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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
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unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to KobRa_RR
#642
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KobRa_RR
Gundula arrived, double, Griffin Conservatory under the Castle, 3 directions, we're playing. On the third turn I took the double, then ran around fighting back money for building—citadel in both, bears in the main. On the second, a buyout; I take the naga bank on 4, Griffin Conservatory-3, and run into the treasure zone, there are a couple of hives and on 131 I take Dragon Utopia-2. This was a classic SoD Dragon Utopia with 30K money :D I fight my way into another treasure zone and start building magic. At the end of the large second treasure zone, they give all air in Pandora! Then the opponent arrived; I would have been happy to receive them, but Town Portal wasn't delivered) Meanwhile, the opponent is covering a good Dess with shackles... Finally, on the 6th try, I rebuild Town Portal and on the next turn I cover the opponent in the swamp. Mass Haste and ГГ.
Thanks for the game, Dima!
I confirm, not a bad match, although on 122 I almost lost in Griffin Conservatory-3, but luck favored the skeletons twice just in time. I entered the treasure zone; it's underground, large though it is, there was nothing useful except handcuffs. In the guild, Town Portal on the third attempt and Dimension Door also on the third, but I should have built them faster, as it wasn't clear which treasure zone to run to, and I feared meeting the opponent. After managing to kill Dess, I thought there were chances, but Gundula with maximum possible MP reached me where I thought it was impossible.
Thanks for the game!
In reply to Dima Surmay
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#643
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I won't be able to play with Vanya this week; I wrote to him on ICQ, but he hasn't responded for the last three days.


In reply to KobRa_RR
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#644
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KobRa_RR
I won't be able to play with Vanya this week, I wrote to him on ICQ, but he hasn't replied for the last three days.
Everything is fine, I'll extend the tournament a bit.

UTC+03:00, icq 593626431
In reply to KobRa_RR
#646
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There was almost no chance of winning from the start, as I was dealt a bad road junction on snow terrain, the nearest computer opponent had no road access, approached his ore mine on day 116, and on day 117 the opponent captured his town, and I was ready to be killed at any moment, but the opponent didn't see me, and the fact that there was no road to me also saved me.
On the second week, I took a triple Griffin Conservatory and a couple of potential control boxes, but only experience. I had two necro warrior heroes and a necro "shuba" with a small amulet, so I had to use necromancy with them, hoping to take Dragon Utopias with skeletons using Animate Dead from the necro opponent's castle, constantly mentally prepared to be killed any day, but the opponent never came and gave me time.
On the third week, it unexpectedly turned out that the opponent had been defeated somewhere, since in terms of army he seemed to be the weakest, and the best warrior was almost an air element specialist.
On the fourth week, I had good stats and КЗ, Fly from the guild, but Dimension Door was lacking; still, on day 145 I got the blue cap from a Dragon Utopia, which was very timely because I was already being pressured with full control, but seeing that I also had full control, FTS surrenders.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
146 days
Game Date
9/2/2016
Reported
9/2/2016 10:15 AM
Rating Impact Archived
Dima Surmay 1736 1759 +23 ↑
FireToSky 1946 1923 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/9/2016 3:35 PM

