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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to PaTRioT
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#216
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PaTRioT
I didn't plan on using a Papal GO with 18 Archdevils, but everything else went according to plan. Thanks for the game!
A Papal GO with 16 Archons focusing on Devils was also part of my strategy. Good luck in the upper bracket of the tournament!
Thanks for the game!
In reply to graalzzz
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#217
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We picked all the restarts. At respawn, the allowance was good for money and resources — flies, basilisks, cows, and ducks were placed in the Citadel. At respawn, there was a single Griffin Conservatory, which I took on 121. On the second, I broke two passages into the treasure zones and sent scouts there. I planned to take the box behind the golden golems, destroyed the mother dragon house, but the surrender followed — the opponent didn't like it. Thanks for the game!

icq 199283060
Battle Report Accepted
Random Faction Random
Тазар / Tazar Start Hero Тазар / Tazar
Астрал / Astral Main Hero Астрал / Astral
Победа / Def Победа / Def
Random Faction Random
Серена / Serena Start Hero Серена / Serena
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
Skirmish
Game Length
127 days
Game Date
9/24/2016
Reported
9/24/2016 7:41 PM
Rating Impact Archived
Mori 1514 1521 +7 ↑
Churik 1312 1305 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/26/2016 12:38 PM

In reply to Mori
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#218
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It was a tense game, especially towards the end. The final battle was tough; my opponent had good stats (14, 19, 8, 6 vs. 15, 14, 6, 5), excellent upgrades, and an army of 50 Medusas, 30 Golems, 25 Orcs, 10 Griffins, and 10 Pegasi and Harpies. He attacked with 12 Angels and a bunch of other units (16 Pitfiends, 15 Pegasi, and a few Grand Griffins)! I barely managed to win the final battle by staying in my opponent's town! In an open field, it would have been game over! Thanks for the game!
:smile19:698286888
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
2sm4d(3)
Game Length
141 days
Game Date
9/24/2016
Reported
9/24/2016 9:01 PM
Rating Impact Archived
ckotuHa 1506 1522 +16 ↑
MrGoo 1530 1514 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/24/2016 9:08 PM

In reply to ckotuHa
#219
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ckotuHa
It was a tense game, especially towards the end. The final battle was tough; my opponent had decent stats (14, 19, 8, 6 vs. 15, 14, 6, 5), excellent development, and an army of 50 Medusas, 30 Golems, 25 Orcs, 10 Griffins, and 10 Pegasuses. He attacked with 12 Angels and a bunch of other units (16 Pit Fiends, 15 Pegasuses, and a few Grand Dragons)! I barely managed to win the final battle by staying in my opponent's castle! In an open field, it would have been game over! Thanks for the game!

I didn't check my opponent's move and didn't immediately notice the Shakti rushing towards me, and this weak Ivory Tower wasn't capable of killing Shakti with that much health.
gg!
Icq 684793274
In reply to Mori
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#221
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I got beatified, my opponent had one restart left. I rushed out with 5 heroes on the first day along a spiral road, spotted a crypt and some money in the distance, and got discouraged.

On the second day I pushed further ahead, scouted an external dwelling of horses and a Griffin Conservatory (level 4), and the game immediately became more fun. Charna started leveling up perfectly — weapon, earth, armor, etc. I had around 150 bones by the first week. By the second week, with growth and oil, I took the Conservatory and the Naga Bank, upgraded the horses, and headed to the center. I found a couple of Dragon Fly Hives, two level-2 Griffin Conservatories, and a level-1 Dragon Utopia with Boots of Levitation and Ribs (I collected 3 sets of Ribs total, with one more left scouted). I pushed through the center, but then came the surrender — my opponent's game wasn't going well. Thanks for the game!

icq 199283060
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8mm6a
Game Length
134 days
Game Date
9/25/2016
Reported
9/25/2016 8:30 PM
Rating Impact Archived
Mori 1521 1528 +7 ↑
Churik 1305 1298 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/26/2016 12:39 PM

