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Posts from TOURNAMENT TROUBLES!

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#105
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IronAxe;91590
What will change if there's a battle of 7 Fairies against 7 Behemoths? I don't mind – create maps; players base their decisions on what they see on the battlefield and what resources they have available.
The point is not that such battles might happen… accidentally… due to an organizer’s oversight…, but that they shouldn’t be introduced intentionally!
And if you look at this post, it becomes clear that tournament organizers should try to avoid such battles as much as possible.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#106
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IronAxe;91590
What will change if there is a battle of 7 Fairies against 7 Behemoths? I'm not against it – create maps, and players will base their decisions on what they see on the battlefield and what they have at their disposal.
I myself play whatever is offered. The question is, this approach could lead to players losing interest if the battles are too long.

Ultimately, 7 Fairies against 1 Behemoth is already enough to "get the idea." And there's no need for automatons, "cheaters," or other gimmicks.
Veni Vidi Vici
-- Julius Caesar, 47 BC
In reply to Kyle
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#107
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Kyle;91591
The point is not that such battles can happen... accidentally... due to the organizer's oversight..., but that they shouldn't be introduced intentionally!
And if you look at this post, it becomes clear that tournament organizers should try to avoid such battles as much as possible.
Sincerely.
My opinion is that, for example, regarding Heroes IV, this is a pointless exercise. They won't eliminate it.

Added after 2 minutes
Richard_I;91593
Yes, I play whatever they give me. The question is, however, that you can lose players if you create long battles.
In the end, 7 sprites against 1 behemoth is already enough to "understand." And there is no need for automatons or "cheaters" or other gadgets.
Then you can kill the Behemoth without sprites, just with a hero using potions.
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#108
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Kamikaze;93873
Time is running out, there are less than four days left. And the result needs to be improved! :smile25:
I didn't have time for this round. I haven't even started yet, but if I manage to complete it, even just for the sake of it, I'll send it in. I also missed the discussion about the analysis of the second round.
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VDV wrote:
...we hire a Nomad (5), and visit the water source again, almost maxing out Sylvia's stats!
Next, we do the most important thing in the game!
WE DISBAND THE PEASANTS AND SWAP THE NOMADS AND DRAGONFLIES! I.E., IT IS NECESSARY THAT THE NOMAD STANDS TO THE LEFT OF THE DRAGONFLY IN THE HERO'S SLOTS, THAT'S THE TRICK!
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I didn't know about this trick, but I still managed to reach the dungeon. But for this, I had to defeat ALL the Pikemen and not take any prisoners. As a result, I didn't have enough money to open the gates, although I collected all the money on the map and exchanged all the troops I had, and I also had enough turns. Now I'll know :)

Added 8 minutes ago
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AmberSoler wrote:
If there is at least one foreign unit in the army, there will definitely be a penalty. This is an internal rule of the game.
However, one trick has been noticed - it turns out that there is a way to carry neutral troops (Nomad, Mummy, Hobbit, Wizard, etc.) with you in such a way that they will not "attract" the penalty. To do this, the neutrals must be placed to the left of the units for which the terrain is native. This is not a documented point, but it always works.
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Carrying an army without a penalty across rough terrain means it's a feature, not a bug, although you say that THIS contradicts the internal rules of the game itself. However, the disappearance of upgraded neutrals after a preliminary attack on a mixed army is, in your opinion, a bug, not a feature :) Well, you really need to learn some logic from AmberSoler :) Well, I don't care - the main thing is that what is allowed and what is prohibited is clearly stated for everyone, and this will have to be taken into account :)

Added 25 minutes ago
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Kyle wrote:
We have a tournament in Heroes 3, so there is no need to bring Heroes 4 into this.
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In general, I don't see much difference between the Heroes games in versions 1, 2, 3, 4, 5. The essence is the same. It's just that with a mixed army in the third game, we lose one of the tactics for destroying it. But we can live with it :)

Added 7 minutes ago
AmberSoler;92394
Be careful with your words... ;) Physically, it's very easy to do... But it's forbidden because it's considered a bug. If the map author wants the established quest to be completed first, and then the city visited, then that's how it should be done... And if you managed to bypass the task set by the map author, it's not because it was intended, but because the editor creators did not foresee how to protect against this... :)
The player cannot know what the map creator was thinking. Maybe he created a lot of complex quests, but at the same time gave you wings, or assumed that they could be bought somewhere. So that the player has the opportunity to find alternative solutions - either to complete the quests, or to get wings and bypass the quests. What guarantee is there that the map author didn't intend it that way. And with all sorts of prohibitions, you may be distorting the authors' ideas yourself :)
In reply to IronAxe
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#109
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IronAxe;93880
The player cannot know what the map creator had in mind. Perhaps they created intricate quests that are difficult to complete, but at the same time, they gave you wings or assumed that you could buy them somewhere. So that the player has the opportunity for alternative solutions – either to complete the quests or to get wings and bypass the quests. Where is the guarantee that the map author didn't intend it that way? And with all sorts of prohibitions, you might be distorting the authors' ideas yourself.
How can the player not know, and who are the rules written for, IronAxe?
Notes:

