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Posts from "240H" – unlocking new heroes and improving existing ones.

5.0 (1 rating)
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9 years ago
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With this mod, none of my saves work in campaigns, scenarios, or multiplayer maps; the game crashes when loading. I reinstalled the game without this mod, but the crashes still occur. What can be done about this?
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9 years ago
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Please excuse me for asking such a simple question, but did you start a new map?
In reply to Ment
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9 years ago
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Is there any point in continuing to develop the mod?
In reply to Гусь
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9 years ago
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Goose
Is there any point in continuing to develop the mod?

Yes, some forum members have specifically requested that it be added to the EVE modification.
In reply to Гусь
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9 years ago
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Goose
Is there any point in continuing to develop the mod?
Even if there's no desire to continue developing it, you could still leave a working link to the current version, as someone might like the mod.
In reply to GodRick
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9 years ago
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Yes, I started creating maps with this mod, then I saved, and the next time I launched the game and loaded the map, the game crashed.
9 years ago
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Does this mod include NHF heroes with their unique abilities? For example, an Inferno hero who, after a battle, would raise Imps in a quantity of 2% of the existing number.
In reply to GodRick
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9 years ago
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GodRick
None of my saves work in this mod, whether in Campaigns, scenarios, or multiplayer maps; the game crashes when loading. I reinstalled the game without this mod, and the crashes still occur. What can be done about this?
Reinstalling
I don't know what mods affect, but after some, it becomes impossible to load the game. Perhaps the mod is damaging the game or replacing game files in a way that makes loading impossible.

Added 10 minutes ago
Goose
Is it worth continuing to develop the mod?
Yes, it would also be nice to update it after each new installment of Heroes (I didn't see the Heroes from part 7 in your mod).
You could create a good map, describing how Saref pulled off that trick with the Skull of Shadows and resurrected all the Heroes; that would be interesting.
No, if you don't have time, or if you don't like something, you can do whatever you want; I'm just answering your question.
Ultimately, you are the mod developer, and you decide how and what will be best.

Added 1 minute ago
atlant108
There is, in particular, some forum members have asked to add it to the Evolved War Arts modification.
and it would also be nice to add it to Heroes 5.5, but that will be a lot of work (due to the class distribution).

Added 3 minutes ago
Goose
Question for the modders: how can I create my own portrait? In the sense, one that looks decent and isn't taken from the internet?
Take a picture in a mirror or with a webcam near the computer (but you'll need special programs for that). Another option is to commission an artist, but that can be expensive.

Added 6 minutes ago
Dyrman
Can they be formatted as, for example, done in other threads?

A lot has been taken from other mods. It would be right to indicate this in the description, or simply write "thank you" to the authors of those mods.
Well, I think they won't be too offended, but at least it could be mentioned that half of it isn't his.
In general, mods are a delicate thing, and on the internet, everyone uses them.
And our Goose too...
In reply to Уриэль Септим Х
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9 years ago
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Uriel Septim X
Reinstalling
I don't know what exactly the mods affect, but after some of them, it becomes impossible to load the game. Perhaps the mod damages the game or replaces game files in such a way that loading becomes impossible.

I have already reinstalled the game without the mod, but that didn't help. Now I have created a new profile and am playing in it; the saves load.
In reply to GodRick
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9 years ago
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GodRick
Uriel Septim XReinstalling the game.
I don't know exactly what the mods affect, but after installing some, it becomes impossible to load the game. Perhaps the mod corrupts the game or replaces game files in a way that makes loading impossible.

