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"Final Battle - 10"


Previous tournament winners:
Final Battle - 9: Maretti
Final Battle - 8: Maretti
Final Battle - 7: Gomunguls
Final Battle - 6: Gomunguls
Final Battle - 5: Sаtir
Final Battle - 4: Medium_HP
Final Battle - 3: numOne
Final Battle - 2: Pit for LM
Final Battle: Wlk777

Organizational Matters:

1. Tournament hosts – skd (ICQ - 593626431), zloi_romantik (ICQ - 296524052); judges – Nitro (627769385), Mizrael (27384379), Dirty Player (ICQ - 408722873)
2. The tournament is official, regular, and is conducted according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. All tournament games count towards the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputes, if any arise, are discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result is accepted only after reviewing the save and consulting with the tournament judges.
7. Tournament games must be played within the established time frame. Violating game deadlines may result in penalties up to and including disqualification from the tournament, at the discretion of the host and tournament judges.

Regulations


Rules:

1. Game version: The tournament is played on the SoD version + HD mod version 4.2+.
2. Tournament games use the HW_rulez patch 1.38 (in case a new version is released, this clause will be updated).
3. The tournament is conducted according to the rules for online Heroes 3 games. The regulations specify rules that supplement or clarify the Mage Guild Rules.
4. The template for the game is chosen by the second player in the pair from a list of 9 templates until only 1 template remains, on which the game will be played.
5. Restarts total 3 days (111+111+111 or 111+112 or 113).
For mirrored templates, 1 day (111).
6. The starting town (and hero if necessary) are determined by bidding.
Before the bidding begins, the server player selects "Random vs Random" or "Random Town" (for mirrored templates) in the HW rules patch options to determine towns for bidding. The bid must be a multiple of "100".
Clarification 1: If a non-mirrored template yields an identical pair of towns, a free reroll is conducted at the request of one of the participants.
Clarification 2: If the resulting pair of towns (or town for mirrored templates) does not suit one of the participants, each participant has the right to demand a paid reroll once. The second player in the pair announces first whether they wish to reroll or not.
Reroll rule – 1000 gold is deducted from the participant's starting gold (not transferred to the opponent); the resulting town(s) are banned from appearing again, and a reroll is conducted (if only one of the two towns is unsatisfactory, it is permissible to ban only that town).
Clarification 3: For a mirrored pair of towns, bidding is conducted for hero selection. Before bidding begins, each player has the right to ban 1 hero, after which bidding starts. The second player in the pair bans first and makes the first bid (after bidding, each participant secures the right to use one chosen hero as their starting hero. When taking a restart, a player may change their starting hero to any other hero except the opponent's hero chosen after bidding).
After bidding for the right to choose the town (or hero), bidding is conducted for the right to choose the starting color.

Templates

1. Template list: 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, h3dm1, 8mm6a, 8xm12a, 6lm10a, Spider
2. Template settings options (supplements to the Mage Guild rules):
2sm4d(3) - all road types, timer 19-8-1:15;
Diamond - only middle roads;
Mini-Nostalgia - all road types;
Jebus Cross - only fast roads, redraw allowed;
h3dm1 - middle roads, allowed to pass pushed guard obstacles, redraw allowed, timer 24-8:30-1:15;
8mm6a - only middle roads, mandatory Mage Guild rebuild;
8xm12a - only middle roads, mandatory Mage Guild rebuild;
6lm10a - only middle roads, mandatory Mage Guild rebuild;
Spider - only middle roads, mandatory Mage Guild rebuild.
3. By mutual agreement, players may arrange different conditions.

