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Posts from NAF – New artifacts with unique properties. Auto-translated

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#137
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Staff of the Elementalist(Remake) [Relic] [Right Hand]
Bonuses:
- Grants spells:
[1] Summon Elementals at Expert level.
[2] Conjure Phoenix at Expert level.
- Weekly (on Mondays) adds a squad of (X*hero level*2, if the hero has the "Lord of Magic" skill) Phoenixes to the hero's army.
- Daily adds (X*hero level*2, if the hero has the "Lord of Magic" skill) elementals of a random element to the hero's army.
Consists of:
- Trident of the Titans
- Pendant of Icy Embrace
- Cloak of Phoenix Feathers
- Emerald Slippers
- Ring of Elementals


Ring of the Healer [Relic] [Finger]
Bonuses:
- Magic and Knowledge +1
- Doubles the healing power of the Tent of Healing (if possible)


Enchanted Key of the Mechanic [Relic] [Left Hand]
Bonuses:
- Attack and Defense +1
- Grants the Repair spell at Advanced level. (if possible)


Enchanted Construct of Destruction [Relic] [Right Hand]
Bonuses:
- Attack and Defense +1
- Grants the Sabotage spell at Advanced level. (if possible)


Wand of the Engineer [Ancient Relic] [Right Hand]
Bonuses:
- Primary stats +4 (Attack, Defense, Magic, Knowledge)
- Doubles the healing power of the Tent of Healing (if possible)
- Grants spells:
[1] Repair at Expert level. (if possible)
[2] Sabotage at Expert level. (if possible)
[3] Fire Trap at Expert level.
[4] Blade Barrier at Expert level.
[5] Arcane Crystal at Expert level.
[6] Regeneration at Expert level.
Consists of:
- Ring of Affinity with Machines
- Ring of the Healer
- Enchanted Key of the Mechanic
- Enchanted Construct of Destruction
- Crown of Dragon Claws
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#138
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U.n.k.n.o.w.n., your suggestion is very interesting, but I'm not sure if it will be possible to implement a combined set of artifacts that are already in the game (by default). As I understand it, without access to the game's source files, we can create new artifacts + make sets of new artifacts, but we cannot create new combined sets from old artifacts
But if I'm wrong, I'll be happy to be proven wrong.

Added after 4 minutes
SRD
What justifies the special treatment of machines?

The question is:
When you level up, you are offered a choice of upgrades. If you are not playing as a machinist (which is often the case), and you are offered the following skills (luck, attack, defense, combat machines), what will you choose?
In reply to atlant108
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#139
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atlant108

The question is this:
When you level up, you are offered a choice of upgrades. If you are not playing as an Engineer (which is often the case), and you are offered the following skills (luck, attack, defense, war machines), what will you choose?
This depends on a multitude of factors, and the value of machines is undeniable, as mentioned above - machines lose their effectiveness only in the late game (because the damage of ballista and the healing power of the tent, in percentage terms relative to the stacks in the late game, become insignificant, and it is more profitable to upgrade defense/attack, etc.).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#140
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As I mentioned earlier, even if you don't specialize in ballista, it's still worth having some units that can deploy a tent, as it's invaluable for breaking through enemy defenses.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#141
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Yes, I agree with that. Colleagues, I will share my vision for the new artifacts:
First of all, I suggest introducing into the game those artifacts that are initially scarce in the main version 3.1, in particular:

- for increasing experience, there are only 2 artifacts and 1 composite one. I suggest adding 2 more (for example, +200 experience units per day or +2% to experience)

- for logistics: there are 4 artifacts. There are no composite ones. I suggest adding 2 more and making 1 composite set;

- for resources (there is only 1 artifact - the Horn of Plenty), so I suggest adding 6 new ones + 1 composite;

- for health (there is only 1 artifact - the Ring of Vitality), I suggest adding 3 more and 1 composite;

- for mana, there are only 2 artifacts, I suggest adding 2 more

- travel spells - there are no artifacts, so I suggest adding new ones: summon ship, summon creatures from the garrison, astral gate

