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Posts from Shadowverse

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#1895
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I can fill anything with anything, I just don't really feel like it.
Same here. Although yesterday I did manage to create an avatar for Albert. But otherwise, I'm just feeling lazy, and it's not certain that anything will change before March 10th. Although Jeanne really turned out quite well, and I should work on her some more.
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#1896
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Heroist
Heh, yeah.


I once read an analysis from a certain user, stating that one or two points of damage from Patches by default can't really make a difference.
Where do we go?
Where do we end up when we save the world?
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#1897
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Hearthstone Arena Going To Standard Will Make Drafts Less Awful

Blizzard announced significant changes to Arena mode for its upcoming “Year of the Mammoth” patch, so hopefully players won’t draft so many 0-3 runs.

When the patch goes live “near the end of February,” Arena will switch from a wild format to standard, limiting the cards available to those recently released, the same limited card pool competitive Hearthstone players use. Blizzard will also be tweaking the appearance rates to increase the rarity of cards and include more spells, while decreasing the amount of boring neutral class cards
It could also be done so that decks are assembled like in Constructed mode; then there definitely won't be any 0-3 runs (no, there will be).

I remember reading some guys complaining about Arena in Shadowverse; they said something about needing to remove Bahamut, Olivia, Mordecai, Albert, and bad cards from the draft, and also give players the option to always go second if they went first before (lol).
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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#1898
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I once read an analysis from some player who claimed that one or two damage points from Patches don't really matter.
Analysis from 75% of skilled players and top streamers before the update*
You could also make it so that decks are built like in Constructed mode; then there definitely won't be any 0-3 runs (no, there will be).

I remember reading some players complaining about the Arena in Shadowverse; they said that Bahamut, Olivia, Mordekai, Albert, and bad cards should be removed from the draft, and that players should always be allowed to go second if they went first previously (lol).
In Hearthstone, there are several cards that are banned in the Arena (and it's unclear why).
Of all these changes, I'm only happy about the increased drop rates for epics and legendaries.

Whatever
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#1899
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I remember reading some guys complaining about the arena in Shades of Darkness. They said that Bahamut, Olivia, Mordekai, Albert, and some bad cards should be removed from the draft, and that players should always be allowed to go second if they went first previously (lol).
Sounds like whining.
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In reply to Нэйко
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#1900
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"Patches is weak," they said. "Patches will only be viable in fun decks, like combo Rogues in casual play," they said. "I'M IN CHARGE NOW!" Patches replied and dominated half the ladder.
Of all these changes, I'm only happy about the increased drop rates for epics and legendaries.
This, by the way, could actually attract new players, unlike all the other nonsense that Broad is talking about. I remember how happy I was when I got a legendary on the Arena when I started playing: not even to use that card to win (I was already starting to understand that legendaries rarely decide the outcome in the Arena), but just to see, damn it, how it works, and to have it somewhere (I didn't have any legendaries in my collection for the first two months of the game).

Added 3 minutes later
Although there is a downside: among the epics, many are either cards that require specific synergies or are just plain garbage. Sometimes you're offered three useless cards for the epic slot, and you sit there thinking, "it would have been better if there were commons here."
I'm too f*cking old
To sell my soul
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#1902
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The problem here is more likely that the drop rate for legendaries is too low, and their actual impact on the game is generally much less than in, say, Shadowverse (where you can put three copies in a deck).
Certain steps were taken to improve the situation, for example, in Ancient Gods, where they gave out tons of packs and a free C'Thun just for logging in, but then greed took over.

Whatever
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#1904
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Approximately 1.05% for a legendary item, according to what I just found online. About 4.3 for an epic, 24 for a rare, and the rest are common items.

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#1905
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What I like about cross-map packs is that they always contain a legendary (infinite) map, which is guaranteed to be in some of the card packs (which are golden). You know in advance what you're going to get, so you don't have to worry. And there's also a chance to find it in other packs, it's just not 100%.
 

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#1907
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Approximately 1.05% for a legendary, according to what I just found online. About 4.3 for an epic, 24 for a rare, and the rest are common.
Probably a statistical error, and in reality, the developers set it to 1%, otherwise, it's a strange number. It's a small percentage, though.
Ah, 1% for each card to be a legendary? Then it's not that bad, although it can be better.
 

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#1908
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Heroist
The problem here is more that the drop rate for legendaries is too low, and their impact on the game is actually much less than in, say, Hearthstone (where you can put three copies in your deck).
Certain steps were taken to improve the situation, for example, in Ancient Gods, where they gave out tons of packs and a free C'Thun just for logging in, but then greed took over.
But I, on the other hand, was turned off by that billion free packs in Hearthstone. It felt like a beggar was clinging to me on the street and shouting, "Hey, pay attention to me! Want some packs? Want me to stand here like a heron?!" But offense.
Where do we go?
Where do we end up when we save the world?