In reply to Dima Surmay
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#647
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Dima Surmay
There was almost no chance of winning from the start, the draw gave a bad road junction on snow, the nearest opponent was pathfinding, approached his ore mine on day 116, and on day 117 the opponent takes his town and I was ready to be killed right then, but the opponent didn't see me, and the fact that there was no road to me also saved me.
On the second week I took a Griffin Conservatory trio, a couple of potential boxes for control, but only experience. I had two heroes — a necro warrior and a necro Horde with a little amulet, I had to necro them hoping to take Dragon Utopias with skeletons using raise dead from the necro opponent's castle, I was constantly mentally prepared to be killed any day, but the opponent never came and gave me time.
On the third week it unexpectedly turned out that the opponent had thrown somewhere since he seemed the weakest in army and the best warrior was almost air elementals.
On the fourth week there were good stats and КЗ, flight from the guild, but Dimension Door was lacking, yet on day 145 I get the blue cap from a Dragon Utopia, which was very timely since they started pressuring me with full control, but seeing that I also have full control FTS surrenders.
Thanks for the game.
Threw on day 126 to zero in a pre-max Dragon Utopia with Tanto 1-2-5(160) with advanced skin on 6 angels and 350 skeletons, as a result losing about a week of tempo, which Dima successfully capitalized on. Thanks for the game!
In reply to KobRa_RR
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#648
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Fast roads. On the first day I see the tavern of my dreams: Gunnar and Galtran :rolleyes: Built harpies + great heroes: have ballista from Gurney, top1 mage Elshar, Laura, Aeris, Kalt, so easy decided to play against the double.
By week 1 day 1, Galtran leveled Necromancy and found native Malekith in prison, captured +4 shield, +3 chest, +3 cloak (rounds) and a meteor shower scroll. Went to the adjacent zone, there's a nearby monolith to the native ramp. There on the grass is a stable, a Dragon Fly Hive behind liches, and a Necromancer's Mantle.
Week 1 day 6 - took the computer and to top off the chocolate, I capture Boots of Speed behind fishes.
On week 1 day 7 - everyone is queued for the stable
Week 2 day 1 - everyone is ready in front of the Dragon Fly Hives and Elik on 2900 movement points ready to break into the center after 3 Dragon Fly Hives.
Week 2 day 2 - through an upgrade of Troglodytes (150+) and eyes (33) Gunnar with Tactics breaks through 2 Dragon Fly Hives behind liches, Galtran Necromances along the way and Elshar takes 3 Dragon Fly Hives already in the center behind King Minos, resulting in 16 stacks of birds, and in the center stands a zero Ayden with a treasury (week 1 treasury + buyout in fort from the Inferno double and angel). All this is killed almost without losses, and there's no buyout there. After that, the Griffin Conservatory 2-stack is taken in the center, which Ayden didn't try to enter.
Week 2 day 3 - I take another Griffin Conservatory 2-stack in the center, Elshar levels Earth Magic, Gunnar beats 20+ Cyclopes for a level 10 prison, there's Katya with Logistics, who runs to farm resources for Grail Mage 4 behind fishes + there's also a refuge with an Archangel!!! :eek:
After that, the Chocolate begins to take its final shape and the game is essentially over, all that remains is to catch up and finish Cobra, who, judging by observations, has almost nothing.
On the beaten track with a resurrection scroll on week 2 day 5 I take a Dragon Utopia with КВ +all5, then I capture first the Castle of the Inferno computer, and then the main. At the end of the week from the main I take another 2 Dragon Utopias with stats, at home I get Town Portal on the second try, another Dragon Utopia with a scout hero and by week 3 day 3 it all looks roughly like this.





Artyom finally convinces himself to surrender.
Thank you for the game!
P.S. I would like to express my gratitude to those who helped and supported me throughout this tournament, namely my faithful battle companions: Caitlin, Aine, Sephinroth, Labeta, Luna :smile54: Girls, you're awesome)))
Also a huge respect to our guys: Alamar, Grindan, Nagash, Tantu, and, of course, Elshar! No offense if I forgot anyone ;)
And my deepest respect to the master of the highest school of sorcery - Georgiy Petrovich, without whose invaluable contribution this victory would not have been possible!

And may magic be with you!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Ксирон / Xyron Start Hero Ксирон / Xyron
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
8mm6a
Game Length
134 days
Game Date
9/13/2016
Reported
9/13/2016 4:59 PM
Rating Impact Archived
FireToSky 1943 1958 +15 ↑
KobRa_RR 1954 1939 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/9/2016 8:08 PM

In reply to FireToSky
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#649
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information

the players decided not to play the 3rd round, as there is no tournament need for it; the final, and together with it the tournament, is officially over, and the best mage in 2016 is - FireToSky. :smile49:

The places in the final are distributed as follows:

1st place: FireToSky, point difference +2;
2nd place: KobRa_RR, point difference 0;
3rd place: Dima Surmay, point difference -2.

UTC+03:00, icq 593626431
In reply to FireToSky
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#650
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FireToSky
On day 1 I build birds and take the gloves with 55 archers. The fun ended there. The first week was basically survival, I fought very few battles. We were playing with swapping one-sideders, so I mostly focused on collecting free stuff. Dess by week 1 was still level 1. I tried to take the native Conflux player's town through a no-road path by cunningly breaking through a road guard with a bear build, but that bastard blocked my chain. However, I somehow managed to take his main from the other side on day 121. Eventually I scraped together enough at home for bears in the Castle with a thousand.

On the second week Dess and "3 bears" started breaking through some guards, I ran to the corner town. There was a block of monks and several chests behind guards too strong for me.

In general, by the end of the week I found 2(!!!) Dimension Door scrolls, but I simply didn't have a single crystal to start building a Mage Guild. On day 131 Labetha arrived with an army without nagas, just hats and mages, but 11 spell power.
I had no choice but to give her Conflux, while I myself went through the stables on the Conflux respawn to finish off towns and chests.

