How did you create the heroes? Can you explain in as much detail as possible? I also want to create new heroes. Thank you in advance!
In this file, each line has its own meaning. I will tell you about them later, when I have time. Or someone else will.
Then, change the file name to your own, put it in this folder, in the MapObjects/_(AdvMapHeroSharedGroup)/Heroes/ folder, find the files with the names of the faction of your hero and the Any file. In them, write a link to the hero file.
After that, you need to make all the heroes available on multiplayer maps, but it's easier to download any mod that opens and adds heroes, and copy the Maps folder from it.
Added 56 minutes ago
How did you create the heroes? Can you explain in as much detail as possible? I also want to create new heroes. Thank you in advance!
Model - link to the hero model
AnimSet - link to the hero animation file
Internal name - the name of the hero file without the extension
Specialisation - script name of the specialization
Primary skill - racial skill, mastery (basic, advanced, expert, extra expert)
Specialisation name - path to the file with the specialization name
Specialisation description - path to the file with the specialization description
Specialisation icon - path to the file that links to the specialization icon
Face texture - path to the text file that links to the hero's portrait (128x128)
Face texture small - path to the text file that links to the hero's small portrait (64x64)
Hero character arena - path to the file with the hero model in battle
Hero character adventure - path to the file with the hero model on the map
Hero character arena melee - path to the file with the hero model during an attack (demon, knight, etc.)
Hero individual camera - path to the file with links to special camera flybys for the hero
Combat visual - the hero's visual file, I don't know what it's for, but the game won't start without it.
Town - the city where the hero appears
Offence, Defence, Knowledge - the hero's main characteristics (attack, defense, knowledge are indicated here. Magic is next to them, but I don't remember the name)
Skills - here, the hero's starting skills with mastery should be indicated (no more than 5).
Perks - here, the hero's starting abilities are indicated in the same way (an ability requires a specific skill)
Spells - the hero's spells
Ballista - presence of a ballista (true - yes,
false - no)
FirstAidTent - presence of a tent
AmmoCapt - presence of a cart
Favorite enemies - sworn enemies (script names of creatures are indicated)
Selection - path to the model of the circle under the hero.
Trace set - path to the model of the smoke behind the hero with a large army
Hero adventure music - path to the file that links to the hero's .ogg music file
Scenario Hero - scenario hero, or not. You need to write false
Hide in editor - hidden in the editor, or not. Also false.
At first, it seems that nothing is clear and everything is difficult, but in reality, it is not difficult. You just need to look at how everything is done with other heroes. All images must be in dds format. If you have specific questions, I will answer (if I know myself).
Added 1 minute ago
I spent 5 months learning to create heroes by trial and error and by examining other people's mods.