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Posts from Problems with Heroes of Might and Magic IV.

3.0 (1 rating)
In reply to IDmm
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IDmm;92519
basically in this game potions lose their significance, the hero's goal is to buff their own, debuff the enemies, cast a couple of mass spells, summon some folk and make a heroic exit. There is absolutely no time for drinking.
you can drink a potion before battle too, especially immortality) I hope they didn't remove this in 3.51; but generally a leveled-up hero with a bunch of potions....death to the enemies, especially if combat is fully upgraded and some kind of magic, except Life actually, it's good of course, but more for the army than for the hero, unless there are at least 3 heroes, and each is at least level 20... well that's a rarity, you can only do that in Campaigns... how I tormented the enemy in "Gathering Storm" in the final campaign, five heroes, each no less than level 27... a fairy tale :D
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I can't stand the fourth installment. I simply can't stand the disgustingly drawn units, buildings, and heroes, the awkward animation, and the completely talentless city layouts. In the third game, each city looks natural (well, not counting the rather superfluous Conflux), the cities are successfully integrated into the landscape, and they are drawn realistically – compare this to the fourth game's haphazardly drawn, absurd buildings, stuck in without any connection to the terrain.
I have nothing against the hero on the battlefield; this idea has merit, but then the game shouldn't be called Heroes.
Heroes 1, 2, 3, and V are the same game with changing details, but with an unchanged essence. Heroes 4 is a completely different game, having little in common with the other Heroes
In reply to Феанор
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Feanor;92550
I can't stand the fourth game. I just feel disgusted by the horribly drawn units, buildings, and heroes, the clumsy animation, and the completely ineptly designed towns.
A big request.
If you want to argue, go to the FLOOD section; HERE, you can find more appropriate words.

P.S. I regret again that they removed the morale penalty.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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I simply can't stand the disgustingly drawn units, buildings, and heroes, the clunky animations, and the completely poorly designed cities.
Heroes 3, despite its huge playability and, consequently, popularity, was the only truly ugly part of the series. The fourth installment also wasn't perfect, but in terms of aesthetics, it surpassed the third by a considerable margin. If you didn't notice this, then either you judged very biasedly, or you are completely devoid of taste.
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Feanor;92550
I can't stand the fourth game. I'm simply disgusted by the horribly drawn units, buildings, and heroes, the clunky animation, and the completely talentless city design. In the third game, every city looks natural (well, except for the rather unnecessary Conflux), the cities are well-integrated into the landscape, and they are drawn realistically - compare this to the fourth game's haphazardly drawn, ridiculous buildings, stuck in without any connection to the terrain.
I have nothing against having a hero on the battlefield; this idea has merit, but then the game shouldn't be called Heroes.
Heroes 1, 2, 3, and V are all the same game with changing details, but with an unchanging core. Heroes 4 is a completely different game, having little in common with the other Heroes games.
You're wrong to say that; everything in the fourth game is done well. It's a little different, but it's still Heroes, with a capital "H" =) The graphics are normal, and the buildings are okay, although they could have at least brought out the harpies from the Dungeon and made them a little younger.
In short, don't ignore the fourth game:smile19:
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Feanor;92550
I can't stand the fourth game. I just feel sick from the disgustingly drawn units, buildings, and heroes, from the clumsy animation, from the completely talentless city design. In the third game, every city looks natural (well, not counting the rather superfluous Conflux), the cities are successfully integrated into the landscape, they are drawn realistically - compare with the haphazardly painted ridiculous buildings in the fourth game, stuck without any connection to the terrain.
I have nothing against a hero on the battlefield, this idea has merit, but then the game shouldn't be called Heroes.
Heroes 1, 2, 3, V – these are all the same game with changing details, but with an unchanged essence. Heroes 4 is a completely different game that has little in common with the other Heroes games.
So, my friend, I’ve said it many times, but I’ll repeat myself. The fourth game is unique, but interesting: it has something that the others don't. Is that bad? Then answer me: how much have you played the fourth game that you say such things?! First of all, the appearance of the castle depends on the surface of the map (if it's winter, then it's winter, grass-grass, etc.). If you were convinced that the Castle of Death is located in a meadow and the view corresponds to it, then you got onto a "non-realistic map," but these are YOUR problems. Experiment in the editor (think for yourself how) and then you will understand.
In general, we can talk about this for a long time, but judging by everything, YOU DON'T KNOW HOW TO PLAY the fourth game AT ALL, because you say such things, or you simply REFUSE to accept positive things, but AGREE to accept negative ones.:mad:
P.S. Sorry, but it just slipped out... *no comment"

Added 1 minute ago
ZYbr;92690
you’re wrong, everything is done well in the fourth game, it’s a little different, but it’s Heroes, with a capital H, only not “H” =) The graphics are normal, yes, and the houses/buildings are nothing, although they at least took the harpies from Dungeon and made them look younger)
In short, don’t ignore the fourth game:smile19:
I suggest participating in an online tournament:) /topic/2576/
:D
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OptiMAL;92722


Added 1 minute ago

I suggest you participate in an online tournament:)<0xE2><0x80><0xA6> /topic/2576/
Thank you, of course, but it's still too early for me. I don't have enough time or experience yet. I'm still not strong enough, and I don't want to lose to everyone, but thanks anyway for the offer :)
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4 stands out from the rest and is characterized by its simple controls and somewhat primitive design.
In reply to IDmm
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IDmm;93263
4 stands out from the rest and is characterized by its simple controls and some primitiveness.
Yes, yes; it's so primitive that sometimes it can be tedious to level up a hero in the first 10 levels, even on difficulty levels 3 or 4 (there are many monsters, little money, and everyone tries to kill the hero first), and even later you always have to think about the hero. You're wrong, there's definitely no primitiveness in the 4th game. My brother and I play on the same computer, and the first two hours are boring (it takes a long time to develop, especially when it's his turn), but then... in short, you have to think, plan, and try to outsmart your opponent. To be honest, I was even annoyed that in the 5th game, the hero isn't a full-fledged unit; he just shoots and you can't stop him in any way. =)

Added 4 minutes later
By the way, can anyone tell me what principle is used to block ranged attacks? Sometimes my unit stands next to a ranged attacker, and suddenly he gets distracted, turns around, and the ranged attacker hits him in the back. I try to do the same, but it doesn't always work:smile32:. What's the trick? I always have to manually move my ranged units away from unfriendly units:D
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The only problem with the fourth game is its fans from the third game. Maybe we should delineate the spheres of influence?
In reply to Пандора
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Pandora;93648
The only problem with Heroes of Might and Magic IV is its fans from Heroes of Might and Magic III. Maybe we should delineate the spheres of influence?
I FULLY AGREE:smile02:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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LeSHiJ, there are already two of us! Let's create a team. Optimal, join us!
In reply to Пандора
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Pandora;94397
LeSHiJ, there are already two of us! Let's form a party. Optimal, join us!
You've formed quite a coalition here :)
I agree with you on this :)
:D
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Pandora;94397
LeSHiJ, there are already two of us! Let's create a party. Optimal, join us!
Laughing aside, maybe we should actually create one:smile14: :smile28: :smile14:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Laugh all you want, but maybe it's actually worth creating.

Yeah, an opposition to the ruling trash faction! Let's strive for equality. From today on, I propose we keep track of how many of us there are...

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