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The Hero's Path

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#277
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I just don't understand why I can't get more than two hundred points out of my possible 415. This has always bothered me.
This is a peculiarity of the MakeHeroNecromancer() function. But there is a small trick to bypass it. After casting the spell, the hero remains a Necromancer until the first battle, and dark energy is restored at the beginning of a new day (new week). Therefore, you can cast it on the 7th day of the week, end your turn, and on the next turn, you will have a full energy bar. I always wanted to describe this tip somewhere, but I couldn't find a suitable place.

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