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Posts from Final Battle - 10

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9 years ago
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"Final Battle - 10"


Previous tournament winners:
Final Battle - 9: Maretti
Final Battle - 8: Maretti
Final Battle - 7: Gomunguls
Final Battle - 6: Gomunguls
Final Battle - 5: Sаtir
Final Battle - 4: Medium_HP
Final Battle - 3: numOne
Final Battle - 2: Pit for LM
Final Battle: Wlk777

Organizational Matters:

1. Tournament hosts – skd (ICQ - 593626431), zloi_romantik (ICQ - 296524052); judges – Nitro (627769385), Mizrael (27384379), Dirty Player (ICQ - 408722873)
2. The tournament is official, regular, and is conducted according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. All tournament games count towards the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputes, if any arise, are discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result is accepted only after reviewing the save and consulting with the tournament judges.
7. Tournament games must be played within the established time frame. Violating game deadlines may result in penalties up to and including disqualification from the tournament, at the discretion of the host and tournament judges.

Regulations


Rules:

1. Game version: The tournament is played on the SoD version + HD mod version 4.2+.
2. Tournament games use the HW_rulez patch 1.38 (in case a new version is released, this clause will be updated).
3. The tournament is conducted according to the rules for online Heroes 3 games. The regulations specify rules that supplement or clarify the Mage Guild Rules.
4. The template for the game is chosen by the second player in the pair from a list of 9 templates until only 1 template remains, on which the game will be played.
5. Restarts total 3 days (111+111+111 or 111+112 or 113).
For mirrored templates, 1 day (111).
6. The starting town (and hero if necessary) are determined by bidding.
Before the bidding begins, the server player selects "Random vs Random" or "Random Town" (for mirrored templates) in the HW rules patch options to determine towns for bidding. The bid must be a multiple of "100".
Clarification 1: If a non-mirrored template yields an identical pair of towns, a free reroll is conducted at the request of one of the participants.
Clarification 2: If the resulting pair of towns (or town for mirrored templates) does not suit one of the participants, each participant has the right to demand a paid reroll once. The second player in the pair announces first whether they wish to reroll or not.
Reroll rule – 1000 gold is deducted from the participant's starting gold (not transferred to the opponent); the resulting town(s) are banned from appearing again, and a reroll is conducted (if only one of the two towns is unsatisfactory, it is permissible to ban only that town).
Clarification 3: For a mirrored pair of towns, bidding is conducted for hero selection. Before bidding begins, each player has the right to ban 1 hero, after which bidding starts. The second player in the pair bans first and makes the first bid (after bidding, each participant secures the right to use one chosen hero as their starting hero. When taking a restart, a player may change their starting hero to any other hero except the opponent's hero chosen after bidding).
After bidding for the right to choose the town (or hero), bidding is conducted for the right to choose the starting color.

Templates

1. Template list: 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, h3dm1, 8mm6a, 8xm12a, 6lm10a, Spider
2. Template settings options (supplements to the Mage Guild rules):
2sm4d(3) - all road types, timer 19-8-1:15;
Diamond - only middle roads;
Mini-Nostalgia - all road types;
Jebus Cross - only fast roads, redraw allowed;
h3dm1 - middle roads, allowed to pass pushed guard obstacles, redraw allowed, timer 24-8:30-1:15;
8mm6a - only middle roads, mandatory Mage Guild rebuild;
8xm12a - only middle roads, mandatory Mage Guild rebuild;
6lm10a - only middle roads, mandatory Mage Guild rebuild;
Spider - only middle roads, mandatory Mage Guild rebuild.
3. By mutual agreement, players may arrange different conditions.

Tournament Format:

1. Registration until 20:00 Moscow time on October 23.
2. Start of tournament games – October 24, 2016. End of tournament – March 13, 2017.
3. The tournament is held in a round-robin system over 9 rounds. Each round lasts 14 days (exception: round 5 - 28 days): starting at 10:00 on Monday of the first day of the round and ending at 20:00 on Sunday of the final day of the round.
4. Within the round period, a report on the game played in the round must be submitted in the tournament thread for recording the tournament result. Failure to comply with this rule will result in either a technical result or a 0-0 score being assigned in the matches.
5. Round dates:
Round 1: October 24 – November 6
Round 2: November 7 – November 20
Round 3: November 21 – December 4
Round 4: December 5 – December 18
Round 5: December 19 – January 15
Round 6: January 16 – January 29
Round 7: January 30 – February 12
Round 8: February 13 – February 26
Round 9: February 27 – March 12
6. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned.
In case of a tie, additional tiebreakers apply in order of priority:
1) Berger coefficient;
2) Number of wins;
3) Head-to-head result;
If the tiebreakers do not allow placing participants, and when determining the top three places is necessary, an additional match is held.
Rules for the additional match: identical to the rules of the main stage of the tournament.
7. In case of disqualification or withdrawal of a participant within the first three rounds – their results are annulled; from the fourth round onwards – their results are retained, and technical results are recorded for their unplayed matches.
8. The tournament winner will have the right to participate in FB-11.
9. The second and third places will have the right to participate in the Wild Card tournament for FB-11.
In reply to FireToSky
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9 years ago
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FireToSky
I don't think it's necessary. Most players don't build GMs anyway.

