On what basis is this considered a bug, and where is the guarantee that the AI won't use an attack on a mixed army and sometimes not lose, thereby removing upgraded units from the mixed army?
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You are a bit confused...
In the first case, you really do have to kill the entire group of neutrals, even if by repeatedly attacking the last ones. That is, systematically killing all groups.
In the second case, only the unupgraded neutral units are killed, we flee, and the entire neutral group disappears from sight. Thus, in this case, the upgraded stacks are obtained "for free," and that is not good.
And the tactics end up being completely different, not identical, as you claim.
In principle, it seems illogical to me that carrying a neutral without penalty is allowed (and this is clearly a bug). Moreover, by using it, the player in the game suffers no material losses, unlike using the neutral elimination trick (here they do suffer material losses for it, see above). Nevertheless, this trick is banned. If we look at the big picture, then either both of these tricks should be allowed, or both of these bugs should be banned :)
If you look at the bigger picture, either both of these features should be allowed, or both of these bugs should be prohibited.
It's up to the organizers to decide. I think it's... not by chance, as old Winnie-the-Pooh would say. Perhaps there's a practice on other portals.
But in any case, both of these points are equally difficult to check in a tournament. And besides, even if they are mutually excluded, there are still more than enough tactical subtleties in Heroes 3.
Therefore, I take it calmly - in the end, everyone is in equal conditions.
It's up to the organizers. I think this is... not accidental, as Winnie-the-Pooh would say.
Perhaps, there is a practice on other portals.
But in any case, both of these aspects are equally difficult to check in a tournament.
And besides, even if they are mutually exclusive, there are more than enough tactical tricks in Heroes 3 without them.
And therefore, I take it calmly - in the end, everyone is in equal conditions.
Well, for example, when you were arguing with AmberSoler about "features" and "bugs." That's ridiculous. AmberSoler made it perfectly clear what, how, and why. Even a child can understand how to distinguish between these two incomparable things, but you argued until the very end.
:) He didn't explain anything. Both situations are bugs, and many people understand that. But for some reason, one situation is considered a feature, while the other is still considered a bug. And if you don't understand it yourself, don't accuse others of being stupid.
To Kyle: I don't quite remember if I signed up for blitz-3 or not, but I see that I am in the table. I will probably still manage to send the save tomorrow, which is already this evening.
The AI sometimes uses the tactic of attacking and sacrificing units against neutrals – is that impossible? I've seen computer-controlled heroes get destroyed by neutrals, and if there's a mixed army, then according to your definition, the upgraded units will retreat. Be honest – does this happen or not? And if it does, then it means the AI is using this tactic, and you're lying again :) So, it's unclear who's actually spamming here, and now you're trying to redirect me to who knows what topic because you have nothing to counter with. All your excuses are weak :)
But: the AI doesn't have the goal of weakening the neutrals in order to defeat them with smaller forces later! It just got destroyed and forgot where it happened, so the AI isn't exploiting a bug – don't confuse the concepts. It just randomly does what we try to do consciously, and there's no benefit for it from this action. This is what I call the AI's stupidity... :)
As for "pushing neutrals" – the AI, even if accidentally, uses this trick to its advantage – it works perfectly. That's why we don't ban it. This topic has already been thoroughly discussed on other forums... I'm not interested in explaining it a hundred times – if you don't understand the difference between "using" and "not using," I can't help you.
Yes, the AI sometimes crashes into neutrals, and in that case, I believe the neutral loses its upgraded stack.
But: the AI has no goal to weaken the neutrals in order to wipe them out with small forces later! It simply crashed and forgot where it did so, and therefore the AI is not using the bug—don't twist the words.
It just randomly does what we try to do consciously, and there is no benefit from this action for it. That's exactly what I called the AI's stupidity... :)
As for "neutral rushing" — the AI, even if by accident, uses this trick to its own benefit — it works a hundred percent. That's why we don't ban it.
This topic was settled long ago on other resources... I
have no interest in explaining this a hundred times—if you don't understand the exact difference between the concepts of "using" and "not using," then there's nothing I can do to help.
Well, as an option, after you hire the last possible hero and he completes his turn, you can save and send your save file to the host... This will be your result... And what ELSE can be done here without violating the rules? Only optimize movement so that there are enough heroes... And we all already know how to do that... :)
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the third stage of Kanigem - a ban from VDV:
7. It is forbidden: to buy back your dismissed heroes on the same day (i.e., to use the "dismissal-buyback" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!
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blitz tournaments - a ban from AmberSoler and Kyle
- it is forbidden to use the "dismissal-buyback" trick, i.e., a dismissed Hero cannot be hired
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So, interpret it as you like :) Although these tournaments are played with one version of heroes.
This ban was justified by the fact that a dismissed hero will fully restore his turn, as far as I understand, and it turns out that on the same day he will have a full turn again. But on what basis can I not buy a hero on the current turn who was dismissed on the previous turn???
He would have a full turn anyway, whether he was with me on the previous turn and was dismissed, or whether he was not with me at all on the previous turn. According to AmberSoler, it works 100% - which means it's a feature. Therefore, the ban from VDV is formulated correctly, and yours is not very well. Well, what can you do, the boss is the boss :)
Therefore, the ban formulated by VDV is correct, but yours is not very well. Well, what can you do, the boss is the boss :)
VDV's wording is more accurate, I agree. We'll correct it...
7. It is forbidden to: redeem your dismissed heroes on the same day (i.e., use the "dismissal-redemption" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!
Does he mean that heroes who died in battle also cannot be redeemed on THIS TURN, but can be redeemed on the NEXT turn? How will it be in your rules?
So, if I understand correctly, I have the full right to buy a hero who is about to be dismissed tomorrow?
1. If you have the right to buy them, then why give shackles in the game? Answer: To capture them and make them work for you. I'm even in favor of being able to buy back an enemy hero who escaped from you, but only if they escaped from you specifically – otherwise, it might turn out that you wasted your troops on them, and not attacking them was a mistake. It's also bad if they hang around your castle and prevent you from developing.
2. The fact that they moved doesn't matter to you – they didn't move under your control. Or maybe the computer moves after you, and this hero hasn't moved yet.
3. If you buy back your slain hero on the turn they died, then, of course, you can't use them on that turn.
The rules are written in such a simplified way to avoid having to deal with checks, in my opinion, so it's not clear what, how, and why. :)
:smile19: Deleted :smile19:
Kyle: Please refrain from personal attacks!
