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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
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unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#1
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to herolwy
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#626
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Another early encounter, this time at 116 with fast roads. I should have taken 111 because I had very bad roads, but I played because of Luna and some Hives, and later discovered some cons too. On 117, I took 100 Griffins in the snow, but lost Luna in that fight. Anyway, with only 1 road leading to my opponent, I had nowhere else to go, even though there were 2 more cons to take. He rushed me, and I had no chance to fight against his 370 Chain Lightning.
Thank you for the game.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Интеус / Inteus Start Hero Интеус / Inteus
Луна / Luna Main Hero Луна / Luna
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Spider
Game Length
127 days
Game Date
7/18/2016
Reported
7/18/2016 2:10 PM
Rating Impact Archived
Dave_HUN 1862 1850 -12 ↓
KobRa_RR 1949 1961 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/18/2016 7:43 PM

In reply to herolwy
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#627
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Probably the coolest game I've played recently. A real mind game, 99lvl. You can only play this on a mirror map!..
Thank you very much for the game!
P.S. Two complaints about the map: as I said before, Vic ruined it with a bunch of castles in the treasures; even on medium difficulty, a weak unit can run from castle to castle, and the game turns into "take a castle from your opponent," and so on endlessly.
And it's not very enjoyable to play with the standard timer.


Battle Report Discarded
Random Faction Random
Энаин / Aenain Start Hero Энаин / Aenain
Пепелина / Ash Main Hero Пепелина / Ash
Победа / Def Победа / Def
Random Faction Random
Циель / Ciele Start Hero Циель / Ciele
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
h3dm1
Game Length
221 days
Game Date
7/15/2016
Reported
7/18/2016 2:30 PM

Discarded by organizer on 7/19/2016 4:17 PM

In reply to FireToSky
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#629
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FireToSky
Is the game cool? It's hard to tell from this report.

Man, I wish I could hire you to write a good report.


In reply to KobRa_RR
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#630
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Information:
The tournament has determined the winners, and only the final three places remain to be decided!

Interestingly, the finalists are all from the same group :smile20:

According to the tournament rules:
The tournament final is played between three players. The players play each other in a series of games: 2 matches each – 1 point is awarded for a win, 0.5 points for a draw, and 0 points for a loss. If the points are equal after two matches, a decisive game is played, following the principle of a decisive game in the playoffs.
After the games, the places are determined based on who has the best positive point difference. If the difference is equal, an additional decisive game is played, following the principle of a decisive game in the playoffs.

Here's how it will all work:
The games are played in 2 rounds, with 3 games in each round.
Players should aim for a positive point balance after two games.
The maximum number of points is +2, and the minimum is -2.
If, after 2 games, there is a tie between the players, a third game is played.

Let's say we have 3 players: A, B, C.

After 2 games between the participants, the following results are obtained:

A-B 2-0
B-C 1-1
A-C 1-1

Since the score is tied in 2 games, an additional game is played in them,
let's say after these games the following score is obtained:
B-C 2-1
A-C 1-2
Thus, at the end of the final round, player A has a difference of +1 (+2 and -1), player B has a difference of -1 (-2 and +1), and player C has a difference of 0 (-1 and +1).
Therefore, player A takes 1st place, player C takes 2nd place, and player B takes 3rd place.

If you have any questions, please write to me on ICQ, and I will explain everything in detail.

Taking into account the played game, in the first round of the final, the draw is as follows:

FireToSky 1-0 Dima Surmay
KobRa_RR - Dima Surmay
FireToSky - KobRa_RR

Blue starts by choosing cities, Red chooses the color for the game.
The deadline for the games is August 7th

UTC+03:00, icq 593626431
In reply to Dave_HUN
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#631
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Dave_HUN
Meeting with my opponent in Monolith at level 122, he had Meteor. I managed to get my army out and take 2 castles. He rushed me, and I managed to beat his main army. I learned Meteor with Eagle Eye :smile52:. However, the 1000 scout fights left me with no money, and after making his main hero retreat and taking back my town, killing every scout nearby except one, whom I didn't reach by one step... This cost me too much in money because there was an external tavern, and I lost almost all my heroes, so I was slowed down by about a week and even lost my army to hit-and-run tactics. Anyway, I went for a treasure on my opponent's side where I knew a high-level box existed because I took it with no wisdom at 122 :cool:. It turned out to be all level 4 magic, and I was happy; this meant I could win again. My opponent got Teleport somewhere, so my advantage was gone again, and I lost many towns due to a lack of money for scout fights. Using Resurrect and Meteor, I took 2 topes and got some skills from them. I tried expanding a bit and found another tope, which was useless. After another rush by my opponent, he made a mistake and stayed in one of my towns without artifacts. I didn't know that he didn't have artifacts on, but I felt it was my only chance with 1k skeletons, Arma, and Expert Berserk. He had Anti-Magic (I didn't), so it imploded most of my skeletons, but I still won, and then the 1000 scout fights started all over again, and I kept losing towns. By 217, I decided not to continue this extremely boring game. I've had long games, but those were at least interesting; the same scout fights over and over again are just boring and make me want to hang myself. :( Thank you for the game.

