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Posts from Final Battle - 10

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9 years ago
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"Final Battle - 10"


Previous tournament winners:
Final Battle - 9: Maretti
Final Battle - 8: Maretti
Final Battle - 7: Gomunguls
Final Battle - 6: Gomunguls
Final Battle - 5: Sаtir
Final Battle - 4: Medium_HP
Final Battle - 3: numOne
Final Battle - 2: Pit for LM
Final Battle: Wlk777

Organizational Matters:

1. Tournament hosts – skd (ICQ - 593626431), zloi_romantik (ICQ - 296524052); judges – Nitro (627769385), Mizrael (27384379), Dirty Player (ICQ - 408722873)
2. The tournament is official, regular, and is conducted according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. All tournament games count towards the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputes, if any arise, are discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result is accepted only after reviewing the save and consulting with the tournament judges.
7. Tournament games must be played within the established time frame. Violating game deadlines may result in penalties up to and including disqualification from the tournament, at the discretion of the host and tournament judges.

Regulations


Rules:

1. Game version: The tournament is played on the SoD version + HD mod version 4.2+.
2. Tournament games use the HW_rulez patch 1.38 (in case a new version is released, this clause will be updated).
3. The tournament is conducted according to the rules for online Heroes 3 games. The regulations specify rules that supplement or clarify the Mage Guild Rules.
4. The template for the game is chosen by the second player in the pair from a list of 9 templates until only 1 template remains, on which the game will be played.
5. Restarts total 3 days (111+111+111 or 111+112 or 113).
For mirrored templates, 1 day (111).
6. The starting town (and hero if necessary) are determined by bidding.
Before the bidding begins, the server player selects "Random vs Random" or "Random Town" (for mirrored templates) in the HW rules patch options to determine towns for bidding. The bid must be a multiple of "100".
Clarification 1: If a non-mirrored template yields an identical pair of towns, a free reroll is conducted at the request of one of the participants.
Clarification 2: If the resulting pair of towns (or town for mirrored templates) does not suit one of the participants, each participant has the right to demand a paid reroll once. The second player in the pair announces first whether they wish to reroll or not.
Reroll rule – 1000 gold is deducted from the participant's starting gold (not transferred to the opponent); the resulting town(s) are banned from appearing again, and a reroll is conducted (if only one of the two towns is unsatisfactory, it is permissible to ban only that town).
Clarification 3: For a mirrored pair of towns, bidding is conducted for hero selection. Before bidding begins, each player has the right to ban 1 hero, after which bidding starts. The second player in the pair bans first and makes the first bid (after bidding, each participant secures the right to use one chosen hero as their starting hero. When taking a restart, a player may change their starting hero to any other hero except the opponent's hero chosen after bidding).
After bidding for the right to choose the town (or hero), bidding is conducted for the right to choose the starting color.

Templates

1. Template list: 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, h3dm1, 8mm6a, 8xm12a, 6lm10a, Spider
2. Template settings options (supplements to the Mage Guild rules):
2sm4d(3) - all road types, timer 19-8-1:15;
Diamond - only middle roads;
Mini-Nostalgia - all road types;
Jebus Cross - only fast roads, redraw allowed;
h3dm1 - middle roads, allowed to pass pushed guard obstacles, redraw allowed, timer 24-8:30-1:15;
8mm6a - only middle roads, mandatory Mage Guild rebuild;
8xm12a - only middle roads, mandatory Mage Guild rebuild;
6lm10a - only middle roads, mandatory Mage Guild rebuild;
Spider - only middle roads, mandatory Mage Guild rebuild.
3. By mutual agreement, players may arrange different conditions.

Tournament Format:

1. Registration until 20:00 Moscow time on October 23.
2. Start of tournament games – October 24, 2016. End of tournament – March 13, 2017.
3. The tournament is held in a round-robin system over 9 rounds. Each round lasts 14 days (exception: round 5 - 28 days): starting at 10:00 on Monday of the first day of the round and ending at 20:00 on Sunday of the final day of the round.
4. Within the round period, a report on the game played in the round must be submitted in the tournament thread for recording the tournament result. Failure to comply with this rule will result in either a technical result or a 0-0 score being assigned in the matches.
5. Round dates:
Round 1: October 24 – November 6
Round 2: November 7 – November 20
Round 3: November 21 – December 4
Round 4: December 5 – December 18
Round 5: December 19 – January 15
Round 6: January 16 – January 29
Round 7: January 30 – February 12
Round 8: February 13 – February 26
Round 9: February 27 – March 12
6. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned.
In case of a tie, additional tiebreakers apply in order of priority:
1) Berger coefficient;
2) Number of wins;
3) Head-to-head result;
If the tiebreakers do not allow placing participants, and when determining the top three places is necessary, an additional match is held.
Rules for the additional match: identical to the rules of the main stage of the tournament.
7. In case of disqualification or withdrawal of a participant within the first three rounds – their results are annulled; from the fourth round onwards – their results are retained, and technical results are recorded for their unplayed matches.
8. The tournament winner will have the right to participate in FB-11.
9. The second and third places will have the right to participate in the Wild Card tournament for FB-11.
In reply to Dirty_Player
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9 years ago
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Dirty_Player
Maybe we could collect a tournament fee from each participant in the forum, like 5,000, and then the motivation issue would resolve itself. :smile24:

And it would also help the administrator. ;)
In reply to Dirty_Player
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9 years ago
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Dirty_Player
Maybe we could collect a tournament fee from each participant, say 5,000, then the motivation issue would resolve itself. :smile24:

Even if you charge 100,000, where will the motivation come from if you've lost 4 games and can no longer win the tournament? And if, after that, you have to play against a good friend who has a chance of winning, that's a good motivation to write a fake report or intentionally lose to him.
Gomunguls
Only weaklings will suggest doubles.

