are built like in Constructed mode; then there definitely won't be any 0-3 runs (no, there will be).
I remember reading some players complaining about the Arena in Shadowverse; they said that Bahamut, Olivia, Mordekai, Albert, and bad cards should be removed from the draft, and that players should always be allowed to go second if they went first previously (lol).
Of all these changes, I'm only happy about the increased drop rates for epics and legendaries.
I remember reading some guys complaining about the arena in Shades of Darkness. They said that Bahamut, Olivia, Mordekai, Albert, and some bad cards should be removed from the draft, and that players should always be allowed to go second if they went first previously (lol).
Of all these changes, I'm only happy about the increased drop rates for epics and legendaries.
Added 3 minutes later
Although there is a downside: among the epics, many are either cards that require specific synergies or are just plain garbage. Sometimes you're offered three useless cards for the epic slot, and you sit there thinking, "it would have been better if there were commons here."
To sell my soul
Certain steps were taken to improve the situation, for example, in Ancient Gods, where they gave out tons of packs and a free C'Thun just for logging in, but then greed took over.
Approximately 1.05% for a legendary, according to what I just found online. About 4.3 for an epic, 24 for a rare, and the rest are common.
Ah, 1% for each card to be a legendary? Then it's not that bad, although it can be better.
The problem here is more that the drop rate for legendaries is too low, and their impact on the game is actually much less than in, say, Hearthstone (where you can put three copies in your deck).
Certain steps were taken to improve the situation, for example, in Ancient Gods, where they gave out tons of packs and a free C'Thun just for logging in, but then greed took over.
Where do we end up when we save the world?
It's not that bad, although it can be better.