Tournament Format:

1. Registration until 20:00 Moscow time on October 23.
2. Start of tournament games – October 24, 2016. End of tournament – March 13, 2017.
3. The tournament is held in a round-robin system over 9 rounds. Each round lasts 14 days (exception: round 5 - 28 days): starting at 10:00 on Monday of the first day of the round and ending at 20:00 on Sunday of the final day of the round.
4. Within the round period, a report on the game played in the round must be submitted in the tournament thread for recording the tournament result. Failure to comply with this rule will result in either a technical result or a 0-0 score being assigned in the matches.
5. Round dates:
Round 1: October 24 – November 6
Round 2: November 7 – November 20
Round 3: November 21 – December 4
Round 4: December 5 – December 18
Round 5: December 19 – January 15
Round 6: January 16 – January 29
Round 7: January 30 – February 12
Round 8: February 13 – February 26
Round 9: February 27 – March 12
6. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned.
In case of a tie, additional tiebreakers apply in order of priority:
1) Berger coefficient;
2) Number of wins;
3) Head-to-head result;
If the tiebreakers do not allow placing participants, and when determining the top three places is necessary, an additional match is held.
Rules for the additional match: identical to the rules of the main stage of the tournament.
7. In case of disqualification or withdrawal of a participant within the first three rounds – their results are annulled; from the fourth round onwards – their results are retained, and technical results are recorded for their unplayed matches.
8. The tournament winner will have the right to participate in FB-11.
9. The second and third places will have the right to participate in the Wild Card tournament for FB-11.

UTC+03:00, icq 593626431
In reply to LuckyF
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LuckyF
Round 6, and 3 technical wins out of 5 games in what many call the main tournament of the forum. Have circle-based strategies become outdated in Heroes?
I agree, I've been saying for a long time that the format of the double-elimination bracket needs to be changed.
Double elimination for 8 players, best-of-3 in the upper bracket, best-of-1 in the lower bracket. Grand final best-of-5. The time commitment might be the same, but it would require less player involvement.
In reply to LuckyF
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LuckyF
In the 6th round, out of 5 games, 3 ended in technical results in what many call the main tournament of the forum. Have circle strategies become outdated in Heroes?
It all depends on the players. And if they participate in the main tournament of the forum and behave like this, they should be punished. For example, with a ban from the next such tournament.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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Gomunguls
It's all about the people. And if they participate in the main forum tournament and behave like that, they should be punished. For example, with a ban from the next such tournament.
I remember, a few years ago, I didn't allow those who ignored the forum-based tournament to participate in the offline tournament the following year. The whole forum raised a huge fuss about it. In the end, the same Reddit was included in the offline tournament :smile32:
The question is: why do those people, who are not interested in the format, participate in this tournament every year? Do they miraculously hope to win?
In reply to Redwhait
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Redwhait HP
I agree, I've been saying for a long time that the format of the round-robin needs to be changed.
Double elimination for 8 players, best-of-3 in the upper bracket and best-of-1 in the lower bracket. Grand final best-of-5. The time frame might be the same, but it would require less player commitment.

+1. If a round-robin is played, it should only be as a qualifying stage - for example, 4 players advance from the group and play a mini-double elimination with a grand final. A tournament with a bunch of meaningless games and no grand final doesn't qualify as a top-tier tournament.
In reply to Marcus Aurelius
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The selection process is also not very impressive, to put it mildly. It's unlikely that a system where you are required to play skirmish matches with Inferno against Dungeon, and then Panic against Necropolis, etc., will identify the strongest team for the final stage.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
The selection process is also not very good, to put it mildly. It's unlikely that a system where you are forced to play Sylvan against Inferno, then Panic against Necropolis, etc., will identify the strongest team for the final stage.
You're wrong. In my opinion, the lineup of this team is very close to ideal, given the current skill level.
In reply to Dirty_Player
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Dirty_Player
You're wrong to say that. In my opinion, the composition of this faction is very close to ideal, given the current state of the game.
Why isn't there a CIS champion here?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Marcus Aurelius
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Marcus Aurelius
+1. If a round-robin format is used, it should only be as a qualifying stage – for example, 4 players advance from the group and play a mini-double elimination bracket with a grand final. A tournament with a bunch of meaningless games and no grand final doesn't qualify as a top-tier event.

Did you think this through before writing it?
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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Gomunguls
Did you think carefully before writing that?

