Posts from Walkthroughs for custom maps.
Good afternoon. I was suddenly surprised by a scenario from a standard set of maps. It's called "Just A Visit."
If you play according to hw-rules at 200%,
You can probably generate a map with a town portal and flying, and run around the map, leveling up your hero (but on what?), then use Blindness or Tit-for-Tat to reduce the enemy army. But these spells are forbidden, and it's not certain that they will be available in guilds at all.
There are no Mermaids, so you can't rely on artifacts.
Starting with Necropolis is not an option - you won't have time to gather enough skeletons (the map is small).
I think starting with Demonology is even worse than starting with Necropolis, but I might be wrong.
Diplomacy... I haven't tried it.
What do you think?
And playing at 200% with the computer is more fun without gw-rules - then there won't be 2500 gold at the start.
Necromancy won't work on this map, and skeletons will slow down the army on the map, and Demonology won't work on this map either...
Here, you can only rely on magic and running around the map, and quickly capturing the AI's home cities.
But in general, I don't like playing on small maps
Added 11 minutes later
so I think those who play better on small maps will be able to help with advice
The prison with Ignissa in cell 77.38 is located on water, so freeing her isn't that simple. In my case (since I'm playing as Necromancers, and the guard only allows Xeron to pass), the AI enemy, Pink, was able to free her, but then she just stayed there. After a while, I sailed over there and defeated Xeron, but when I tried to attack Ignissa, I suddenly saw the trade screen with a duplicate of my Necromancer prince instead of the battle screen. I tried different options: pure SoD, pure Complete Collection, WoG, I turned Fast Battle on and off, but the same thing happens everywhere.
The author warns the player about the problem in the events before the prison:
Ignissa: "You'll need either the Boots of Levitation or the Town Portal spell before you even think of rescuing me."
Author: Due to map design and a glitch in the game, in order for the Elemental Lord to learn all the spells, you will have to have her trade spells instead of your hero.
Here is my save file. If you don't mind, please check: does the bug repeat for you, and especially in the latest version of the HD mod (I haven't updated it in a long time)? If it can be overcome somehow, please tell me how? If not, then what should I do? The Fire Sphere will be needed later, but it's even more annoying that Ignissa has the Berserk spell, which I really need, because some of the attacking enemies are already too strong. There is a second Sphere on the map, but it's still far away and very well guarded.
(Василь Симоненко. Люди – прекрасні)
(Василь Симоненко. Люди – прекрасні)
A funny bug. I'm curious, is the fact that in the standard game, without modifying objects, you can place a Dungeon on water – a bug or a feature?
Ignorance. A Dungeon on water is always a glitch. And it might not be immediately apparent. But it almost always ruins the game.
After several dozen (or perhaps hundreds) of “fair” attempts, i.e., with game restarts, four angels never spawned in the starting area near Stonehelm. And the Intelligence skill never appeared in the skill tree – as a result, in the final version, I had to pay 5000 to learn this skill from the scholar near the capital. Is this a bug or a feature?
(Василь Симоненко. Люди – прекрасні)
It's also helpful at the very beginning (after saving!) to use cheat codes to increase the level and check which skills will appear. If you find a good option, it's even useful to take a screenshot of it so you can follow it later (by reloading that save).
You can't attribute this to bad luck; the theory of probability doesn't allow it.
The map description states that this is an enhanced version of the “Vanadia’s Ruler” map. If you want to play it, I recommend trying the improved version: there were several limitations in the RoE editor that deprived authors of some important features (more on this later), and in the new version, the map became much better.
You can find information about the map on a signpost along the path to the main secret:
Map Maker: SMIRNOW Stephane (M.23),
Origin: Hody (Belgium),
edited by boon.
Plot: the bad guys kidnapped and hid the Wizard's Hat, starting a 300-year war. To restore peace, the relic must be found and returned.
In terms of genre, this is a strategy-RPG map with a focus on the strategic aspect.
To make things more challenging, the Vulnerability spell is prohibited on the map. Also, presumably to complicate exploration, the author has banned the View Land and View Air spells (later I realized: this is necessary to make it harder to find the “secret” city).
The map is very well thought out and carefully designed and filled.
Replay value. You can choose any of the 8 available factions for the game, except for Conflux (although there are also cities belonging to Conflux).
Two victory conditions: obtain the Wizard's Hat or destroy all enemies – give you the opportunity to choose your preferred playstyle, focusing either on RPG elements or strategy.
