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NAF – New artifacts with unique properties.

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#144
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SRD
But what about the pouch and bag of gold? Or is gold no longer a resource?
Yes, gold is a resource, but as you yourself said, there is already a pouch and a bag of gold, so what's the point of adding anything else? But there are no artifacts for sulfur, mercury, or gems at all.


Added 1 minute ago
SRD
The Orc set also affects HP.

Yes, that's true, plus the Dragon Strength set, but you still need to collect them

Added 1 minute ago
SRD
Don't all artifacts that affect knowledge also affect mana? (its amount and regeneration rate)
They do affect it, but I would like a stronger and more targeted effect, for example, +50, +100 mana.

Added 1 minute ago
SRD
Why? It's better not to touch travel spells - they don't depend on skills, but on level - you can accidentally break the Gameplay (only adding an artifact related to summoning a ship is safe).

I agree, balance is paramount


Added 2 minutes ago
Nargott
I really don't like these small increments, like in some RPG. If we're talking about powerful artifacts, super relics, then it would be possible to introduce an artifact that gives +100% to experience gained (which is about +4 levels), costing 30k or even less.

Well, that would be too much and would break the balance, but:

+5%, +10%, +15% to experience is just right