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Posts from NAF – New artifacts with unique properties.

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9 years ago
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Discussion and testing of a mod that adds completely new artifacts to the game, with unique properties.
Ideas and developments (within the Might and Magic universe) that will help in the development of this project are welcome.


Description:
• The modification adds new artifacts to the game. This is not a replacement for old artifacts, but rather the addition of new ones.
• To add new artifacts to maps, they need to be processed with a special program (NAF_MS.exe in the mod archive).


Features:
New type of artifact influence on the hero - "Passive effect":
- Affects the hero even if the artifact is just lying in the backpack.
- There are possible artifact options that cannot be equipped at all; they simply have a constant effect.
New type of artifacts - "Collectible":
- When all parts of a collectible artifact are collected, they automatically combine into one, more powerful artifact.
- After finding all the parts, you need to wait 1 day to assemble the artifact.
- Collectible artifacts can also be part of a Set.
New class of artifacts - "Ancient Relics", which are stronger than ordinary Relics:
- They cannot be simply found on the map; they are a collectible artifact obtained from relic parts.
- Ancient relics cannot be transferred. Be careful when collecting "pieces" with secondary heroes.
- A hero cannot have more than one identical Ancient relic. It will remain in a "disassembled state".

Limitations:
• The game does not allow "removing" spells from a hero, so new artifacts that use scripts to give a hero spells must be Ancient Relics.
• Currently, it is not possible to link the properties of standard artifacts to new ones. Only strategic mode scripts can be used.
• In multiplayer, it is not possible to use tactical mode scripts (battle mode). Accordingly, artifacts that prohibit spells in battle, automatically cast spells, etc., are only possible in scenarios and campaigns.

Project Participants:
mrHalfer - framework creation, project administrator
Dyrman - deputy project administrator
psatkha - lead designer of the project

Special thanks to the people who first found a way to expand the number of artifacts:
magnomagus
Deflaktor

Thank you to all players who are testing this project!

Questions about mod compatibility:
1. Is this mod compatible with the "Eternal Essence" AI mod?
Yes, but for this, you need to download the corresponding patch. This may change in the future, but we will try to maintain compatibility.
2. Is this mod compatible with the NCF mod for new neutral creatures?
Yes, but for this, you need to download the corresponding patch.
3. Is this mod compatible with the NHF mod for new heroes?
Yes, it is compatible, but in this case, compatibility with EE is lost.
4. Is this mod compatible with RPE-like mods that add new hero classes?
Yes, if they do not change the properties of artifacts.

Screenshots:


The modification is currently in the early stages of development.
You can download the early beta version at this link. This version is intended for familiarization only.
Do not forget to process the map file using the NAF_MS program.
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9 years ago
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Okay, then I'll take care of the visual aspect!
In reply to psatkha
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9 years ago
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psatkha
Okay, then I'll take care of the visual aspect!
I knew you wouldn't let us down :D
I've added it to the header ;)
In reply to mrHalfer
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9 years ago
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mrHalfer
I knew you wouldn't abandon us :D
I've noted it in the header ;)

I've been looking forward to this event for a long time!

I already have two artifacts from the 6th game! The Orc's sword and his shield! I've almost forgotten the Orc's name...
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9 years ago
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9 years ago
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riding
Will there be artifact sets?
Yes, there will be both sets and composite artifacts (when you collect "pieces of an artifact," they combine into one).
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9 years ago
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riding
2. Will it be possible to order specific artifacts from you?
Share your ideas, and if we like them, we'll make them!
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9 years ago
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riding
2.who would like it?
Someone who will be creating it.
I don't want to repeat the mistakes of NCF and include everything.
Firstly, there are fewer slots available for artifacts than for creatures.
Secondly, the number of artifacts on the map is severely limited, and if there are many that are similar to each other or not very useful, it will negatively affect the game.
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9 years ago
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riding
Who will do it?
For now, either I will, or Dyrman will.
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9 years ago
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9 years ago
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2. What if it's a personal request, and I pay for it?
That's an unusual question. What could be so special that people would be willing to pay for it? )

Adding any overpowered items for general use is still not allowed.

If it's just a personalized artifact with an interesting, but not overpowered property, then it's possible, provided that the artistic description still refers to the worlds of the Might and Magic universe. After all, there's nothing particularly special about the name of the artifact "Halfer's Magic Keychain"; it's not much worse than "Milton's/Admus' Necklace" or someone else (I don't know who they are, just some names that came to mind).
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9 years ago
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Or could we create a system with a regular and an extended version, like NHF and NHF_E? The first would only include balance adjustments for multiplayer, while the second would include everything else. This way, almost any artifact could be accepted;
Also, the same principle could be applied to NCF.

People will still want to see a lot of things, even imbalanced ones, in single-player, but that would be problematic in multiplayer.

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