Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
New here? I'm Roha — want a quick tour?
"Regeneration" should be regeneration, not resurrection.
As it is now, it's suitable for level 5.
(although it would be better to remove the resurrection from it)
Level 5 is an exaggeration - compare it to Shock, Resurrection, Vampirism, etc. The current regeneration is good for level 3 (maximum for level 4). The idea of regeneration without resurrection is interesting (I've thought about it myself, but I don't know how to implement it). And it would significantly change the essence of the spell - reducing its importance.
On the 5th level, resurrection, and on the 4th, it's the perfect place for regeneration, IMHO.
and this will significantly change the essence of the spell - reduce its importance
Interesting, useful, and straightforward. Perhaps the mini-artifacts could be adjusted to be stronger at the beginning and weaker at the end? By the way, what does the name stand for? I'm guessing it's "Least balance enhancement," how close am I to the answer? :)
The idea is interesting. In general, some artifacts could be made more powerful. Also, the stats of composite artifacts could be changed (reducing some, increasing others). For example, the composite Dragon artifact could be slightly weakened, as there is a clear imbalance.
If you move the regeneration ability to level 4, wisdom won't work, and you'll have to remove something at level 4 (which is already a loss of two possible upgrades), and regeneration is sometimes used even at level 5 for creatures, etc.
Changing regeneration in the way it is currently implemented in the mod is the most "minimal-optimal" approach.
Well, plus or minus two useful changes won't make a big difference, if it's for the common good, but it's up to you.
In this case, tweaking the Knight's stats is clearly unnecessary, as stats aren't something actively used in multiplayer. We can skip this change in favor of something else.
I think it would be good to reduce the Drain Life ability of the Vampires even further.
Vampirism is already weak – vampires are resurrected much weaker than in Heroes 2-4. How can they make it even weaker?