Dess ate a couple of chests worth 10k experience, had a perfect level-up (Earth, Defense, Air, Tactics, Intelligence, Offense). A chest of 15 behemoths, all level 3 magic. By the end of the week I was planning to split my army and go take the blue Tower with a presumed Mage Guild. But then Labetha herself ran to my respawn with 100 hats, 18 stone golems, mages, and chaff, but with stats 0-13-15 (87). I was just about to split Dess, I split her, brought the money, and with Tactics and Mass Haste I attacked (I had 9 yellow birds, 15 behemoths, 10 Wyverns, 3 angels, and 1+12 ogres) and stats 9-10-10 (280). I wiped out almost everything, there was a summon of fire elementals (45 of them). I cast Anti-Magic on the angels, then Armageddon and escape.
Besides the angels, only 3 behemoths survived, and a scout hero on singles came to finish them off.
On day 141, Dess with 3500 movement points walks through a portal on foot to the Tower main (Labetha was defeated in Conflux). There is a level 3 Mage Guild there. I have enough resources, I upgrade the Mage Guild to level 5 and attack Labetha with 2 Dimension Doors, who had set up cunningly (4 fire elementals + pairs of fairies + 4 fire elementals). Basic Offense and 9 attack were enough for 2 angels to kill 4 fire elementals evenly, I finished another with Ice Bolt, and the singles with birds and gargoyles.
Thank you for the game!

I forgot this was a camper template and over-tempoed at the start by almost a hundred gremlins... Then I recovered, ran on no-road paths, then foolishly rushed into Conflux, the cunning Fire changed his ways and didn't build the tower there. This mistake cost me the tempo and in the end I didn't have Armageddon for victory, plus I bought too little money at the end (although Fire_Birds were lying in ambush), and the angels killed the fire elementals exactly.
Thank you for the game.


In reply to FireToSky
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#651
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FireToSky
Fast roads. On the first day I see a dream tavern: Gunnar and Galtran :rolleyes: Built harpies + great heroes: have a ballista from Gurney, top1 mage Elshar, Laura, Aeris, Kalt, so I easily decided to play against the double.
By week 1 day 1 (W1D1) Galtran leveled Necromancy and found native Malekith in a prison, got +4 shield, +3 chest, +3 cloak (rounds) and a Meteor Shower scroll. Went into the adjacent zone, there's a nearby monolith to the native ramp. There on the grass is a stable, a Dragon Fly Hive behind liches, and a Necromancer's Mantle.
W1D6 - captured the computer and to top it off with the chocolate, I get Boots of Speed behind the fish.
On W1D7 everything is queued up for the stable
W2D1 - everything is ready in front of the Dragon Fly Hives and Elrik at 2900 movement points ready to break into the center after 3 Dragon Fly Hives.
W2D2 - through an upgraded Troglodytes (150+) and an Eye (33) Gunnar with Tactics breaks through 2 Dragon Fly Hives behind liches, Galtran raises Necromancy along the way and Elshar takes the 3rd Dragon Fly Hive already in the center behind King Minos, getting 16 ducks, and in the center stands a zero-level Aiden with a moneybag (week 1 moneybag + a buyout in the fort from the Inferno double and an angel). This is all killed virtually without losses, and there's no buyout there. Afterwards, the 2nd Griffin Conservatory is taken in the center, which Aiden didn't try to enter.
W2D3 - I take another 2nd Griffin Conservatory in the center, Elshar levels up Earth magic, Gunnar beats 20+ cyclopes for a level 10 prison, there's Katya with Logistics, who runs to farm resources for Expert Earth Magic behind the fish + there's also a refuge with an Archangel!!! :eek:
Further on, the Chocolate starts to take its final shape and the game is essentially over, all that's left is to catch up and finish off Kobra, who, judging by observations, has almost nothing.
On a well-worn path with a Resurrection scroll on W2D5 I take a 3rd Dragon Utopia with +5 All Stats, then I first capture the Inferno computer's castle, and then the main one. By the end of the week from the main castle I take another 2 Dragon Utopias with stats, at home on the 2nd try I get Town Portal, another Dragon Utopia with a scout hero and by W3D3 it all looks roughly like this.





Artyom finally convinces himself to surrender.
Thank you for the game!
P.S. I would like to express my gratitude to those who helped and supported me throughout the tournament, namely my faithful battle companions: Kaitlyn, Aina, Sephinrot, Labeta, Luna :smile54: Girls, you're super)))
Also a huge respect to our guys: Alamar, Grindan, Nagash, Tant, and, of course, Elshar! Don't hold it against me if I forgot someone ;)
And my deepest respect to the master of the higher school of magic - Georgiy Petrovich, without whose invaluable contribution this victory would not have been possible!

And may magic be with you!

A cool layout with 2 Dragon Utopias and three Griffin Conservatories, and a double, built him, 1+1+1 angel on W2D1-W2D2, also literally just 1 road to me, and 3 Dragon Fly Hives along the road. In theory, of course, it could have been played slightly differently, more cautiously, or ignore the second Inferno, but it would hardly have affected the result. There everything was too much on rails.
Thanks for the games, and congratulations on winning the tournament!