The map is quite balanced and can be used for tournaments with 2-8 players.
There are no overly powerful enemies or mega-defenses made up of legions of dragons – accordingly, you won’t have to spend weeks accumulating troops or leveling up your hero in order to overcome some obstacle standing in your way.
Also, there are no tricky tricks that could put you in a dead end: everything is quite simple and straightforward.
1) for the momentous event to occur, the city must belong to its owner on day 100!
2) You can get to your city in the “flower” easily and quite quickly: through a blue one-way monolith, but returning to your land before obtaining the City Portal will be very difficult: the dungeon gate in the center of the “flower” leads to a closed sandy area on the surface with 3 Confluxes, and the one-way monoliths leading from there outwards are heavily guarded – in my opinion, this is wrong, and it would be better if there was no such guard (you could put border gates there).
3) The entrances to the "petals" are blocked by guards of four colors, so the enemy can also capture another's city. The reason is clear: the other four colors are used for other purposes. Border gates did not exist in RoE yet – they would be much more appropriate.
Since sitting and waiting in a city with only one level 7 dwelling is unreasonable, because during this time enemies can capture your cities on your native land, you have to accept that your city (as well as others) will change hands many times.
As a result, it may turn out that the City Portal never appears in any of the cities in the “flower”! (In my case, it appeared in 2 out of 8 cities – unfortunately, belonging to opponents)
However, if you’re really unlucky, there is another way to get the City Portal: the Tome of Earth, lying under heavy guard in the sands.
Therefore, the only correct approach is to settle into your city in the “flower” 1-3 days before day 100 and wait for the super bonus.
If you dare to suggest improving the map, I would make the appearance of the City Portal not in the “flower,” but in your "own" city behind the second border gate – enemies might reach it, but perhaps only once (in my playthrough, no enemy took over such an "own" city; only Purple reached it and captured the nearby angel dwelling, but did not attack the city). In the existing version, it would be better if “Day X” came earlier: approximately on days 50-70.
Now about the other shortcomings:
The protection of the Wizard's Hat is frankly weak, especially compared to the protection of the Tome of Air.
After taking the Tome of Air, you don’t need to look for the rest of the tents; you can simply jump to the place where the Hat lies (it can be seen by a hero with expert scouting from near one of the nearest cities), defeat the easy guard, and victory will be yours!
The protection of the Tome of Air is exactly the same as that of the Tome of Earth – the Tome of Air should be guarded more strongly.
In general, the guard consisting of 900 rusty dragons isn’t so strong when you consider that they have absolutely no immunity to magic – here, azure, gold, or black dragons would be better.
When I became strong enough, I could take the Tome of Air, but I only did it closer to the very end and only to avoid spending many days traveling through the system of yellow one-way monoliths; I needed the Grail (fortunately, it lay where enemies couldn’t reach it), and I also wanted to capture the “secret” city.
I reached the Wizard's Hat, honestly defeating all the guards, but I didn’t take it and instead focused on finishing off the enemies.
Victory was achieved by destroying the last hero of Pink on month 8, week 1, day 5. Result: 201 days, 492 points. The Grail was dug up and placed in the capital, and all cities, including the "secret" one, were captured.
The author also created a sequel map called “Freedom of Vanadia,” already in WoG, where the action takes place in the same universe but in another location, many years after the events of “Vanadia’s Ruler.”
(Василь Симоненко. Люди – прекрасні)
P.S. I might post a walkthrough of some map next month. I don't feel like playing anything right now, and there aren't any particularly interesting new maps.
You can't attribute this to bad luck; the theory of probability doesn't allow it.
In the fourth game, the situation is even worse when, during a level-up, only one unwanted skill drops (instead of one of four, according to the theory of probability).
In short, probability in Heroes differs from the generally accepted one. :D
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Found the time to finish Paragon 2.0.
I have a few questions for its author.
1. I have no idea what this might be related to, but all scholars with useful skills are placed in such a way that this shouldn't happen.
2. Of course, that wasn't the intention; the question is, what did this give you?
3. Ethernia can be completed quite easily in one go. You can experiment in various ways; it all depends on what you're up to.
Regarding money and a sequel – I've already answered this, including here: I don't have the audacity to ask for money for a map for a game that's 17 years old. Although, yes, I have ideas for another map, and yes, I have much less time to implement them now.