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#6
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The map is based on a good idea, but its implementation is flawed. The map can be redrawn in a smaller size without losing anything. At least, there would be less empty running around. There is generally no work done on the surface. Even a golf course has a more diverse landscape. The guards are placed chaotically, it's unclear what they are guarding. In some cases, they are placed on the opposite side of the mine. MerlKori correctly pointed out the "astral gates" and tents. Playing against the AI is not interesting: it cannot overcome such a system of tents and just runs around in its corners. Playing against a human is not possible: the starting heroes are not balanced, and the map is too large. It turned out to be some kind of training ground for playing as Necropolis or Inferno.