Probably the coolest game I've played recently. A mind game at level 99. You can only play something like this on a mirror map!
Thank you very much for the game!
P.S. I have only two complaints about the map: as I said before, Vic spoiled it with a lot of castles in the treasures; even on medium roads, you can reach from one castle to another as a weakling, and as a result, the game turns into "take a castle from your opponent," and so on endlessly.
And it's not very pleasant to play with the standard timer.


In reply to Dave_HUN
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#632
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Dave_HUN
Another early meeting, this time 116 at tan ai with fast roads. I should have taken 111 because I had very bad roads, only played because of luna and some hives, later discovered some cons too. On 117 I took 100 griffins con in snow, but lost luna in that fight. Anyway, with only 1 road leading to the opponent, I had nowhere else to go, even though there were 2 more cons to take; he rushed me, and I had no chance to fight vs 370 chain lightning.
Thank you for the game.

Here, I suggested taking a mutual agreement on 112, since with 111 there were 8 heroes and about 6 fast roads - it was clear that there would be an early meeting. As a result, 2 angels were taken from under my nose, but at an unbearable cost - Luna was lost (the battle was drawn out), and 7500 was paid as ransom on 121. Later, Solmyr with a bunch of mana caught up and pinned me down; fortunately, it doesn't take much intelligence to run along fast roads.
Thank you for the game!


In reply to KobRa_RR
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#634
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KobRa_RR
Probably the coolest game I've played recently. A real mind game, 99lvl. You can only play this on a mirror map!..
Thank you very much for the game!
PS. Two complaints about the map: as I said before, Vic spoiled it with a bunch of castles in the treasures; even on medium roads, a weak unit can run from castle to castle, and the game turns into "take a castle from your opponent," and so on endlessly.
And it's not very enjoyable to play with the standard timer.
Double
In reply to KobRa_RR
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#635
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On day 1 I build birds and take the gloves behind 55 archers. The fun ended there. I spent the first week barely surviving, fought very few battles. We were playing with one-sided hero swapping, so I mostly gathered free resources. Deessa was still level 1 by day 117. I tried to cunningly take the native Conflux town from my opponent by forgoing roads, using a trick to break through the guard by road-building with a bear, but that bastard broke my chain. However, I somehow managed to take his main from the other side on day 121. Eventually I scraped together enough at home for bears in a Castle with a thousand gold.

On the second week, Deessa and "3 bears" started breaking through some guards; I ran to the corner village. There was a block of Monks and several boxes behind guards that were too strong for me.

In short, by the end of the week I found 2 (!!!) Dimension Door scrolls, but stupidly didn't have a single Crystal to start building a Mage Guild. On day 131, Labeta arrived with an army without Nagas — just Hats and Mages, but with 11 spell power.
I had no choice but to give her Conflux, while I myself went through the stables on the Conflux respawn to finish off villages and boxes.

Deessa ate a couple of boxes for 10k experience and had a perfect skill set (Earth, Defense, Air, Tactics, Intelligence, Offense). A box with 15 Beasts — all level 3 magic. By the end of the week I was planning to split my army and go take the blue Tower with an assumed Mage Guild. But then Labeta herself ran to my respawn with 100 Hats, 18 Stone Golems, Mages, and small fry, but with stats 0-13-15 (87). I was just about to split Deessa's army; I split it, moved the cash, and with Tactics on Mass Haste I attacked (I had 9 yellow Birds, 15 Beasts, 10 Wyverns, 3 Angels, and 1+12 Ogres) and stats 9-10-10 (280). I wiped out almost everything — there was a summon of Fire Elementals (45 units). I cast Anti-Magic on the Angels; they cast Armageddon and fled.
Besides the Angels, only 3 Beasts survived, which were finished off by a scout hero with single units.
On day 141, Deessa with 3500 movement points walks through a portal all the way to the main Tower town (Labeta got defeated in Conflux). There was a Mage Guild level 3 there. I had enough resources, so I upgraded to Mage Guild level 5 and attacked via 2 Dimension Doors against Labeta, who had set up cleverly (4 Fire Elementals + pairs of Sprites + 4 Fire Elementals). Basic Offense and 9 attack were enough for 2 Angels to kill 4 Fire Elementals evenly; I finished the other with Ice Bolt, and the single units with Birds and Gargoyles.
Thank you for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
142 days
Game Date
8/7/2016
Reported
8/7/2016 6:50 PM
Rating Impact Archived
FireToSky 1922 1940 +18 ↑
KobRa_RR 2016 1998 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/9/2016 7:37 PM

