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"Patches is weak," they said. "Patches will only be viable in fun decks, like combo Rogues in casual play," they said.
"I'M IN CHARGE NOW!" Patches replied and dominated half the ladder.
Of all these changes, I'm only happy about the increased drop rates for epics and legendaries.
This, by the way, could actually attract new players, unlike all the other nonsense that Broad is talking about. I remember how happy I was when I got a legendary on the Arena when I started playing: not even to use that card to win (I was already starting to understand that legendaries rarely decide the outcome in the Arena), but just to see, damn it, how it works, and to have it somewhere (I didn't have any legendaries in my collection for the first two months of the game).
Added 3 minutes later
Although there is a downside: among the epics, many are either cards that require specific synergies or are just plain garbage. Sometimes you're offered three useless cards for the epic slot, and you sit there thinking, "it would have been better if there were commons here."