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Posts from The Hero's Path

4.6 (8 ratings)
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I suspected that things wouldn't be that simple... I'm playing through the game for the second time on extreme difficulty, this time as a Knight. The first time, I played as a Warlock on normal difficulty. Still, Elves are the best, although Death Knights and Mummies are also quite good... It's a pity that you can't play as a full-fledged Necromancer, and the lack of the "raise dead" ability is also annoying. Can you tell me where to find the Dragon Cloak? I couldn't find it in my first playthrough.
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It's a bit annoying that there's no "raising the dead" ability.
If you're looking for a Dark Mage for your guild, choosing a Lich will give you immediate access to it in the shop.
Where can I find the Dragon Cloak?
It's not available; a full Dragon set gives too many powerful bonuses, so I had to leave one artifact out.
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I'm crying about the dragon set... I didn't like the Lich, but who knew... Anyway, you made a great map – thank you!
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Tiard, if possible, please post screenshots of the final stats after completing the game. I'm interested in how it plays on the extreme difficulty level (especially in terms of finances and the mercenaries used).
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Dear Jack, as you requested, I'm posting the final screenshots. Strangely enough, the second Walkthrough was much easier than the first. And if the first one wasn't without losses, then here I only lost one paladin, who was crushed by a falling pine tree. I'm curious, how many achievements are there in this Campaign in total? I've only unlocked seven. Of the quests, I couldn't find the herb for the university botanists (I found three, but no matter how hard I looked, I couldn't find any more...), and I didn't do the triangulation of points (I don't like math quests in any form, unfortunately...), but otherwise, I think I completed everything. P.S. By the way, it's a pity that there isn't some kind of epilogue at the end, like: "And he lived happily ever after... He sailed away with the monk to explore the western lands... He became the new mayor of Archhold... He lived a long and worthy life and died surrounded by his loved ones." P.P.S. There was a bug: after descending to rescue the lost mage in the darkness, all the previously unlit dungeons and lands had to be revealed by placing torches, because they no longer revealed themselves automatically. P.P.P.S. No matter how hard I tried, I couldn't figure out how to upload the screenshots here, so... https://vk.com/id152203445?z=photo152203445_456239148%2Fwall152203445_167
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How many achievements are there in this campaign in total? I've only unlocked seven.
There are 19 main achievements (a couple of them are alternative, meaning they cannot be obtained simultaneously), plus an achievement for obtaining 10 achievements and an achievement for obtaining all possible achievements. But I myself have never obtained that many. The most difficult one is killing at least one creature of each type.
P.S. By the way, it's a pity that there isn't some kind of epilogue at the end, like "And he lived happily ever after..."
or, like in Diablo, he inserted a crystal into his forehead and became the new main boss :)
P.P.S. There was a bug, namely, after descending to find the mage lost in the darkness, all previously unlit dungeons and lands had to be opened with silver torches, as they no longer opened on their own.
It's interesting, the code is so simple that there can't be any logical error in principle.

Thank you for the statistics. It must be tedious to fight with archers, paladins, and inquisitors without any losses.
In reply to Jack_of_shadows
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In my latest Veteran playthrough, I managed to get 17 achievements:

And I found a logical error with the trees for the catapult:
No. 1 - I already gave 3 trees for building the catapult. After that, I cut down another 7. I came to pick up the catapult. I choose the third option:
, , .
No. 2 - I go back in. I choose the third option again:
, .
No. 3 - I go back in again, choose the second option, but there are no more trees:
, , .
No. 4 - If I choose the second option in No. 1, then 3 trees are taken again, and I have to wait until dawn, etc.
In reply to _CB_
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Tiard
P.p.p.s I tried, but I still don't understand how to upload screenshots here, so...
You go to the Attachments tab and upload the screenshots.

Then you go there again and insert them into the message.
Attachments 2
2 files attached • Total size: 47.4 KB
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_CB_, my mistake, indeed, if you don't chop down trees in one go, but rather chop down part of them, send them to the catapult, and then finish chopping down the rest, the quest state reverts to the previous one. I'll release a fix soon.
In the latest veteran playthrough, I managed to get 17 achievements:
Excellent result.
In reply to Jack_of_shadows
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Jack_of_shadows
I will release a fix a little later.
If there is a fix, please adjust some of the units to make it a bit easier:
It is especially difficult to kill at least one creature of each type.
For example, I was missing only one Archangel to have all creatures killed. And on the map, I remember there were only 2 units of these creatures - Seraphim and Angels, and there were also Seraphim in the arena. I also had some problems with the Shamanesses, but I managed to overcome them by degrading the Daughters of the Sky.
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To be honest, after reading the fourth point, I don't believe that many of these things can actually be implemented in Heroes of Might and Magic V. Well, let's test it.
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_CB_, I definitely found all three types of shamans, but I didn't place any archangels, although, on the other hand, if all units were present in a visible form, everyone who likes to clear the map completely would get the achievement without resorting to any tricks. On the arena, armies can appear with equal probability, consisting of unupgraded units, only from the first upgrades, and only from the second upgrades. Plus, someone might randomly respawn on the map. But, I think I'll place the missing unit in some secluded corner.
To be honest, reading the fourth point, I don't believe that many things are even possible to implement in the fifth Heroes game.
Before patch 3.1, half of them couldn't be implemented, but, thanks to the developers, they didn't abandon the game after the last add-on, but still finished a couple of very important and nice features.
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Huge respect to the author for this wonderful map!

A couple of questions:
1) What is the maximum skill level in alchemy? And what is the percentage ratio in which the skill level affects the outcome of an alchemical reaction?
2) As I understand it, the bank in Archilde is scripted in such a way that if you deposit a million, after a day or two the bank goes bankrupt and stops accepting further deposits. Is that correct? (This was a surprise to me, as I was very used to this easy money, and greed eventually ruined me... I should have kept my 800k in the account and not deposited more)

And I noticed one thing - if, during the construction of the guild of mages, you stand close to the builders (the dwarf and the goblin) and don't move away from them until they build the guild itself, then at the moment of completion, nothing will happen, and the script will output an error in the console - Cell is not empty. That is, because the hero is standing too close, there is not enough space to build this large building. Luckily, I figured out the problem, loaded a previous save, and moved away... otherwise, I would have been without a guild...
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1) What is the maximum skill level in chemistry?
Level 10 to become a grandmaster, 20 is the maximum. Each level adds +5% to the potion's power.
2) As I understand it, the bank in Archilde is scripted in such a way that if you deposit a million, the bank becomes bankrupt after a day or two and stops accepting further deposits. Is that correct?
It goes bankrupt if a million accumulates in the account, so if you deposit 800k, you'll need to withdraw the interest every few days. This surprise was introduced when I noticed that some players tend to hoard.
in the console, the script will give an error - Cell is not empty.
Thank you for your strict supervision of the construction; I will fix this error.
In reply to Jack_of_shadows
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Jack_of_shadows
Level 10 is required to obtain the Grandmaster title, and level 20 is the maximum. Each level grants a +5% bonus to potion strength.

The system goes bankrupt if a million accumulates in the account, so if you deposit 800k, you'll need to withdraw the interest every few days. This surprise was introduced when I noticed that some players tend to hoard.

Thank you for your diligent oversight of the construction; I will fix this error.

Thank you very much!

Here are a couple more questions:
1) How do I retrieve the Sword in the Stone? (the one located near the Foothills Palace and the Pyramid)
2) How many unique plants are needed for the Faculty of Biology?

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