In reply to KobRa_RR
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#636
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It's almost embarrassing to describe: the strongest heroes in the game showed up, and with a good Pandora's Box artifact, they managed to take the castle on turn 127 – just in time, as it had just been built (and was empty), with a Grand Mage's Guild 5 and a library. After that, they took everything, and Dima conceded. Even with Tant and Grisha, they couldn't handle that kind of pressure.
Thanks for the game!


Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
134 days
Game Date
7/25/2016
Reported
8/7/2016 8:55 PM
Rating Impact Archived
KobRa_RR 1963 1973 +10 ↑
Dima Surmay 1824 1814 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2016 6:05 AM

In reply to KobRa_RR
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#637
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KobRa_RR
Probably the coolest game I've played recently. A real mind game at 99lvl. You can only play this on a mirror map!..
Thank you very much for the game!
P.S. I only have two complaints about the map: as I said before, Vic ruined it with a bunch of castles in the treasures, even on the middle roads, a weak unit can run from castle to castle, and in the end, the game turns into "take a castle from your opponent," and so on endlessly.
I think the first statement contradicts the second. :)

And regarding "running to the castle" - I think it's better when players fight each other 10 times a day, even if these are battles of weak units, than when they spend 3 weeks gathering resources and then fight in the final battle.
In reply to Wicc
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#638
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Wicc
I think the first statement contradicts the second one. :)

And regarding "running to the castle" – I think it's better when players fight each other 10 times a day, even if these are battles between weak players, than when they spend 3 weeks gathering resources and then fight a final battle.
I don't understand how people can enjoy scout fights. Especially a 1000 of them. They become very boring, so I'd rather have 1 big fight after 3 weeks any time. But maybe that's just me. :)


https://www.twitch.tv/dave_hun
In reply to Dave_HUN
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#639
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Vic, you're wrong; those were pointless battles, just fighting for the sake of fighting, because it had to be done. It shouldn't be like that. I even wanted to suggest to Dave that he introduce a moratorium on battles with bots for a couple of weeks.


In reply to KobRa_RR
#640
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KobRa_RR
I'm almost ashamed to describe it: the strongest heroes in the game showed up, plus a good Pandora's box behind the flyers, and in the end I took the Castle on turn 127 — just in time: they had just built an (empty) GM5 with a library there. Then I took everything else and Dima capitulated. Sure, Tant and Grisha were there, but not with such setups.
Thanks for the game!

The start was very promising, with Grindan and Tant, but there turned out to be zero tempo, the roads were inconvenient, going through shooter guards or one-way portals, I only found one Griffin Conservatory when Dessa had already captured the main, I had to rebuild the guild in Necro, but I didn't get Air control, and there was nowhere to run along the roads.
Thanks for the game!
In reply to KobRa_RR
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#641
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Gundula arrived, double, Griffin Conservatory under the Castle, 3 directions, we play. On turn 3 I took the double, then ran around and scraped together money for rebuilding - Citadel in both, Bears in the main. On turn 2, buyout, I take the Naga Bank on 4, Griffin Conservatory-3, and run into the treasure zone, there are a couple of Hives and on 131 I take Dragon Utopia-2. It was a classic Sod's Dragon Utopia with 30K gold :D I re-split into another treasure zone and start building up magic. At the end of the big second treasure zone, they give all the Air in a Pandora's Box! Then the opponent showed up, I would have been happy to fight, but Town Portal didn't come) The opponent, meanwhile, with Shackles covers a good Dessa.. Finally, on the 6th try I re-cast Town Portal and on the next turn I cover the opponent in the swamp. Mass Haste and GG.
Thanks for the game, Dima!


Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Айден / Ayden Main Hero Айден / Ayden
Map Template
Spider
Game Length
211 days
Game Date
8/21/2016
Reported
8/21/2016 6:49 PM
Rating Impact Archived
KobRa_RR 1973 1980 +7 ↑
Dima Surmay 1773 1766 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/22/2016 3:40 PM