I have already reinstalled the game without the mod, but that didn't help. Now I've created a new profile and am playing in it; the saves load.
This means the error is not in the loading process, but in the saving process (although I don't know how this information will help).
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9 years ago
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I will release a new update in a month or two. I will fix all the problems. Please continue to report any bugs you find.
9 years ago
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Goose
As you know, after Sareth, in the guise of the Dark Messiah, defeated Arantir and obtained the Skull of the Dragon King, he was faced with a choice: to free Kha-Belekh from Shio or to rid Ashan of demons forever. But the mage's apprentice chose a third path, possessing a very twisted sense of humor: he managed to unite the three worlds into one, resurrect all fallen heroes, and release Kha-Belekh from Shio, weakening him to the level of an ordinary demon lord. Now the player has to deal with this chaos, learn to navigate a world with 776 heroes.
Mod version: 1.0 (776 heroes created, 82 heroes have their own models, 31 heroes have their own voice acting, 20 heroes have their own scenarios).
In the next update, I will work on the models.
Suggestions for improving portraits, models, biographies, etc. are welcome.
https://yadi.sk/d/yiwurowuroewr2554

Mirror from the moderator: https://yadi.sk/d/lfmzUKdHy932C

How did you create the heroes? Can you explain in as much detail as possible? I also want to create new heroes. Thank you in advance!
In reply to SuperPlayer
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9 years ago
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SuperPlayer
How did you create the heroes? Can you explain in as much detail as possible? I also want to create new heroes. Thank you in advance!
Open the data.pak file with an archiver, find the MapObjects folder there, and inside it, folders with the factions of heroes (Academy, Haven, Inferno, Dungeon, Dwarves, Necropolis, Preserve, Stronghold). Go to the folder with the desired faction, copy any file with the extension .(AdvMapHeroShared), open it with Notepad, and edit it.
In this file, each line has its own meaning. I will tell you about them later, when I have time. Or someone else will.
Then, change the file name to your own, put it in this folder, in the MapObjects/_(AdvMapHeroSharedGroup)/Heroes/ folder, find the files with the names of the faction of your hero and the Any file. In them, write a link to the hero file.
After that, you need to make all the heroes available on multiplayer maps, but it's easier to download any mod that opens and adds heroes, and copy the Maps folder from it.

Added 56 minutes ago
SuperPlayer
How did you create the heroes? Can you explain in as much detail as possible? I also want to create new heroes. Thank you in advance!
Lines from the file and what they mean:
Model - link to the hero model
AnimSet - link to the hero animation file
Internal name - the name of the hero file without the extension
Specialisation - script name of the specialization
Primary skill - racial skill, mastery (basic, advanced, expert, extra expert)
Specialisation name - path to the file with the specialization name
Specialisation description - path to the file with the specialization description
Specialisation icon - path to the file that links to the specialization icon
Face texture - path to the text file that links to the hero's portrait (128x128)
Face texture small - path to the text file that links to the hero's small portrait (64x64)
Hero character arena - path to the file with the hero model in battle
Hero character adventure - path to the file with the hero model on the map
Hero character arena melee - path to the file with the hero model during an attack (demon, knight, etc.)
Hero individual camera - path to the file with links to special camera flybys for the hero
Combat visual - the hero's visual file, I don't know what it's for, but the game won't start without it.
Town - the city where the hero appears
Offence, Defence, Knowledge - the hero's main characteristics (attack, defense, knowledge are indicated here. Magic is next to them, but I don't remember the name)
Skills - here, the hero's starting skills with mastery should be indicated (no more than 5).
Perks - here, the hero's starting abilities are indicated in the same way (an ability requires a specific skill)
Spells - the hero's spells
Ballista - presence of a ballista (true - yes,
false - no)
FirstAidTent - presence of a tent
AmmoCapt - presence of a cart
Favorite enemies - sworn enemies (script names of creatures are indicated)
Selection - path to the model of the circle under the hero.
Trace set - path to the model of the smoke behind the hero with a large army
Hero adventure music - path to the file that links to the hero's .ogg music file
Scenario Hero - scenario hero, or not. You need to write false
Hide in editor - hidden in the editor, or not. Also false.
At first, it seems that nothing is clear and everything is difficult, but in reality, it is not difficult. You just need to look at how everything is done with other heroes. All images must be in dds format. If you have specific questions, I will answer (if I know myself).

Added 1 minute ago
I spent 5 months learning to create heroes by trial and error and by examining other people's mods.
In reply to Гусь
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9 years ago
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The mod has been updated. Request to the moderator: please change the topic title to "240H" - introducing new heroes and improving existing ones.

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