1. This map contains the artifact Angel Wings. It is forbidden to use it to move around quest guardians. To visit an object that is guarded, you must first remove the guard and only then visit the object (in particular, this refers to the Fort on the Hill). It is also forbidden to visit castles without first removing the guard (neutral units guarding the entrance to the side castles and the Pandora's Box near the lower castle must be removed before visiting the castles).
Or is this post unnoticed? :D

Added 4 minutes ago
IronAxe;93880
If there is at least one foreign unit in the army, there will definitely be a penalty. This is an internal rule of the game.
However, one trick has been noticed – it turns out that there is a way to carry neutral troops (nomad, mummy, hobbit, wizard, etc.) with you in such a way that they do not trigger the penalty. To do this, the neutrals must be placed to the left of the units for which the terrain is native. This is not a documented feature, but it always works.
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Carrying an army without a penalty across rough terrain means it's a feature, not a bug, although you say that THIS contradicts the internal rules of the game itself. However, the disappearance of upgraded neutrals after a preliminary attack on a mixed army is, in your opinion, a bug, not a feature. Yes, you really need to learn some logic from AmberSoler. Well, I don't care – the main thing is that what is allowed and what is prohibited is made clear to everyone, and this must be taken into account.
I also disagree with Iron Axe here (please don't think that I'm trying to pick on your opinion, I'm just expressing my own). After all, the Nomad's properties say "sandwalkers". Other neutrals don't drag anyone anywhere (mummy, hobbit, wizard, etc.). This is just his advantage, and nothing more.
In reply to Kamikaze
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#110
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Kamikaze;93900
How can a player not know, and the rules are written for whom, Iron?
Or is this post unnoticeable :D
I am talking about the rules in general. In this particular tournament, I don't know, maybe AmbekSoler is the map author and he knows his idea, but what if the tournament takes place on a different map? And here, the rule that the rules of the next tournament are copied from the previous one is accepted. And already in all tournaments, the use of wings to ignore quests or the exile of upgraded units is considered a bug. Although we no longer know who the map author is and what he intended. But the authors' ideas do not align with the rules. But AmberSoler, for some reason, claims that all bans are introduced solely to avoid violating the authors' ideas. I pointed out in my post that he may not know the author's idea himself. Maybe the author intended that you take wings and bypass his quests??? :)
Kamikaze;93900

I also disagree with Iron Axe here (please don't think that I am trying to pick on your opinion, I'm just expressing my own). After all, the Nomad's properties say "sandwalkers". Other neutrals don't drag anyone anywhere (mummy, hobbit, wizard, etc.). This is just his advantage, nothing more.
But how did the Serpent drag the Nomad across the swamp without penalty?? A bug of swapping units in slots was used. But for some reason, it is called a feature?? The disappearance of neutrals from a mixed army is called a bug, although it may be a feature :)
In reply to IronAxe
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#111
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IronAxe;93906
How did the Serpent manage to move the Nomad across the swamp without a penalty?? The unit swapping bug was used. But why is it called a feature?? The disappearance of neutrals from a mixed army is called a bug, although it could be a feature :)
And the Serpent didn't move the Nomad across the swamp without a penalty, where did you get that from??? For example, I didn't rearrange anything because I didn't know about it either!!!

Added 2 minutes later
IronAxe;93906
I'm talking about the rules in general. In this particular tournament, I don't know, maybe the map author is AmbekSoler and he knows his idea, but what if the tournament is held on a different map? And here, the rule that the rules of the next tournament are copied from the previous one is accepted. And already in all tournaments, the use of wings to ignore quests or the exile of upgraded units is considered a bug. Although we don't know who the map author is and what he intended. But the authors' ideas do not match the rules. But AmberSoler claims that all the bans were introduced solely to avoid violating the authors' ideas. I pointed out in my post that he may not know the author's idea himself. Maybe the author intended that you take wings and bypass his quests??? :)
These bans - about Wings - are written separately in the rules, specifically for this map, so it's impossible to even think that the rule is general, look at the first page :p
In reply to Kamikaze
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#112
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Kamikaze;93907
And the snake didn't drag the nomad across the swamp without a penalty, where did you get that from??? For example, I didn't move anything because I also didn't know about this!!!
Now tell me, are you joking or playing dumb?? It's very hard to actually object. If you didn't move anything, then move it :) If the snake is on the left, you can't reach the prison, but if you place the snake to the right of the nomad, you can reach it. And what did the tutorial tournament teach you then??
Kamikaze;93907