I wanted to write this even before the start of FB, it's just that now a convenient moment came up) The most optimal system for a tournament, in my opinion, is the mini-double, which is currently taking place in Lyubimchiki. The absence of unnecessary games, spectacle, and simplicity — what more could you want? And all those group stages and round robins are already last century; they can still be used as qualifiers, but not as the main system for the main tournament at HeroesWorld.
In reply to Dirty_Player
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Dirty_Player
You're being too harsh. In my opinion, the composition of this Faction Balance is very close to ideal, given the current state of the game.

Thanks for saying "very close to ideal," rather than claiming it is perfect.
http://ru.twitch.tv/lizard_wt
In reply to Marcus Aurelius
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Marcus Aurelius
I wanted to write this even before the start of the FB, just now a convenient moment came up) The most optimal system for a tournament, in my opinion, is the mini-double elimination that is currently taking place in Lyubimchiki. The absence of unnecessary games, spectacle, and simplicity - what else is needed? And all these group stages and round-robin formats are a thing of the past, they can still be used as qualifiers, but not as the system for the main tournament on ХВ.

Only weaklings will propose double elimination. Because it gives them at least some chance of victory. But you try to defeat 9 opponents who have passed all the qualifiers and score the most points, you will immediately feel a very good difference. Considering that the final part of the FB includes players who are tournament winners.

Added after 1 minute
=Lizard=
Thanks for writing "very close to ideal" rather than stating it is one;)

Yes, it would be ideal if Pit, Maretti, Numone, Stinger, and others of the same level participated here.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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Gomunguls
Only weak players will suggest double elimination. Because it gives them at least some chance of winning. But try to beat 9 opponents who have passed all the qualifying rounds and score the most points – you'll immediately feel the difference. Considering that the final stage of the Factions Battle selects players who are tournament winners.

There's always a chance to win, ask Aiwe :) The round-robin system creates a lot of problems, especially in the later stages – loss of interest, a lot of meaningless games, the possibility of match-fixing – there are more drawbacks than advantages. The game should be played in a single-elimination format; otherwise, you get this kind of mess, and you can't avoid arguments.
In reply to Marcus Aurelius
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The round-robin system is the best option. The best players have been gathered. In reality, you can finish with a score of 7-2, starting from 0-2, and win. And there's a good example even in this tournament, LuckyF, who started this discussion, began with 2 losses, and now has a chance to at least be in the top 3. In a double-elimination bracket, he would have been eliminated first. That's how it is. The fact that there are technical issues is, unfortunately, a shame. Before the next offline tournament, there will definitely be a discussion about what to do with participants who have been disqualified. Regarding games that don't mean anything, look at the bracket; we will still have a decisive game because I made the draw specifically so that it would happen. And I completely agree with Gomunguls that a game where everyone plays everyone else is the most objective, and with 10 participants, there is no need for a double-elimination bracket.

UTC+03:00, icq 593626431
In reply to skd
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skd
The round-robin system is the best option.

It brings together the best players. In reality, you can finish with a score of 7-2 after starting with 0-2 and still win. And there's a good example of this even in this tournament: LuckyF, who started this discussion, began with 2 losses, but now has a chance to at least finish in the top 3. With a double-elimination bracket, he would have been eliminated first. That's how it is.

The fact that there are technical issues is, unfortunately, a shame. Before the next offline event, there will definitely be a discussion about what to do with participants who have been disqualified.

Regarding the games that don't seem to matter, look at the bracket – we will definitely have a decisive game, because I designed the draw specifically so that it would happen.

And I completely agree with Gomunguls that a round-robin format is the most objective, and with 10 participants, there is no need for a double-elimination bracket.
Frankly, I have serious doubts that a round-robin format with best-of-one matches is the most objective. Especially in the reality of online Heroes, where each game takes 2 weeks, and the loss of motivation during the tournament is even more noticeable.
And the idea that he would have been eliminated immediately because he lost in the first rounds is also not a certainty; who knows how best-of-three or later best-of-one matches in the lower bracket would have played out. But if he had been eliminated, it would mean he hadn't developed his skills enough; it happens:smile04: but the remaining players would have been fully motivated for all the games.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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Perhaps a tournament entry fee could be collected from each participant in the Facebook group, say 5,000 [currency], and then the motivation issue would resolve itself. :smile24:

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