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The Hero's Path

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I recently finished a map playing as the Knight. I'm absolutely thrilled! It's exactly what I've always wanted to see in the Heroes games. No rush, no race against time or opponents. I just wandered around like in Skyrim. I was very surprised by the monster respawn system. It's a great idea and well-implemented. As for the implementation, it's a masterpiece. No script glitched, everything worked perfectly. Everything is convenient, clear, there's a lot of statistics, new features, and beautiful effects. I'm just speechless. I looked in the editor to see how the scripts were written and felt a bit discouraged. It's too complex for me. Just endless arrays. But there are so many comments in the code! A separate thank you for that.
I also liked the "Necromancer for an Hour" spell from the dark runic magic. I just didn't understand why I couldn't get more than two hundred points out of my possible 415. This disappointed me every time. :)
Alchemy also turned out to be a great thing. It's true that it's not easy to max it out, but it was useful in the final stages. +40 to initiative, and the poor demon didn't even have time to move, while without alchemy, it would have defeated me in no time.
Thank you very much for such a tremendous amount of work and for the idea of turning Heroes into an RPG. It turned out very well.
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