It is considered to be a tournament for the strongest players. They should build.
In reply to =Lizard=
9 years ago
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Kostya, the strongest players manage to achieve full control with just one Utopia. Perhaps the game master should limit the construction of Utopia to a maximum of level 2, in order to identify the strongest player.
In reply to skd
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9 years ago
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skd
I missed one point – regarding the library.

Is it necessary to ban it on HL+U maps, except for the starting tower?

Please write your opinions on this matter here or in ICQ.

I believe that the library should be banned, except for the starting tower.

Added 2 hours 26 minutes later
Why are only medium roads available on HL+U maps?!

I honestly tolerated it, played with everyone on medium roads, hoping that at least fast/medium roads would be available in the tournament. I missed fast roads so much, and I think it's unfair to change the rules like this, without the consent of all participants.

I would even say that it's strange to just change the rules of Hv in the main Hv tournament.
In reply to Aiwe
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9 years ago
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Aiwe

Why are there only Medium roads on HL+U?!!!!!!!!!

I honestly put up with it, played all my games on Medium roads, hoping that at least in the tournament there would be Fast/Medium roads. I've really missed Fast roads, and I think it's unfair to change the rules like this, without the consent of all participants.

I would even say that it's generally strange to just arbitrarily change the rules of HW in the main HW tournament.

The HW rules do not specify roads for templates. When forming the regulations, I included road parameters based on established gameplay practices.
Moreover, the road parameters were specified in the voting thread, which was posted on October 9. I received no objections from anyone before the tournament started (October 24).

And in general, playing on Fast roads is not prohibited; a clause was added to the regulations: "3. By mutual agreement, players have the right to agree on different conditions."
In reply to skd
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9 years ago
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skd
The rules for ХВ do not specify road settings for templates. When creating the regulations, I included parameters for roads based on established gaming practices.
Moreover, the parameters for roads were outlined in the voting thread, which started on October 9th. Until the start of the tournament (October 24th), I received no complaints from anyone.

In general, playing on fast roads is not prohibited; a clause has been added to the regulations: "3. By mutual agreement, players have the right to agree on other conditions."

Why all these complications with changes to the rules? All losers will still be losers, and nothing will change for them.
In reply to Aiwe
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9 years ago
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Aiwe
I think a ban on the Bible is needed, except for the starting tower.

Added 2 hours 26 minutes ago
Why are only medium roads used on HL+U?

I honestly tolerated it, played with everyone on medium roads, hoping that at least fast/medium roads would be used in the tournament. I missed fast roads so much, and I think it's unfair to change the rules like this, without the consent of all participants.

I would even say that it's strange to just take and change the rules of Hv in the main Hv tournament.

There is currently a trend towards understanding the need for medium roads on HL, and respecting skd for seeing this.
In reply to Gomunguls
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9 years ago
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Gomunguls
Why all these complications with changes to the rules? All the losers will still be losers, and nothing will change for them.
If it weren't for these changes, we would still be playing SCM on slow maps without rebuilding and with black movement until now. SKD is doing a great job, keeping up with the times. I express my great respect to him for that!
In reply to =Lizard=
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9 years ago
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In the last restarts, a mega opening happened: 3 necropolises (Goshan Tamika and Moandre) + a stable by the town and boots not far from the town... within a couple of moves, my own second town and an external dwelling of manticores. In the second one, 18 scorpikors... on turn 127, I ran into the darkness with my main hero 3 moves away from the town with the entire army and found a maxi Dragon Utopia (artifacts in the picture)... then I found 2 more Dragon Utopias in the darkness for a red orb and armor 4+4 also randomly... I didn't build the Mage Guild because I ran and captured the one the opponent built... there I immediately upgraded to Town Portal, then gathered armies and killed the opponent who had a bunch of army in the town.
Thanks for the game!;)
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Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
145 days
Game Date
10/28/2016
Reported
10/28/2016 9:22 PM
Rating Impact Archived
Gomunguls 2018 2027 +9 ↑
LuckyF 1854 1845 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/28/2016 9:40 PM

