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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to MrGoo
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Please register me for the tournament!
In reply to Andres
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I'm ready to play, but I can't reach o1dboy79! If you can't reach him either, I can continue playing in his place!
In reply to Andres
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Please register me for the tournament.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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So, the traditional tournament for "Novichok" is starting – NP vs LM, in which playoff participants challenge experienced ХВ players.



The following players will represent the LM team: Aiwe, Andres, Dark, HellLighT, KobRa_RR, =Lizard=, Medium_HP, Mizrael

Players have agreed to play on the following templates:

1) Aiwe (8mm6a, 6lm10a, diamond)
2) Andres (Jebus Cross, 8mm6a, 6lm10a)
3) Dark (skirmish, Jebus Cross, 8mm6a)
4) HellLighT (JC, 6lm10a, diamond)
5) KobRa_RR (Jebus Cross, Diamond, 8mm6a, 6lm10a)
6) Lizard (Jebus, diamond, 8mm6a)
7) Medium (2sm4d(3), 8mm6a, 6lm10a)
8) Mizrael (2sm4d(3), Jebus Cross, 6lm10a)

By mutual agreement, it is allowed to play on a template that is not used in the tournament. By default, the starting city and color are determined by chance.

The tournament will last until October 16th. The tournament is traditionally fun for "Novichok," but there will be one bonus.

During the playoff draw, the 1st place team goes against the 4th place team, and the 2nd place team goes against the 3rd place team. Players from the same group will not meet in the first round of the playoffs. Thus, each participant can determine that they only have the opportunity to meet in the first round of the playoffs with 3 participants who took a certain place in another group.

In general, if a Novichok player manages to win against a member of the LM team before the playoff draw (the draw will be on September 18 at 22:00 Moscow time), then he will be able to choose his opponent for the first stage of the playoffs from three possible opponents.
Priority is given to players who took a higher position in the group (that is, if a player from 1st place and a player from 4th place manage to win, and the player from 1st place chooses exactly this player from 4th place, then the player from 4th place cannot re-choose).
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UTC+03:00, icq 593626431
In reply to skd
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I resolved the Conflict of Nations on a well-developed Ainaar map. The main army and heroes didn't even get to fight. Thanks for the game.
Сейчас
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
133 days
Game Date
9/17/2016
Reported
9/17/2016 3:39 PM
Rating Impact Archived
Timbuktu 1461 1477 +16 ↑
blblbl 1496 1480 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/17/2016 3:41 PM

In reply to Timbuktu
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Timbuktu
I resolved the Conflict of Orders with a well-developed Aina. The main army and heroes didn't even get into the battle. Thanks for the game.
That happened. The Conflict of Orders turned out to be unexpected :(
Thank you for the game.
icq 99748536
In reply to Andres
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It generated a good respawn with 2 Griffin Conservatories and 12 Dragon Fly Hives (most were far away) and also КЗ, I moved out to 124 where M0ner was already waiting for me, his stats were higher but I had twice as many Dragon Flies, he sued for peace, then I go for a home utopa since there was nothing tasty left in the center near me, I gather some stats and find a Level 5 Magic Hat and КШ, then I return to the center, on the next turn I overwhelm the opponent, the opponent's stats have also grown and he also found +2 to speed, which decided a lot
GG, thanks for the game!
Icq 684793274
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Фиур / Fiur Main Hero Фиур / Fiur
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
131 days
Game Date
9/18/2016
Reported
9/18/2016 8:30 PM
Rating Impact Archived
MrGoo 1498 1497 -1 ↓
KobRa_RR 1926 1927 +1 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/9/2016 8:22 PM

In reply to Andres
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A really bad surrender without any rests.

Thanks for the game!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Эрдамон / Erdamon Main Hero Эрдамон / Erdamon
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
2sm4d(3)
Game Length
113 days
Game Date
9/19/2016
Reported
9/19/2016 6:26 PM
Rating Impact Archived
PROger 1497 1484 -13 ↓
Venton 1545 1558 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/19/2016 7:16 PM

In reply to PROger
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PROger
A very poor surrender without any pauses.

Thanks for the game!

My start was nice. Average army and low on money but Gunnar and Solmyr were with me + I took an Inferno town on day 112 and Shakti already had Expert Tactics. Opponent gave up.

Thanks for the game!
ICQ: 665341707
I speak English, Polish, French, Spanish, a little German, but not Russian...

In reply to Andres
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Opponent was crushed in the endgame against top players, GG!
Icq 684793274
Battle Report Accepted
Random Faction Random
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
116 days
Game Date
9/19/2016
Reported
9/19/2016 8:05 PM
Rating Impact Archived
MrGoo 1478 1496 +18 ↑
ckotuHa 1558 1540 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/19/2016 8:09 PM

In reply to MrGoo
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MrGoo
The opponent's morale was crushed by the grand heroes, well played!
Not a bad surrender, but that darn morale... GG.
:smile19:698286888
In reply to Andres
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We both had 111 left but neither of us took it.

My zone was quite large but only one dwelling - Gnolls - which I managed to take week 2 because it was lumped together with some resources and guarded by lots of Archers.

Opp's start was very fast, he took his native village on 111 and bought 7 heroes - 1 more than me.

Our pace seemed very similar, main heroes' skills were identical (the only difference was exp. Tactics / adv. Armorer vs. adv. Tactics / exp. Armorer). There were 2 major differences though - my army was overall stronger (with additional 28 Air Elementals, 20 of whom from a Pandora) and I had Slow. Of course Slow was the deciding factor so the FB was rather straightforward.

Thanks for the game!
ICQ: 665341707
I speak English, Polish, French, Spanish, a little German, but not Russian...

Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Balance
Game Length
132 days
Game Date
9/20/2016
Reported
9/20/2016 8:15 PM
Rating Impact Archived
Venton 1559 1571 +12 ↑
PROger 1483 1471 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/20/2016 8:20 PM

In reply to Venton
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Venton
We both had 111 left but neither of us took it.

My zone was quite large but only one dwelling - Gnolls - which I managed to take week 2 because it was lumped together with some resources and guarded by lots of Archers.

Opp's start was very fast, he took his native village on 111 and bought 7 heroes - 1 more than me.

Our pace seemed very similar, main heroes' skills were identical (the only difference was exp. Tactics / adv. Armorer vs. adv. Tactics / exp. Armorer). There were 2 major differences though - my army was overall stronger (with additional 28 Air Elementals, 20 of whom from a Pandora) and I had Slow. Of course Slow was the deciding factor so the FB was rather straightforward.

Thanks for the game!

Basically, I lost because I didn't have Slow in 3 guilds. GGWP. Thanks for the game!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger

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