Single bo3 in Wicca tournaments also works well – it's a good alternative. You can play without a fixed bracket, with a draw in each round.
skd
And I completely agree with Gomunguls that a round-robin format is the most objective, and with 10 participants, there is no need for a double elimination.

A round-robin format is most objective for identifying losers, but not the winner. That is, now, let's say, if we introduce an additional stage in the rules, in which 8 people pass, and 2 losers are eliminated from the tournament, then the motivation will remain with all players until the end of the round-robin – even Aiwe will have a chance to get out of the group.

And if the additional stage is made a double-elimination with the following amendment: 4 players with the most points in the round-robin go to the upper bracket, and 4 "losers" go to the lower bracket, then the motivation will remain even for those who have already guaranteed to get out of the group.

Based on the current situation, it seems to me that this would be a very wise decision.
In reply to Marcus Aurelius
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9 years ago
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Motivation in a round-robin tournament can only be ensured if each game is a match with stakes.
In reply to Wicc
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9 years ago
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Wicc
Motivation in a round-robin tournament can only be ensured if each game is a game with stakes.
Or if each position is a prize-winning one, with a decent difference in payouts depending on the position.
In reply to Noom
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9 years ago
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Noom
Or, if every placement is rewarded, with a decent difference in payouts depending on the placement.
That would be the ideal scenario. The only question is where to get so many prizes.
And also, somehow prevent the scenario: "let's have me win in the last round, and then we'll split the prizes."
In reply to Dirty_Player
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9 years ago
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Dirty_Player
That would be the perfect solution. The only question is where to get so many prizes.
Implement an hourly rake on Facebook games for the CIS region!
In reply to KobRa_RR
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9 years ago
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I apologize for not participating in the tournament. I read some interesting stories about the lack of motivation in the community, and I wanted to share my thoughts. Not long after the tournament started, specifically after two rounds (where I still had a chance to win first place), I got tired of the game. If you read the reports carefully, you'll see that I was just giving away games because I didn't feel motivated to win (I tried my best to win against FTS, but I couldn't, and after that, I completely lost the desire to play). This time, I just decided not to play (I had very little time and desire). It's especially funny to read about me giving games to my friends (in my opinion, this is more of a sign of disrespect, at least if you're not Lizard :D, for which I apologize again). So, as someone correctly pointed out, the problem isn't with the community, but with the people. P.S. I'll try to gather myself and finish the tournament.
In reply to Marcus Aurelius
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9 years ago
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We went for a lucky draft. It didn't go very well — there was no army and pace was lacking, but I managed to grab the dungeon village. On day 1, total nonsense: the computer reaches my Clavius tile-for-tile and chases him away, so I can't visit the stables that were nearby, and I also block my own 3rd Necro. A major setback both in gold and tempo. We continue playing, planning to raise skeletons and go for Griffin Conservatories, but a surrender comes. That surrender gave me a great 7-10 conservatories — I would have lost here without that drop.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
122 days
Game Date
2/4/2017
Reported
2/4/2017 12:46 PM
Rating Impact Archived
Gomunguls 1995 1999 +4 ↑
Amiloo 1698 1694 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/6/2017 1:30 AM

In reply to Gomunguls
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9 years ago
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Gomunguls
We played a deal for luck. It didn't go very well, there was no army and no tempo, but I managed to grab the dungeon town successfully. On 117 there was complete nonsense in the form of the enemy reaching my Clavius with a cell-by-cell approach and chasing him away, so I couldn't visit the stables that were nearby, and I also blocked my 3rd necromancer. A heavy loss both in gold and tempo, we keep playing with plans to raise skeletons and go for Griffins, but there was a surrender. There was a mega good surrender of 7-10 Griffins, I would have lost here if not for that wipe.
Thanks for the game!
Thanks for the game
In reply to Amiloo
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9 years ago
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Information:

1. The draw for round 8 has been added.

2. Technical results have been assigned to the following games in round 7:
Amster def KobRa_RR
Redwhait HP def Aiwe
LuckyF def FireToSky

3. The deadline for the Kilgor - HellLighT game has been extended to 10:00 PM Moscow time on February 13th. Accordingly, the tournament table will also be updated tomorrow after this game is completed, or at 10:00 PM.

4. KobRa_RR has been disqualified for 3 technical defeats.

Note for round 8: Aiwe and FireToSky will be disqualified from the tournament after their 3rd technical defeat.
In reply to skd
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9 years ago
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Is Cobra disqualified? Are two more players questionable? My hair is standing on end, is this the main online tournament? Maybe there's something wrong with the motivation, organizers?
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9 years ago
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Elena, your opinion is very important to all of us, please continue.
In reply to Piterius
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9 years ago
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Piterius
Is Cobra disqualified?
Cobra has personal problems and has withdrawn from all tournaments. This is the first time in a long time that this has happened. He's not coming to the CIS tournament either, so the problems are serious. Let's wish him luck in resolving them.

Aive has disappeared somewhere. After the Siberia Championship, he apparently realized that Heroes isn't his thing and went to learn how to play Chinese poker :D
In reply to Dirty_Player
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9 years ago
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Jelen, come to the CIS tournament to replace Cobra and show your skills in a real match!
In reply to =Lizard=
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9 years ago
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=Lizard=
Jelen, come to the CIS tournament to replace Cobra and show your skills in real life!


Yeah, at least take second place :D

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