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#4
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The map is somewhat amusing in places; if you upgrade the Path of War, the amount of creatures along the way becomes a noteworthy feature:rolleyes:
Question: why create an impassable, two-way portal near the second castle, guarded by a bunch of phoenixes? This creates a situation where the hero from the second castle is simply forced to wait until the main hero reaches the last keymaster. As a result, he is effectively removed from the game:(