These bans—about the Wings—are written separately in the rules specifically for this map, so it's impossible to even think that the rule is general, look at the first page :p
Well then, don't use the author's intentions when introducing bans as arguments in a dispute. But if the organizer is also the author of the map—then fine :)
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#113
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I think it's high time to formulate general rules and prohibitions for any tournament (Heroes of Might and Magic III) and thereby avoid a lot of disputes and misunderstandings... And if someone organizes another tournament with certain "peculiarities" that differ from the generally accepted rules, then they should discuss them separately, indicating that these "peculiarities" apply only to that particular tournament. This resource has existed for quite a long time, but it seems that it is mainly used for idle chatter (IMHO), i.e., there are only a few people who genuinely want to create something truly heroic (and physically cannot manage to organize everything). Everything needs to be organized! (Unfortunately, I can't help much myself due to lack of time and opportunity).
Radik
In reply to IronAxe
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#114
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IronAxe;93917
Hey, tell me, are you joking, or are you just acting dumb?
What was that? Why are you talking like that? Did you run out of words or something?

IronAxe;93917
If the serpent is on the left, you won't be able to reach the prison, but if you put the serpent on the right of the nomad, you will be able to. And what did the training tournament teach you then?
But I immediately had the serpent on the right, by a lucky coincidence! :rolleyes: I first got rid of the pikemen and then bought the nomad, and he ended up in the far left slot. And there's no need to be rude.

Radik;93987
I think it's long overdue to formulate general rules and prohibitions for any tournament (of three players) and thereby avoid a lot of arguments and misunderstandings... And if someone organizes another tournament with some "peculiarities" that differ from the generally accepted rules, then they should discuss them separately, indicating that these "peculiarities" apply only to this tournament.
This resource has existed for quite some time, but it seems that it is mainly used for chatting (IMHO), i.e., there are only a few people who really want to create something truly heroic (and, of course, they physically don't have time to organize everything).
We need to organize everything! (Unfortunately, I can't help much myself due to lack of time and opportunity).
If Iron stops arguing with every suggestion in the rules, then there won't be this feeling.:(

Added 1 minute ago
Dmitry_A_S;93989
Map, little map....

I'm already overwhelmed. I'm torn. How can I find the time to crack this nut without breaking my teeth?
Add a couple more things to this "blitz map," and it could become a full-fledged tournament map!
And remember, some people didn't want to award ratings because of the supposed simplicity of the whole blitz. After this stage, there won't be any such people at all.

AmberSoler - well done! And I have nothing to add to that!
I agree, you can award the standard tournament rating on such a map!!!:smile49:

Added 7 minutes ago
uh... here's the thing, I just turned on the map, the second one, and rearranged the units in the slots. It turns out that the nomad doesn't drag the serpent across the desert (that is, no matter how you change them, they still reach), but the serpent drags him across the swamp (that is, the serpent must be on the right, for some reason), as Iron says!!! Can anyone explain this? :smile45:
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#115
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Radik;93987
I think it’s long overdue to formulate general rules and prohibitions for any tournament (for the third game) and thereby avoid a lot of disputes and misunderstandings… And if someone organizes another tournament with certain “peculiarities” that differ from generally accepted rules, then they should discuss them separately, indicating that these “peculiarities” apply only to this particular tournament.
This resource has existed for quite some time now, but there is a feeling that it is mainly used for spamming (IMHO), i.e., there are only a few people who truly want to create something genuinely heroic – a small group (who physically cannot manage everything).
We need to organize everything!
(Unfortunately, I can't help much myself due to lack of time and opportunity).
I have already tried to do something similar; the topic is called: Rules for Offline Tournaments + FAQ
Take a look; maybe after reading it, you will have some comments and suggestions...
By the way, if such comments really appear, please send them to me via PM or write in the thread TOURNAMENT MATTERS!, but PLEASE don’t go off-topic in this thread because it is dedicated to a specific tournament.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to IronAxe
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#116
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IronAxe;93880
I didn't know about this... Moving an army without a penalty across rough terrain – that's a feature, not a bug, even though you say that THIS contradicts the internal rules of the game itself. However, the disappearance of upgraded neutral creatures after a preliminary attack on a mixed army is, in your opinion, a bug, not a feature :) Well, in reality, you need to learn some logic from AmberSoler :)
Your ability to comment on and criticize things you don't understand is simply astonishing.