In reply to Gomunguls
9 years ago
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Gomunguls
On the last restarts, a mega start happened: 3 necros (Goshan Tamika and Moandr) + a stable by the town and boots not far from the town... in a couple of moves, a native second-tier building and a manticore external dwelling. On the second one, 18 scorpikors... on 127 I ran into the darkness with my main hero 3 moves from the town with the whole army and found a maxi Dragon Utopia (artifacts in the picture)... then I found 2 more Dragon Utopias in the darkness for a red orb and armor 4+4 also at random... I didn't build GM because I ran and captured the one the opponent built.... there I immediately rebuilt TP, then gathered armies and killed the opp who had a bunch of army in the town.
Thanks for the game!;)
Right, why build GM if Dragon Utopias give everything, and the opp simply cannot find those very Dragon Utopias (in 3 corner villages + I also saw a piece of my super-treasure from the overview looking empty and useless, although one tier 3 Dragon Utopia was eventually found there with +4+4 armor). In the end, when my main was already being taken on 133, with 5 knowledge and DD I had to first take wings through the snowy super-treasure, then fly with them through another super-treasure, which happened to be visible from the overview near the purple dungeon computer, and only by 135-136 could I even somewhat use DD while I was being cut off from the map as towns were taken. I also liked a moment in the finale, which took place under the opp's AoTD and Golden Bow, when with 1 luck his monarchs hit with luck and poison on the first attempt at my archangels who had reduced sight, scorpikors froze them and in the next round froze them again, and for dessert, the monarchs also did poison on the first attempt against my vivs. Though unfortunately there was no real point to this finale anyway, as I never found the bracers, so the opp could simply buy his way out at some point. Also the klava had no armor, which added difficulty in surviving the AoTD duration. In short, I haven't reached that level of skill :smile32:
Thanks for the game.
In reply to LuckyF
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9 years ago
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So here's the situation: I'm attacking Kobra's Castle (Citadel built) with 4 birds. There are single-unit stacks there. I fly forward, attack, then all turns are skipped except for the catapult (even the towers). They don't let me make any moves. We reloaded several times and tried to fight the battle differently — same result.
In reply to Aiwe
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9 years ago
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Aiwe
So here's the situation: I'm attacking a Castle of Cobra (Citadel built) with 4 birds. There are only single units there. I fly forward - strike, then all turns get skipped except for the catapult (even the towers). I'm not allowed to make any moves. We reloaded several times - tried to fight differently - same result.
Cobra visited Cobra and a space-time continuum emerged. There is no other explanation. (Or just a desync)
In reply to Aiwe
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9 years ago
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Aiwe
So here's the situation: I'm attacking Cobra's Castle (Citadel built) with 4 birds. There are tier 1 units there. I fly forward and strike, then all turns are skipped except for the catapult (even the towers). It won't let me take any actions. We reloaded several times and tried different approaches to the battle — same thing every time.


If you attacked and can't win, then according to the rules you must retreat. :D

Cobra, beer's on you! :p
In reply to Roger-ua
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9 years ago
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Roger-ua
If you attack and can't win, you have to retreat according to the rules. :D

Kobra, you owe me a beer! :p

lol, by the way, yes! And considering there's no hero there, he should disband all the Phoenixes.
In reply to =Lizard=
9 years ago
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I don't really want to write much about this game, it was a blast, I played the beginning perfectly, but then because of the timer I started messing up again and almost threw the match despite having a chocolate layout; in the very first Dragon Utopia on 131 I got КЗ+КВ+7 ol, there was also a 5th Mage Guild with a fly scroll and Town Portal, in that same turn Vanya used 2 Dimension Door to take my main, where I was supposed to meet him after the Dragon Utopia, or take his main (we started very close, separated by mountains), but because of total noobishness I didn't do it, motivation for the game completely vanished, decided to hunt Grinya, estimated where he was by looking and while flying there in the dark via Dimension Door discovered some lucky ruins...
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
6lm10a
Game Length
134 days
Game Date
10/29/2016
Reported
10/29/2016 7:10 PM
Rating Impact Archived
Amster 1814 1837 +23 ↑
FireToSky 2031 2008 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/29/2016 9:30 PM

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