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Multiplayer (for two players)
Size (XXL)
You will have to play as Necropolis or Inferno.
Initially, you are given two castles, and you will have to advance across the map, either with the first hero from the first castle or with the second hero from the second castle. It's a bit confusing, but interesting. Fight to the fullest! I'm ready to fix any issues; this is a trial version.

Important: In the second castle, you need to build a tavern and hire a hero immediately!
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Please format the topic according to the example.
I believe the title should still be "Statist"?
 

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The map is somewhat amusing in places; if you upgrade the Path of War, the amount of creatures along the way becomes a noteworthy feature:rolleyes:
Question: why create an impassable, two-way portal near the second castle, guarded by a bunch of phoenixes? This creates a situation where the hero from the second castle is simply forced to wait until the main hero reaches the last keymaster. As a result, he is effectively removed from the game:(
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After a few months, the computer starts to run for only 5 minutes – so the map is only for player vs. player. And for some reason, the Astral Gates are available – all the fences and guards are useless. IMHO, the Overlord's specialization is overpowered compared to Arantir's.
In reply to MerlKori
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The map is based on a good idea, but its implementation is flawed. The map can be redrawn in a smaller size without losing anything. At least, there would be less empty running around. There is generally no work done on the surface. Even a golf course has a more diverse landscape. The guards are placed chaotically, it's unclear what they are guarding. In some cases, they are placed on the opposite side of the mine. MerlKori correctly pointed out the "astral gates" and tents. Playing against the AI is not interesting: it cannot overcome such a system of tents and just runs around in its corners. Playing against a human is not possible: the starting heroes are not balanced, and the map is too large. It turned out to be some kind of training ground for playing as Necropolis or Inferno.
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I don't know how others feel, but for me, it's a very boring and tedious game. You just run around like an idiot in a labyrinth, and that's the whole plot. I couldn't stand it for more than 7 minutes, and then I quit.
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I will share my opinion about the map:

Pros:

- An interesting idea from the author regarding two castles.
- A complex system of portals.

Cons:

- Weak design; in some places, it's just a template.
- Very weak mine protection.
- There is no dynamics in the game; the AI simply cannot attack (the author overdid it with the portals).
- The map has many monotonous structures.

Since the map participates in the Cartmaster 2015-2016 competition, I give the following scores (from 1 to 10):
/topic/12225/
- Balance: 5;
- Dynamics: 2
- Graphic design and landscape: 1
- Playability (how interesting it is to play on the map): 3
- Game atmosphere: 2
Conclusion: the game proceeds in a defensive manner; the opponent basically cannot attack.

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