Interestingly, what, in your opinion, is the difference between a feature and a bug? The fact that this aspect is not written anywhere in the rules does not allow us to consider it a deliberate move by the game developers, so we call it a pseudo-bug or a "feature." However, I would like to draw your attention to the important point that the computer opponent uses this feature without any problems. For this reason, it is useful to know about it, and to prohibit it is, at the very least, not reasonable. Multidefeat is a pure bug, and therefore it is prohibited. What in my logic amuses you so much?
The player cannot know what the map creator had in mind. Perhaps he created intricate quests that are difficult to complete, but at the same time, he gave you wings, or assumed that they could be bought somewhere. So that the player has the opportunity for alternative solutions - either to complete the quests, or to get wings and bypass the quests. Where is the guarantee that the map author did not intend it that way? And with all these prohibitions, you may be distorting the authors' ideas yourself :)
Because the author himself stated that using Wings to bypass quests is prohibited. I had to do it because I didn't have time to test the flight and edit the map to make all these objects inaccessible...

Do you have any more questions?
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to Richard_I
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#117
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Kyle;94091
I've already tried to create something similar; the topic is called: Rules for Offline Tournaments + FAQ
Take a look; maybe after reading it, you'll have some comments and suggestions...
By the way, if such comments do appear, please send them to me via PM or write in the thread TOURNAMENT MATTERS!, but PLEASE don't go off-topic in this thread because it is dedicated to a specific tournament.
Sincerely.

Personally, I disagree with point:
1.4.10. It is forbidden to weaken unupgraded neutral armies through repeated defeats.

Although I'm not particularly against it :)

It simply artificially prohibits a perfectly definite tactic for completing battles. That is, you can apply this tactic to non-mixed troops, but not to mixed ones.
In reply to AmberSoler
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#118
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AmberSoler;94100
Interesting, what, in your opinion, is the difference between a feature and a bug? The fact that this aspect is not described anywhere in the rules does not allow us to consider it a deliberate move by the game developers, so we call it a pseudo-bug or a "feature." However, I would like to draw your attention to the important point that the computer opponent uses this feature without any problems.
The computer opponent uses a bug that you call a feature :)
AmberSoler;94100

For this reason, it is useful to know it, and to prohibit it is, at the very least, not reasonable. Multidefeat is a pure bug, and therefore it is prohibited. What in my logic amuses you so much?
And on what basis is this considered a bug, and where is the guarantee that the computer player does not use an attack on a mixed army and sometimes does not lose and does not remove upgraded troops from the mixed army?
AmberSoler;94100

Because the author himself stated that using Wings to bypass quests is prohibited. I had to do this because there was no time to test the flight and edit the map to make all these objects inaccessible...
Therefore, I agreed that if the map author himself voiced his idea, then the ban with the caveat that it applies only to this tournament is understandable.

Added 3 minutes ago
Radik;93987
I think it's long overdue to formulate general rules and prohibitions for any tournament (for the third game) and thereby avoid a lot of disputes and misunderstandings... And if someone organizes another tournament with certain "features" that differ from the generally accepted rules, then they should discuss them separately, indicating that these "features" apply only to this tournament.
I absolutely agree.

Added 22 minutes ago
Kamikaze;93991
What was that??? Why are you talking like that? Did you run out of words or what?
And I immediately had a snake on the right, by a lucky coincidence! :rolleyes: I first got rid of the pikemen and then bought a nomad, and he ended up in the far left slot. And you don't have to be rude.
:) Well, that wasn't rudeness, but a playful hint that before objecting, you need to carefully read the entire topic and think about what you are writing. In my opinion, you scolded yourself even more for this :) I'm not against you expressing your opinion, but first you need to try to understand the essence of the problem.
Kamikaze;93991

But if Iron stops arguing with every suggestion in the rules, then there won't be this feeling.:(
:) I don't argue with every suggestion in the rules. Look in the tournament concerns topic. But even if I do, you yourself write that a person has the right to express and defend his opinion, right?
In reply to IronAxe
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#119
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IronAxe;94199
Personally, I disagree with the following point:
1.4.10. It is forbidden to weaken unupgraded neutral armies through multiple defeats.

Although I don't particularly mind it :)

It's just that in such battles, a very specific battle walkthrough tactic is artificially prohibited. That is, you can use this tactic against mixed armies but not against unmixed ones.

You're a bit confused...
In the first case, you really do have to kill the entire group of neutrals, even if by repeatedly attacking the last ones. That is, you methodically kill all groups.
In the second, only the unupgraded neutral units are killed, you retreat, and the entire neutral group disappears from sight. Thus, in this case, the upgraded stacks are obtained "for free," and that is not good.
And the tactics turn out to be completely different, not the same as you claim.
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.