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Posts from The Hero's Path

4.6 (8 ratings)
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9 years ago
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create more original campaigns like this, even on smaller maps. I'm sure many people will enjoy them. Rune magic and alchemy are truly something new in Heroes.
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9 years ago
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how do you recharge wands with spells in this campaign?
You can't, you can only sell them later in the shop.
where can I find workers for the mine that I cleared from the undead?
There are several types of creatures that are suitable; without giving away spoilers, just remember who has hammers in their hands, or who is supposed to work as a laborer.
In reply to Jack_of_shadows
9 years ago
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Jack_of_shadows
First of all, I apologize for the previous posts; it was my mistake – everything works very well, and there are no glitches.
Could you please explain how transmutation works? :confused:
In reply to _CB_
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9 years ago
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_CB_
Could you please explain how transmutation works? :confused:
It works on composite units. It allows you to transform a certain number of creatures of one type into the same number of creatures of another type (but only from those that are already present in that unit). Approach the army that contains, for example, cyclops and goblins. Cast the spell, select the unit to be transformed – the cyclops. If your dark magic is strong enough, select the final unit – goblins. As a result, for example, 10 cyclops will turn into 10 goblins. It can't be used often, but it's very effective.
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9 years ago
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I recently finished a map playing as the Knight. I'm absolutely thrilled! It's exactly what I've always wanted to see in the Heroes games. No rush, no race against time or opponents. I just wandered around like in Skyrim. I was very surprised by the monster respawn system. It's a great idea and well-implemented. As for the implementation, it's a masterpiece. No script glitched, everything worked perfectly. Everything is convenient, clear, there's a lot of statistics, new features, and beautiful effects. I'm just speechless. I looked in the editor to see how the scripts were written and felt a bit discouraged. It's too complex for me. Just endless arrays. But there are so many comments in the code! A separate thank you for that.
I also liked the "Necromancer for an Hour" spell from the dark runic magic. I just didn't understand why I couldn't get more than two hundred points out of my possible 415. This disappointed me every time. :)
Alchemy also turned out to be a great thing. It's true that it's not easy to max it out, but it was useful in the final stages. +40 to initiative, and the poor demon didn't even have time to move, while without alchemy, it would have defeated me in no time.
Thank you very much for such a tremendous amount of work and for the idea of turning Heroes into an RPG. It turned out very well.
и немедленно выпил...
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9 years ago
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I just don't understand why I can't get more than two hundred points out of my possible 415. This has always bothered me.
This is a peculiarity of the MakeHeroNecromancer() function. But there is a small trick to bypass it. After casting the spell, the hero remains a Necromancer until the first battle, and dark energy is restored at the beginning of a new day (new week). Therefore, you can cast it on the 7th day of the week, end your turn, and on the next turn, you will have a full energy bar. I always wanted to describe this tip somewhere, but I couldn't find a suitable place.
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9 years ago
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Thank you for the campaign. Everything works, except for the quest from the Orc leader involving water elementals. But this doesn't spoil the enjoyment of playing the game. I'm looking forward to the continuation. P.S. It's much easier to complete the campaign as a Knight than as a Warlock, but that's just my subjective opinion.
9 years ago
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Everything is great; I'm currently playing as a Warlock. I almost quit because I didn't know what to do next on the map, but I gradually got the hang of it, and I encountered a single **bug**: when descending to *Blackrock* through the shaft, the horse icon doesn't appear, preventing me from exiting the dungeon. The same situation occurs when entering *Dantarnar's* lair; I have to use the "Beacon" spell. Is this intentional, or is it a glitch?
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9 years ago
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Ilyaslav, this is just a visual bug; the entry and exit don't happen through standard objects but through scripts, so the game doesn't recognize that you can pass through them and doesn't display the horse. In reality, just click with the cursor as usual, and the hero will exit normally.
9 years ago
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Dear Jack, you've created an amazing map, and what's more, a campaign that's practically a new game in the series. I really enjoyed everything, the quest design, the atmosphere of the world – it's all simply magnificent. And now, about the downsides: 1) Some units are impossible to attack; the game crashes immediately. In this case, Rune Magic of Darkness, specifically the Degeneration spell, helped me. When I reduced the level of the creatures, the crashes stopped. 2) I didn't understand what I was supposed to do in the "Incident on the River" quest given by the Khan. Elementals appear, I kill them, they reappear. I tried waiting for them to disappear and searching around, but I clearly don't understand what I'm supposed to do. And finally, the third and most inconvenient issue – whether it's a bug or something else, I don't know. In the "Path of the Necromancer" quest (here comes a five-minute SPOILER), there are portals and creatures in the pyramid. You need to reach all of them through the teleporters and touch them in a specific order, or so I understood. When you touch a creature, its number should appear above it. The number doesn't appear. By reading the hints, I figured out the following order of creatures: 1) Phoenix, 2) Devil, 3) Angel, 4) Djinn, 5) Lava Dragon, 6) Cyclops, 7) Titan. But when I reach all of them within one day (using potions and other means), nothing happens. What should I do? I'm using the standard Heroes version, and the only mod I have installed is one that changes the number of creatures displayed in the tooltip, the color of damage dealt during attacks, and the skill wheel. I'm really looking forward to your answer because I would be very disappointed not to be able to complete this magnificent map.
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9 years ago
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Tiard,
Some units cannot be attacked; they disappear immediately.
No one has reported this yet; I don't know what it might be related to.
I didn't understand what I needed to do in the "Incident on the River" quest given by the Khan.
In the description, pay attention to the hint: "You can try to find out what caused this by investigating the place where they appear directly during the emergence of the elementals from the river depths." That is, you need to get to the spawn point before the unit materializes there.
9 years ago
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Thank you for the quick response. Regarding the elementals, I did as you suggested; I moved, and they appeared inside the ship. But what about the quest in the pyramid? What did I do wrong? This is one of the main quests. Could it be that the order in which I defeated the creatures was incorrect?
In reply to Tiard
9 years ago
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1) Phoenix, 2) Devil, 3) Angel, 4) Djinn, 5) Lava Dragon, 6) Cyclops, 7) Titan.
But the order is incorrect...
What is this Djinn? Where is the Astral Dragon?
9 years ago
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To the east, a sword sticks out of the cliff; I think it's the fiery tongue of a dragon... what do I need to do to pull it out? Should I brew a potion for attack?
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9 years ago
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Tiard, you need a certain amount of hero attack power there; a potion won't help, as it directly buffs the units, not the hero. You just need to level up.

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