= Small mods that change the visuals =
Auto-translated
Place the mod in the data folder.
+ Added a version with peasants and standard sounds.
Cool!
Just need to correct something in the description...
Volunteers make up the main part of the Griffin Empire's infantry. Although they are not very strong and poorly trained, there are many of them. For their masters, peasants are an important source of income.
It would also be great to see them in the NCF project!
Everything is good except for the icons:
- The creatures on the icons should look to the left, not to the right.
- You need to zoom in on the faces; they are disproportionate compared to others (crossbowmen, swordsmen).
Also, the structure of the mod does not match the description. The mod affects not only the visual aspect but also the logical one. It could have been done neatly so as not to change the logic (files with creature stats).
Currently, the mod is incompatible with balance mods that affect creature stats, even though it's just a "visual" modification.
The mod replaces the first tier of human units with volunteers, militia, and halberdiers (all those who don't like fat peasants will rejoice!).
Cool!
Just need to correct the description a bit...
Volunteers make up the main part of the Griffin Empire's infantry. Although they are not very strong and poorly trained, there are many of them. For their masters, peasants are an important source of income.
It would also be great to see them in the NCF project!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
I reworked everything; now the mod doesn't affect the stats, and the icons face a different direction.
I remember a similar mod: when the visual of Death Knights was used instead of Undead, but the stats remained the same. :smile48:
If it's a different creature, then it's better to have different abilities.
Here's another mod for Gargoyles, where the Gargoyles remain Gargoyles, only their appearance has changed, so there's no point in changing their stats. If the Peasants' appearance had simply been changed, then yes, that would have been fine. But if it's a new creature, then it should have new stats.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
The ability to generate gold was somewhat justified for Peasants. Here, it doesn't really make sense.
I remember a similar mod: when the visuals were changed from Undead to Death Knights, but the stats remained the same. :smile48:
If it's a different creature, then it's better to have different abilities.
There's also a mod for Gargoyles where they remain Gargoyles, only their appearance has changed, so there's no point in changing their stats.
If only the appearance of the Peasants was changed, then yes, that would be good. But if it's a new creature, then it should have new stats.
Since the mod only replaces the visuals, the stats and abilities of the creatures should not be changed. However, in an alternative version, if these same creatures are attached to an NCF (New Creature File), then both the stats and abilities can be reconsidered.
I can definitely say for myself that:
1) I'm not a fan of "puzans" (referring to the visual style of the creatures).
2) I would like a mod to change the visuals of the "puzans," but not everything else (the names are not important)
Actually, these guys are cool, but they look very noble and aristocratic. It's hard to believe that you can hire them by the thousands and they'll die like flies. In my humble opinion, some swordsmen look more like militiamen.
Ha, beer-bellied guys!
We don't wear chains,
We are just ordinary guys!
We are people, we are people with you,
Ha, beer-bellied guys!
Let our sworn enemies
Show their fangs!"
And now, back to the topic: does anyone have any yeti models, even the worst ones?
2) I would like a mod to change the visuals of the "Puzans" but not everything else (names are not important).
But the general idea is simple: a new creature - different characteristics.
There's nothing wrong with the "Puzans," even though they don't look very impressive. Peasants harvest crops and pay taxes on them. And these creatures also need to pay...
Nevertheless, the visuals are great. But I would like to see them as a self-sufficient creature. You could just release two versions of the mod).
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
I reworked everything; now the mod doesn't affect the stats, and the icons face a different direction.
To replace the so-called "pot-bellied" characters, you need to use a different head... so that the hair on the head is styled in a bowl cut! :smile25:
And for the pikemen, you also need a different head! :smile01:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
PrettyPixie_c swaps the names of dryad and nymph sprites.
PrettyPixie_OnlyVis only changes the textures.