- rune artifacts
- there is only 1, I suggest adding 2 more

- artifacts for war machines - there are only 2, I suggest adding 4 new ones and making 1 composite set.
In reply to atlant108
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#142
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atlant108

- for resources (there is only 1 item - the Cornucopia), so I suggest adding 6 new ones + 1 composite;

What about the bag and sack of gold? Or is gold no longer a resource?
atlant108

-for health (there is only 1 item - the Ring of Life), I suggest adding 3 more and 1 composite;

The Orc set also affects HP.
atlant108

- for mana there are only 2 items, I suggest adding 2 more.

Don't all items that affect knowledge also affect mana? (its volume and regeneration rate)
atlant108

- travel spells - there are no artifacts, so I suggest adding new ones: summon ship, summon creatures from the garrison, astral gate.

Why? It's better not to touch travel spells - they don't depend on skills, but on level - you can accidentally break the Gameplay (only adding an item related to summoning a ship is safe)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#143
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"atlant108"
- There are only 2 artifacts and 1 assembled item to increase experience. I suggest adding 2 more (for example, +200 experience units per day or +2% to experience).
I really dislike these minor improvements, like in some RPG. Even +20% experience gives only about +1 level in reality, and that's if the effect is taken from level 1 of the hero (and in reality, it's less). That's why the existing +10% and +20% artifacts look so-so, let alone 2% bonuses. It's not for nothing that they added significant stat bonuses to education, because few people would agree to invest in it for just +5/10/15% experience. If we're talking about powerful artifacts, super relics, then it would be possible to introduce an artifact that gives +100% to experience gained (which is about +4 levels), costing 30k or even less.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to SRD
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#144
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SRD
But what about the pouch and bag of gold? Or is gold no longer a resource?
Yes, gold is a resource, but as you yourself said, there is already a pouch and a bag of gold, so what's the point of adding anything else? But there are no artifacts for sulfur, mercury, or gems at all.


Added 1 minute ago
SRD
The Orc set also affects HP.

Yes, that's true, plus the Dragon Strength set, but you still need to collect them

Added 1 minute ago
SRD
Don't all artifacts that affect knowledge also affect mana? (its amount and regeneration rate)
They do affect it, but I would like a stronger and more targeted effect, for example, +50, +100 mana.

Added 1 minute ago
SRD
Why? It's better not to touch travel spells - they don't depend on skills, but on level - you can accidentally break the Gameplay (only adding an artifact related to summoning a ship is safe).

I agree, balance is paramount


Added 2 minutes ago
Nargott
I really don't like these small increments, like in some RPG. If we're talking about powerful artifacts, super relics, then it would be possible to introduce an artifact that gives +100% to experience gained (which is about +4 levels), costing 30k or even less.

Well, that would be too much and would break the balance, but:

+5%, +10%, +15% to experience is just right
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#145
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They do have an effect, but I would like a stronger and more targeted effect, for example, +50, +100 mana.
What about some kind of artifact that you can wear and, say, every three days, get 50 mana, like a portable well... That would be interesting.
You could even make it like a one-time-use potion. It's in your backpack, you put it on – the artifact is destroyed, and you get the bonus. But you need to make it so that the artifact can't be equipped when you pick it up on the map.
 

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#146
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By the way, today my son noticed that the artifact "Talisman of Infinite Gold" cannot be equipped by a hero!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#147
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No, the artifact "Talisman of Infinite Gold" works correctly on the Hero. Please check.
In reply to atlant108
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#148
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atlant108
No, the artifact "Talisman of Infinite Gold" works correctly on the Hero. Please check.

I checked, this artifact cannot be equipped on all heroes!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#149
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Which of his Heroes can’t we recruit?
In reply to atlant108
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#150
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atlant108
Which heroes from the game can’t we use?

All Necromancers and Dwarves in the original game!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#151
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It wasn't executed very well here: http://heroescommunity.com/viewthread.php3?TID=41528
What should be considered canon?
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