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Posts from = Small mods that change the visuals =

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In reply to ggroy
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The mod replaces the first tier of human units with volunteers, militia, and halberdiers (all those who don't like fat peasants will rejoice!).
Place the mod in the data folder.
+ Added a version with peasants and standard sounds.

psatkha
Cool!
Just need to correct something in the description...

Volunteers make up the main part of the Griffin Empire's infantry. Although they are not very strong and poorly trained, there are many of them. For their masters, peasants are an important source of income.

It would also be great to see them in the NCF project!
I fixed everything; the creatures will be added to NCF.
Nargott
Everything is good except for the icons:
- The creatures on the icons should look to the left, not to the right.
- You need to zoom in on the faces; they are disproportionate compared to others (crossbowmen, swordsmen).

Also, the structure of the mod does not match the description. The mod affects not only the visual aspect but also the logical one. It could have been done neatly so as not to change the logic (files with creature stats).
Currently, the mod is incompatible with balance mods that affect creature stats, even though it's just a "visual" modification.
I redid everything; now the mod doesn't affect the characteristics, and the icons face the other way
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
The mod replaces the first tier of human units with volunteers, militia, and halberdiers (all those who don't like fat peasants will rejoice!).

Cool!

Just need to correct the description a bit...

Volunteers make up the main part of the Griffin Empire's infantry. Although they are not very strong and poorly trained, there are many of them. For their masters, peasants are an important source of income.

It would also be great to see them in the NCF project!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to ggroy
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Everything is good, except for the icons: - The creatures on the icons should be facing left, not right. - The faces need to be zoomed in; they are disproportionate compared to others (crossbowmen, swordsmen). Also, the mod's structure does not match the description. The mod affects not only the visual aspect but also the logical part. It could have been done neatly, so as not to change the logic (files with creature stats). Currently, the mod is incompatible with balance mods that affect creature stats, for example, even though it's supposed to be just a "visual" mod.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to fktifzobr@mail.ru
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I reworked everything; now the mod doesn't affect the stats, and the icons face a different direction.
The ability to generate gold was at least somewhat justified for Peasants. Here, it doesn't make sense at all.
I remember a similar mod: when the visual of Death Knights was used instead of Undead, but the stats remained the same. :smile48:
If it's a different creature, then it's better to have different abilities.

Here's another mod for Gargoyles, where the Gargoyles remain Gargoyles, only their appearance has changed, so there's no point in changing their stats. If the Peasants' appearance had simply been changed, then yes, that would have been fine. But if it's a new creature, then it should have new stats.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
The ability to generate gold was somewhat justified for Peasants. Here, it doesn't really make sense.
I remember a similar mod: when the visuals were changed from Undead to Death Knights, but the stats remained the same. :smile48:
If it's a different creature, then it's better to have different abilities.

There's also a mod for Gargoyles where they remain Gargoyles, only their appearance has changed, so there's no point in changing their stats.
If only the appearance of the Peasants was changed, then yes, that would be good. But if it's a new creature, then it should have new stats.
I disagree; the Peasants' ability is called "Tax Collector." These new guys are also quite capable of paying taxes, or - collecting them.

Since the mod only replaces the visuals, the stats and abilities of the creatures should not be changed. However, in an alternative version, if these same creatures are attached to an NCF (New Creature File), then both the stats and abilities can be reconsidered.

I can definitely say for myself that:
1) I'm not a fan of "puzans" (referring to the visual style of the creatures).
2) I would like a mod to change the visuals of the "puzans," but not everything else (the names are not important)
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to ggroy
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I like the chubby ones.
Actually, these guys are cool, but they look very noble and aristocratic. It's hard to believe that you can hire them by the thousands and they'll die like flies. In my humble opinion, some swordsmen look more like militiamen.
 

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In reply to ggroy
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"We are people, we are people with you,
Ha, beer-bellied guys!
We don't wear chains,
We are just ordinary guys!
We are people, we are people with you,
Ha, beer-bellied guys!
Let our sworn enemies
Show their fangs!"

And now, back to the topic: does anyone have any yeti models, even the worst ones?
In reply to Nargott
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Nargott

2) I would like a mod to change the visuals of the "Puzans" but not everything else (names are not important).
I understand you, you need it more for your own interests, that's why you're asking for something like that.

But the general idea is simple: a new creature - different characteristics.
There's nothing wrong with the "Puzans," even though they don't look very impressive. Peasants harvest crops and pay taxes on them. And these creatures also need to pay...

Nevertheless, the visuals are great. But I would like to see them as a self-sufficient creature. You could just release two versions of the mod).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
I reworked everything; now the mod doesn't affect the stats, and the icons face a different direction.

To replace the so-called "pot-bellied" characters, you need to use a different head... so that the hair on the head is styled in a bowl cut! :smile25:

And for the pikemen, you also need a different head! :smile01:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to ggroy
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Well, the mod is not bad, but it would be even better if the colors were changed so that not only the heads and paws were different (and even then, not so drastically). Base: in principle, it's okay, it resembles a silver eagle. Upgrade: it's okay as a white-tailed eagle, but they look completely different. The body is dark, almost black, and the feather structure is clearly visible. Perhaps the beak should be made a yellowish shade (by the way, this would be a good fit for the upgrade, as yellow is quite common in heavenly upgrades). Althap: there are no such predatory birds with such a strange coloration. To preserve the redness of the althap, perhaps the battle griffin should cosplay as a fish hawk. Brownish-red body, light-colored head, black beak. At least it wouldn't look like the griffin just ate someone and is flying around the battlefield covered in blood. Although, this is probably not a very relevant comment (it would be hard to find someone to implement it), but just some thoughts out loud.
 

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In reply to Ment
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I support the idea of removing that silly helmet – and yes, the alt-grade is too bloody:smile24:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to ggroy
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Yes, the alternate paint scheme didn't turn out very well. As an alternative, I'll try using the color scheme of a fish hawk or add some armor (without a helmet).
In reply to SRD
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The appearance of dryad and nymph sprites has been improved – blemishes on the skin have been removed. The icons have also been corrected.
PrettyPixie_c swaps the names of dryad and nymph sprites.
PrettyPixie_OnlyVis only changes the textures.

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