In reply to Mori
#222
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Mori
We took all restarts. On respawn the good side folded on money and resources - flies, basilisks, cows, and ducks spawned at the Citadel. On respawn a level-1 Griffin Conservatory, which I took on 121. On the second, I broke two passages into treasure tiles, sent scouts there. I planned to take a box behind gold golems, broke the mother dragon dwelling, but then the surrender came - the opponent didn't like it. Thanks for the game!
GG
ICQ 76542289
In reply to Mori
#223
Auto-translated
Mori
I resigned, my opponent still had a restart. I scattered 5 heroes on the first day along a spiral road, saw a crypt and some gold in the distance, got discouraged.

On the second day I ran further, discovered an external dwelling of horses and a Griffin Conservatory (level 4), the game immediately became more fun. Charna started leveling perfectly - weaponry, earth, armor, etc. Had around 150 skeletons by week 1. On week 2, with the growth and oils, I took the Griffin Conservatory and the Naga dwelling, upgraded the horses, and ran to the center. Found a couple of Dragon Fly Hives, two level-2 Griffin Conservatories, and a level-1 Dragon Utopia with Boots of Levitation and Ribs (collected 3 full sets of Ribs, and another 1 was lying around revealed). I'm advancing through the center, but then comes the forfeit - my opponent's game wasn't working out. Thanks for the game!
GG
ICQ 76542289
In reply to Mori
#224
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The big respawn with a lot of gold and the adjacent ramp zone gave out (in it I found the Golden Bow for Grands via Ogres), 4 Cons (1 2 3 4), and most importantly, a nice treasure zone with wings. Ivor leveled up decently (got Earth Magic on 9). In the end, the wings decided the game, since there's nowhere to hide from wings on SMK)
GG, thanks for the game!
Icq 684793274
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
2sm4d(3)
Game Length
134 days
Game Date
9/26/2016
Reported
9/26/2016 2:14 PM
Rating Impact Archived
MrGoo 1480 1498 +18 ↑
ckotuHa 1556 1538 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/27/2016 2:08 AM

In reply to MrGoo
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#225
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MrGoo
A large respawn with a lot of gold and the adjacent ramp zone were taken (in it I found a golden bow for grandmasters behind the ogres), 4 cons (1 2 3 4), and most importantly, a nice treasure zone with wings. Ivor leveled up more or less (got Earth at 9). In the end, the wings decided the game, because there's nowhere to hide from wings on an smc)
gg, thanks for the game!
Yes, wings are cool, but in truth without them I would've lost....thanks for the game!!!
:smile19:698286888
In reply to Mori
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#227
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Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
132 days
Game Date
9/29/2016
Reported
9/29/2016 4:23 PM
Rating Impact Archived
TT_HNK 1501 1514 +13 ↑
kabzonn 1440 1427 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/29/2016 6:11 PM

In reply to TT_HNK
#228
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TT_HNK
Thank you for the game!

A disappointing outcome without restarts. Thank you for the game.
In reply to graalzzz
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#229
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graalzzz
Grand Final 1-0 :D
If you read the regulations, everything will become clear =)

I've updated the tables; October 9th is the deadline for the end of the Round of 16 in the upper bracket.

PunkeR - bIbIbI and Timbuktu - graalzzz, please let me know the status of your matches!

UTC+03:00, icq 593626431
In reply to skd
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#230
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skd
If you read the regulations, everything will become clear =)

I've updated the tables; October 9th is the deadline for the end of the 1/8 finals of the upper bracket.

PunkeR - bIbIbI and Timbuktu - graalzzz, please let me know about the progress in your matches!
We started the game; we'll finish it tomorrow. And we'll see if we can play another one right away.
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
In reply to skd
#231
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skd
If you read the regulations, everything will become clear =)

I've updated the tables; October 9th is the deadline for the end of the 1/8 finals of the upper bracket.

PunkeR - bIbIbI and Timbuktu - graalzzz, please let me know about the progress in your matches!
We're playing the first game. We've been playing for a very long time, for more than a month now.
icq 99748536