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9 years ago
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If you add only one spell and no others, it should activate with a single button press, without opening the spellbook.
9 years ago
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You are confusing abilities with spells. Spells work differently – the spellbook opens regardless.
wolfcat
Can I add Fireball as a special ability, for example, like the Titans have? If so, how do I correctly add it to the unit file, for example, for the Lava Dragon, and how do I add the animation? :confused::smile33: :smile41: :smile45:
I've done as much as I understood:
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In reply to serovoy
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9 years ago
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Is it possible to make a shot an ability or a special skill, giving it a flight animation and specifying somewhere the amount of mana required for its use or the number of shots? (For example, I want to give a shot with the animation of a fire attack from a hero, which explodes like a fireball upon impact (I've seen such an animation in heroes, or like the ballista of Daleb), but it will deal damage based on the unit's attack parameter, but in an area, a weakened fireball :p)??? :confused: :smile07: :smile28: :smile33: :smile08:
In reply to wolfcat
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9 years ago
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wolfcat
Can a shot be made into a spell or special ability by giving it a flight animation and specifying the mana cost or number of shots required for its use? (For example, I want to give a shot with the animation of a fire attack from a hero, which explodes like a fireball upon impact (I've seen such an animation in heroes, or like the ballista of Daleb), but it will deal damage based on the unit's attack parameter, but in an area, a weakened fireball :p)???
:confused: :smile07: :smile28: :smile33: :smile08:

For a specific hero or their faction allies, the VISUAL of the shot can be changed, but area-of-effect damage cannot be implemented directly, possibly through scripts, but it's not certain!
In reply to wolfcat
9 years ago
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wolfcat
Can a shot be made into a spell or special ability by giving it a flight animation and specifying the mana cost or number of shots required for its use? (For example, I want to give a shot with the animation of a fire attack from a hero, which explodes like a fireball upon impact (I've seen such an animation in heroes, or like the ballista of Daleb), but it will deal damage based on the unit's attack parameter, but in an area, a weakened fireball :p)???
:confused: :smile07: :smile28: :smile33: :smile08:
You can give a creature a small number of shots, an area of effect, and a fireball animation. However, this won't work with heroes.
In reply to psatkha
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9 years ago
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psatkha
...
serovoy
...
It's not clear about that, but what about preventing a creature from attacking and instead having it cast a spell from a spellbook? Is this considered magic, but it's an attack from the creature?
:confused: :smile28: :smile33: :smile41: :smile45:
9 years ago
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Below is a sample pattern (without animation) needed for dragons to attack an area. There are two drawbacks: firstly, with the cooldown, we get infinite charges; secondly, dragons lose their fire breath. I have no idea how to combine the two types of patterns – for ranged combat and for melee combat.
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In reply to serovoy
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9 years ago
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Is it possible to use external scripts? If it’s possible to add a creature’s attack (using scripts, or without them?) to the spellbook, then based on this, could you create some new spells by changing the final result of the attack?
:confused: :smile28: :smile01: :smile45: :smile16:
In reply to wolfcat
9 years ago
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Please provide guidance on deciphering the templates of the built-in RMG and/or how to generate maps with a sea (islands).
In reply to Max_Almeida
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9 years ago
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Where can I find this unit? :eek: :confused: :smile08: :smile01: :smile09: :smile07: :smile30: :smile28: :smile11: :smile41: :smile45:
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In reply to wolfcat
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9 years ago
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Is there a way to make a neutral creature be under the effect of the “Divine Power” spell when it enters a battle? :confused:
In reply to wolfcat
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9 years ago
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wolfcat
Where can I find this unit?
:eek: :confused: :smile08: :smile01: :smile09: :smile07: :smile30: :smile28: :smile11: :smile41: :smile45:

Cool creature! :smile49:
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9 years ago
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How do I change a hero's starting army? I understand how to change spells and skills, but I couldn't find where to change the army.
In reply to VeryDobro3D
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9 years ago
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Hey, does anyone have a texture for the Dark Wyvern? In the game, I have a white model without a texture, even though I don't have any mods installed. Also, what's the correct path to put it in? :smile45:
In reply to wolfcat
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9 years ago
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Is it possible to give the Bloodlust ability to other units besides Orcs, or is this ability hardcoded into the game's executable file?

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